What's new

Accepted World Boss Economy Disaster / Ruining the Server

Status
Not open for further replies.

Tasky

Well-known member
Hello everyone,

I’d like to address a major issue in the current state of World Bosses. These bosses are incredibly overpowered in terms of their drop rates, and their rewards are disproportionately high for what they require. This is a major problem because it heavily influences the in-game economy, promotes unhealthy gameplay habits, and largely benefits those nolifers who get paid in euro to guard and waste their life 24/7.

The Current Situation​

Here’s a breakdown of the average weekly gains from World Bosses:

Ice Witch:​

  • Spawns 3 times a day, dropping an average of 200kk per witch.
  • That sums up to 3.6kkk per day and 23-30kkk per week.

Wobba:​

  • Each spawn generates 120 changers (+ side drops like love coffers, keuns, etc.).
  • The Rune+ drop is around 18 Wobbas for 1x.
  • Daily output: 1-2 Runes+, 480-500 changers.
  • Weekly totals: 3430 changers (13.377kkk), 7 Runes+ (12.6kkk), and side drops worth around 2-3kkk.
  • Wobba generates on average 30kkk per week.

Red Drake:​

  • Drops between 48 and 60 chests per spawn, with 50 chests being the average.
  • 3 daily spawns generate around 150 chests.
  • Weekly total: 1050 chests, 17 Runes+ (30.6kkk).
  • Additional drops include 21 Artisan Stones (7.875kkk), Claw Books (90kk each), and Experimental wine+, insane drop rate of cors precious/noble.
  • Red Drake has the capability to generate MINIMUM 45-50kkk WEEKLY. With addition to all side drops it could easily reach 60kkk.

Why This is a Problem​

Unrealistic Boss Difficulty​

  • Ice Witch > Can be killed with 1 warrior (96-105) in polymorph + 1 mage on mount. Only 2 clients, no healer buff required.
  • Wobba > Gets killed in war poly + mage mount in 45 seconds.
  • Red Drake > Can be killed by 1 person maneuvering 4 accounts ONLY.
They are meant to be WORLD BOSSES, but it seems that one person can effectively do them all.

Severe Economic Disparity​

If we look at the medium values of these World Bosses:

  • 25kkk from Ice Witch
  • 27.5kkk from Wobba
  • 45kkk from Red Drake
  • Total Weekly Gain: 97.5kkk

Unfair Competition​

Fighting for them? Sure, you can fight, but you will find people playing not for in-game currency but rather motivated by a salary per night. They are 24/7 online, sometimes using a PC + laptop setup to guard with 6-7 clients. Day of the week? Doesn't matter, once the game becomes the job you will often find them them 7 out of 7 days there.

The Bigger Question​

Would you still play the server with the current state of World Bosses? Imagine farming 97.5kkk a week compared to the normal player who has 2-3 hours a day to farm.

I don’t believe there is a balance between this. The server is not promoting playing the game normally, but rather staring like a LIDL security camera to see who is killing what and coming to kill them.
Shouldn't we look back on the old server and apply the systems that worked there for this server?
This overreliance on World Bosses turns the server into a complete competition of who has more time to waste.
What are your thoughts?
What suggestions do you have for the current state of the bosses?
 
Last edited:

calvin

New member
Hello everyone,

I’d like to address a major issue in the current state of World Bosses. These bosses are incredibly overpowered in terms of their drop rates, and their rewards are disproportionately high for what they require. This is a major problem because it heavily influences the in-game economy, promotes unhealthy gameplay habits, and largely benefits those nolifers who get paid in euro to guard and waste their life 24/7.

The Current Situation​

Here’s a breakdown of the average weekly gains from World Bosses:

Ice Witch:​

  • Spawns 3 times a day, dropping an average of 200kk per witch.
  • That sums up to 3.6kkk per day and 23-30kkk per week.

Wobba:​

  • Each spawn generates 120 changers (+ side drops like love coffers, keuns, etc.).
  • The Rune+ drop is around 18 Wobbas per spawn.
  • Daily output: 1-2 Runes+, 480-500 changers.
  • Weekly totals: 3430 changers (13.377kkk), 7 Runes+ (12.6kkk), and side drops worth around 2-3kkk.
  • Wobba generates on average 30kkk per week.

Red Drake:​

  • Drops between 48 and 60 chests per spawn, with 50 chests being the average.
  • 3 daily spawns generate around 150 chests.
  • Weekly total: 1050 chests, 17 Runes+ (30.6kkk).
  • Additional drops include 21 Artisan Stones (7.875kkk), Claw Books (90kk each), and Experimental wine+, insane drop rate of cors precious/noble.
  • Red Drake has the capability to generate MINIMUM 45-50kkk WEEKLY. With addition to all side drops it could easily reach 60kkk.

