Tasky
Well-known member
Hello everyone,
I’d like to address a major issue in the current state of World Bosses. These bosses are incredibly overpowered in terms of their drop rates, and their rewards are disproportionately high for what they require. This is a major problem because it heavily influences the in-game economy, promotes unhealthy gameplay habits, and largely benefits those nolifers who get paid in euro to guard and waste their life 24/7.
I don’t believe there is a balance between this. The server is not promoting playing the game normally, but rather staring like a LIDL security camera to see who is killing what and coming to kill them.
Shouldn't we look back on the old server and apply the systems that worked there for this server?
This overreliance on World Bosses turns the server into a complete competition of who has more time to waste.
What are your thoughts?
What suggestions do you have for the current state of the bosses?
I’d like to address a major issue in the current state of World Bosses. These bosses are incredibly overpowered in terms of their drop rates, and their rewards are disproportionately high for what they require. This is a major problem because it heavily influences the in-game economy, promotes unhealthy gameplay habits, and largely benefits those nolifers who get paid in euro to guard and waste their life 24/7.
The Current Situation
Here’s a breakdown of the average weekly gains from World Bosses:Ice Witch:
- Spawns 3 times a day, dropping an average of 200kk per witch.
- That sums up to 3.6kkk per day and 23-30kkk per week.
Wobba:
- Each spawn generates 120 changers (+ side drops like love coffers, keuns, etc.).
- The Rune+ drop is around 18 Wobbas for 1x.
- Daily output: 1-2 Runes+, 480-500 changers.
- Weekly totals: 3430 changers (13.377kkk), 7 Runes+ (12.6kkk), and side drops worth around 2-3kkk.
- Wobba generates on average 30kkk per week.
Red Drake:
- Drops between 48 and 60 chests per spawn, with 50 chests being the average.
- 3 daily spawns generate around 150 chests.
- Weekly total: 1050 chests, 17 Runes+ (30.6kkk).
- Additional drops include 21 Artisan Stones (7.875kkk), Claw Books (90kk each), and Experimental wine+, insane drop rate of cors precious/noble.
- Red Drake has the capability to generate MINIMUM 45-50kkk WEEKLY. With addition to all side drops it could easily reach 60kkk.
Why This is a Problem
Unrealistic Boss Difficulty
- Ice Witch > Can be killed with 1 warrior (96-105) in polymorph + 1 mage on mount. Only 2 clients, no healer buff required.
- Wobba > Gets killed in war poly + mage mount in 45 seconds.
- Red Drake > Can be killed by 1 person maneuvering 4 accounts ONLY.
Severe Economic Disparity
If we look at the medium values of these World Bosses:- 25kkk from Ice Witch
- 27.5kkk from Wobba
- 45kkk from Red Drake
- Total Weekly Gain: 97.5kkk
Unfair Competition
Fighting for them? Sure, you can fight, but you will find people playing not for in-game currency but rather motivated by a salary per night. They are 24/7 online, sometimes using a PC + laptop setup to guard with 6-7 clients. Day of the week? Doesn't matter, once the game becomes the job you will often find them them 7 out of 7 days there.The Bigger Question
Would you still play the server with the current state of World Bosses? Imagine farming 97.5kkk a week compared to the normal player who has 2-3 hours a day to farm.I don’t believe there is a balance between this. The server is not promoting playing the game normally, but rather staring like a LIDL security camera to see who is killing what and coming to kill them.
Shouldn't we look back on the old server and apply the systems that worked there for this server?
This overreliance on World Bosses turns the server into a complete competition of who has more time to waste.
What are your thoughts?
What suggestions do you have for the current state of the bosses?
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