Why This is a Problem​

Unrealistic Boss Difficulty​

  • Ice Witch > Can be killed with 1 warrior (96-105) in polymorph + 1 mage on mount. Only 2 clients, no healer buff required.
  • Wobba > Gets killed in war poly + mage mount in 45 seconds.
  • Red Drake > Can be killed by 1 person maneuvering 4 accounts ONLY.
They are meant to be WORLD BOSSES, but it seems that one person can effectively do them all.

Severe Economic Disparity​

If we look at the medium values of these World Bosses:

  • 25kkk from Ice Witch
  • 27.5kkk from Wobba
  • 45kkk from Red Drake
  • Total Weekly Gain: 97.5kkk

Unfair Competition​

Fighting for them? Sure, you can fight, but you will find people playing not for in-game currency but rather motivated by a salary per night. They are 24/7 online, sometimes using a PC + laptop setup to guard with 6-7 clients. Day of the week? Doesn't matter, once the game becomes the job you will often find them them 7 out of 7 days there.

The Bigger Question​

Would you still play the server with the current state of World Bosses? Imagine farming 97.5kkk a week compared to the normal player who has 2-3 hours a day to farm.

I don’t believe there is a balance between this. The server is not promoting playing the game normally, but rather staring like a LIDL security camera to see who is killing what and coming to kill them.
Shouldn't we look back on the old server and apply the systems that worked there for this server?
This overreliance on World Bosses turns the server into a complete competition of who has more time to waste
In my opinion, World Bosses generate way too much yang, especially for players who just camp them 24/7. They barely have to farm, yet they make insane profits just by guarding and killing the bosses. This creates a huge gap between them and regular players, making the economy unbalanced. A rework is definitely needed
 

IDemonI

Well-known member
You hit the nail in the head ngl. But its very unfair to nerf them now, when update is coming and hopefully they will be accesible to everybody now, since people will hopefully leave those bosses, after 2 major guilds hard camped those bosses since the beginning. So the drop nerf is not an option imo. But its insane that a handfull of people can dominate them with no problem.
 

zapolox

New member
I completely agree that World Bosses are not balanced. The amount of yang they generate, even when split between 5-6 players, is still way too much. It gives a small group of players a massive economic advantage, while casual players struggle to keep up. The system needs a serious rework to restore balance.
 

2Easy

New member
Hello everyone,

I’d like to address a major issue in the current state of World Bosses. These bosses are incredibly overpowered in terms of their drop rates, and their rewards are disproportionately high for what they require. This is a major problem because it heavily influences the in-game economy, promotes unhealthy gameplay habits, and largely benefits those nolifers who get paid in euro to guard and waste their life 24/7.

The Current Situation​

Here’s a breakdown of the average weekly gains from World Bosses:

Ice Witch:​

  • Spawns 3 times a day, dropping an average of 200kk per witch.
  • That sums up to 3.6kkk per day and 23-30kkk per week.

Wobba:​

  • Each spawn generates 120 changers (+ side drops like love coffers, keuns, etc.).
  • The Rune+ drop is around 18 Wobbas for 1x.
  • Daily output: 1-2 Runes+, 480-500 changers.
  • Weekly totals: 3430 changers (13.377kkk), 7 Runes+ (12.6kkk), and side drops worth around 2-3kkk.
  • Wobba generates on average 30kkk per week.

Red Drake:​

  • Drops between 48 and 60 chests per spawn, with 50 chests being the average.
  • 3 daily spawns generate around 150 chests.
  • Weekly total: 1050 chests, 17 Runes+ (30.6kkk).
  • Additional drops include 21 Artisan Stones (7.875kkk), Claw Books (90kk each), and Experimental wine+, insane drop rate of cors precious/noble.
  • Red Drake has the capability to generate MINIMUM 45-50kkk WEEKLY. With addition to all side drops it could easily reach 60kkk.

Why This is a Problem​

Unrealistic Boss Difficulty​

  • Ice Witch > Can be killed with 1 warrior (96-105) in polymorph + 1 mage on mount. Only 2 clients, no healer buff required.
  • Wobba > Gets killed in war poly + mage mount in 45 seconds.
  • Red Drake > Can be killed by 1 person maneuvering 4 accounts ONLY.
They are meant to be WORLD BOSSES, but it seems that one person can effectively do them all.

Severe Economic Disparity​

If we look at the medium values of these World Bosses:

  • 25kkk from Ice Witch
  • 27.5kkk from Wobba
  • 45kkk from Red Drake
  • Total Weekly Gain: 97.5kkk

Unfair Competition​

Fighting for them? Sure, you can fight, but you will find people playing not for in-game currency but rather motivated by a salary per night. They are 24/7 online, sometimes using a PC + laptop setup to guard with 6-7 clients. Day of the week? Doesn't matter, once the game becomes the job you will often find them them 7 out of 7 days there.

The Bigger Question​

Would you still play the server with the current state of World Bosses? Imagine farming 97.5kkk a week compared to the normal player who has 2-3 hours a day to farm.

I don’t believe there is a balance between this. The server is not promoting playing the game normally, but rather staring like a LIDL security camera to see who is killing what and coming to kill them.
Shouldn't we look back on the old server and apply the systems that worked there for this server?
This overreliance on World Bosses turns the server into a complete competition of who has more time to waste.
What are your thoughts?
What suggestions do you have for the current state of the bosses?
Wow, your post manages to be both exaggerated and self-defeating all at once. You rail against “unhealthy” boss farming habits and claim the bosses drop insane loot that ruins the economy—yet it’s pretty clear you engage in nearly all these intensive farming strategies yourself. The only real difference? You’re apparently not walking away with the final boss kills, and that seems to be your biggest frustration.

  1. Hypocrisy Over “Nolifers”
    You spend a lot of time attacking so-called “nolifers,” yet anyone grinding to the extent you describe is basically in the same boat. Acting like you’re above it all is laughable when you acknowledge farming for hours on end yourself—just in different activities. The problem isn’t the bosses or the players who have more time; it’s your obsession with comparing what others get to what you don’t.
  2. Skewed Drop Rate Argument
    You paint these bosses like they’re printing money on an industrial scale. If that were the unbalanced catastrophe you claim, the server’s entire economy would have collapsed ages ago. The truth is more complex, involving potential adjustments to spawn timers, loot tables, or shared-drop systems. Screaming about “millions of kk” without providing balanced solutions is just venting, not constructive feedback.
  3. Exaggerating Boss Difficulty
    You allege these are “WORLD BOSSES” that can be soloed with minimal effort. That’s often the result of top-tier players optimizing their gear and tactics—things you’d gladly do yourself if you had access to the right resources. Complaining that the game’s content is too easy for experts doesn’t automatically prove the whole system is broken.
  4. Misunderstanding the Economy
    Your claims about weekly gains ignore all the other facets of the game economy: daily quests, event rewards, the trading market, etc. Yes, world bosses can be profitable, but they’re far from the only factor influencing item prices and the flow of in-game currency.
  5. Lack of Real Solutions
    You vaguely suggest “old server systems” without detailing how they’d fix any of these alleged problems. True balancing involves incremental changes, community input, and thoughtful implementation. If you truly cared about improving the situation, you’d propose tangible ideas instead of casting blame on others for logging in more often than you.
In short, this entire rant looks like sour grapes. You’re essentially upset that other people do the same hardcore farming you do, but they also manage to secure lucrative boss kills. Don’t expect anyone to take your complaints seriously when it’s obvious you’re only outraged because you can’t cash in on the boss drops yourself.
 

Tasky

Well-known member
Wow, your post manages to be both exaggerated and self-defeating all at once. You rail against “unhealthy” boss farming habits and claim the bosses drop insane loot that ruins the economy—yet it’s pretty clear you engage in nearly all these intensive farming strategies yourself. The only real difference? You’re apparently not walking away with the final boss kills, and that seems to be your biggest frustration.

  1. Hypocrisy Over “Nolifers”
    You spend a lot of time attacking so-called “nolifers,” yet anyone grinding to the extent you describe is basically in the same boat. Acting like you’re above it all is laughable when you acknowledge farming for hours on end yourself—just in different activities. The problem isn’t the bosses or the players who have more time; it’s your obsession with comparing what others get to what you don’t.
  2. Skewed Drop Rate Argument
    You paint these bosses like they’re printing money on an industrial scale. If that were the unbalanced catastrophe you claim, the server’s entire economy would have collapsed ages ago. The truth is more complex, involving potential adjustments to spawn timers, loot tables, or shared-drop systems. Screaming about “millions of kk” without providing balanced solutions is just venting, not constructive feedback.
  3. Exaggerating Boss Difficulty
    You allege these are “WORLD BOSSES” that can be soloed with minimal effort. That’s often the result of top-tier players optimizing their gear and tactics—things you’d gladly do yourself if you had access to the right resources. Complaining that the game’s content is too easy for experts doesn’t automatically prove the whole system is broken.
  4. Misunderstanding the Economy
    Your claims about weekly gains ignore all the other facets of the game economy: daily quests, event rewards, the trading market, etc. Yes, world bosses can be profitable, but they’re far from the only factor influencing item prices and the flow of in-game currency.
  5. Lack of Real Solutions
    You vaguely suggest “old server systems” without detailing how they’d fix any of these alleged problems. True balancing involves incremental changes, community input, and thoughtful implementation. If you truly cared about improving the situation, you’d propose tangible ideas instead of casting blame on others for logging in more often than you.
In short, this entire rant looks like sour grapes. You’re essentially upset that other people do the same hardcore farming you do, but they also manage to secure lucrative boss kills. Don’t expect anyone to take your complaints seriously when it’s obvious you’re only outraged because you can’t cash in on the boss drops yourself.
Opens ChatGPT, insert Tasky's post and find any way to criticize it ( hope you asked him nicely ).

1. Nolifers with sole intent to earn monetary gains rather then ingame currency is a major problem.
2. The 95-110kkk is made up of the most usefull and easy to sell consumables on the server. ChatGPT doesnt know this, but i'll rewrite it for you : Bonus Changers, Cors, Hermits, Exo's, Keun's, Stones+5, Artisans, Runes+ are ALL very very very easy to sell.
3. Lvl 96 warrior poly + mage mount can do witch, lvl 96 poly+ mage mount can do wobba. 4 accounts in poly with push can do drake, yet again ChatGPT does not know how to tackle this in your argument.
4. That isn't even a point, you should have left that out from the prop.
5. Old server didint depend on JUST worldbosses, compared to what we have here.

Yet another patethic attempt from an arrow to undermine the serious problems of the server, perhaphs you are the one 24/7 under the bosses ey? It would mean a lot if you lost your job there. I get why you wrote this :))
 
Oh boy, here we go Sir Robin Hood of the World Bosses, self-proclaimed champion of the casual players, bravely fighting against the evil overlords of... wait a second… isn’t he just mad that someone is out-grinding him?


This man sat down with Excel spreadsheets, calculators, and probably a whiteboard full of boss spawn patterns like he’s planning a military operation, and now he’s acting like he’s shocked that the game rewards people who no-life it? My guy, you ARE the no-lifer. You didn’t just "notice" these numbers you studied them, tracked them, and probably cried over them when someone killed the boss before you. If someone plays a game 24/7 you are upset that he got to be stronger than you? no wonder thats how competition works, like on any other game.


He’s out here exposing the "severe economic disparity" like he’s some kind of medieval tax collector, but let’s be honest if he was the one making those 97.5kkk a week, we’d never hear a word about this. "Oh no, these bosses are ruining the game!" Bro, you’re just mad you lost a fight and now you’re typing an essay longer than my college thesis.


And let’s not forget the best part he’s complaining about people watching the bosses 24/7, but somehow he knows exactly how many accounts they use, how long each boss fight takes, and even their daily routines. What’s next? You got their snack schedules memorized too? "Ah yes, at 3 AM he takes a five-minute break for a ham sandwich, that’s our chance to strike!"


If this server is just "a competition of who has more time to waste," congrats buddy, you’re already on the podium. Gold medal in Olympic-Level Copium.
 

2Easy

New member
Opens ChatGPT, insert Tasky's post and find any way to criticize it ( hope you asked him nicely ).

1. Nolifers with sole intent to earn monetary gains rather then ingame currency is a major problem.
2. The 95-110kkk is made up of the most usefull and easy to sell consumables on the server. ChatGPT doesnt know this, but i'll rewrite it for you : Bonus Changers, Cors, Hermits, Exo's, Keun's, Stones+5, Artisans, Runes+ are ALL very very very easy to sell.
3. Lvl 96 warrior poly + mage mount can do witch, lvl 96 poly+ mage mount can do wobba. 4 accounts in poly with push can do drake, yet again ChatGPT does not know how to tackle this in your argument.
4. That isn't even a point, you should have left that out from the prop.
5. Old server didint depend on JUST worldbosses, compared to what we have here.

Yet another patethic attempt from an arrow to undermine the serious problems of the server, perhaphs you are the one 24/7 under the bosses ey? It would mean a lot if you lost your job there. I get why you wrote this :))
I’m not sure whether to laugh or roll my eyes at your attempt to dismiss everything I say by calling it a “ChatGPT answer.” If it annoys you that I’m actually making valid points, maybe you should take a moment to consider why they strike a nerve. Hate to break it to you, but regular people can also form coherent arguments—it’s not just AI.

  1. The “Nolifer” Hypocrisy
    You keep whining about how these folks farm bosses 24/7, making ridiculous amounts of money. Funny how you seem obsessed with everything they’re doing—even though, from what you describe, you’re farming just as hard. The main difference is they’re cashing in on bosses while you’re whining because you’re not the one profiting. Spare me the “I care about the server” spiel when you’re mainly upset they beat you at your own grind.
  2. “Easy-To-Sell Consumables”
    Bonus Changers, Cors, Hermits, Exo’s, Keun’s, Stones+5, Artisans, Runes+—yeah, we’ve all seen them. You acting like this is some well-kept secret is laughable. If these items are so great, go farm them too. Oh, you do? So, what’s stopping you from taking down those bosses? It’s a lot easier to slam other people’s methods than to admit you can’t outplay or out-schedule them.
  3. Boss Difficulty Reality
    Whether ChatGPT knows the exact strategy or not doesn’t change a thing: of course top players will figure out how to kill bosses efficiently. Welcome to online gaming. If you think it’s easy, do it yourself. Telling everyone they’re “ruining the server” because they invest more time than you can—or want to—is just sour grapes.
  4. Weak Jabs and Lack of Solutions
    You’d rather fling insults about people losing their jobs or farming 24/7 than propose real changes. If you’re so convinced the game is broken, suggest specific tweaks. Wishing for the “old server” days doesn’t cut it—games evolve, and you either adapt or move on.
Let’s be real: you’re more offended by the fact that I’m correct than the idea this could come from an AI. I guess admitting someone else has a valid point would be too much for your ego. Trust me, I don’t need a chatbot to tell me you’re blaming others for your own lack of success at monopolizing these bosses.
 

Tasky

Well-known member
Oh boy, here we go Sir Robin Hood of the World Bosses, self-proclaimed champion of the casual players, bravely fighting against the evil overlords of... wait a second… isn’t he just mad that someone is out-grinding him?


This man sat down with Excel spreadsheets, calculators, and probably a whiteboard full of boss spawn patterns like he’s planning a military operation, and now he’s acting like he’s shocked that the game rewards people who no-life it? My guy, you ARE the no-lifer. You didn’t just "notice" these numbers you studied them, tracked them, and probably cried over them when someone killed the boss before you. If someone plays a game 24/7 you are upset that he got to be stronger than you? no wonder thats how competition works, like on any other game.


He’s out here exposing the "severe economic disparity" like he’s some kind of medieval tax collector, but let’s be honest if he was the one making those 97.5kkk a week, we’d never hear a word about this. "Oh no, these bosses are ruining the game!" Bro, you’re just mad you lost a fight and now you’re typing an essay longer than my college thesis.


And let’s not forget the best part he’s complaining about people watching the bosses 24/7, but somehow he knows exactly how many accounts they use, how long each boss fight takes, and even their daily routines. What’s next? You got their snack schedules memorized too? "Ah yes, at 3 AM he takes a five-minute break for a ham sandwich, that’s our chance to strike!"


If this server is just "a competition of who has more time to waste," congrats buddy, you’re already on the podium. Gold medal in Olympic-Level Copium.
We've been reporting and discussing World Boss issues with the staff for months. Whatever fantasy you're pushing makes no sense, but I’m sure you’ll get a nice bonus for writing it from a random forum account.

You completely missed the point of the post. I provided real examples using our own accounts and drops—nobody even mentioned you, 'UnknownUser' or 'Easy.' In fact, you couldn’t even deny it because you know it’s true.

Anyone could approximate the boss drops, yet it clearly strikes a nerve with you. That’s because everyone now knows they generate at least 97.5kkk per week. Providing a factual description of the situation seems inconvenient for you, huh?

Nowadays, backing up an argument with facts somehow determines how much of a 'nolife' you are. No matter what we write, you’ll just twist words into nonsense to deny even the smallest part of the topic.
 

Kasuiton

Active member
Stop making fake comment profiles and you might not even be a player. The staff confirmed as far as I remember that they are going to change the world boss system?
Right now the system on this server is so stupid that there has to be a change and it's not just about one side, it's mutual and for all players
 

Himself

New member
Honestly I am very sad about all this, I hope that measures are taken, I would prefer to earn less but have more group activities, each of us plays any game not to generate virtual wealth on a random game, but to have fun with people create friendships, I hope that group activities are implemented, thanks for bringing to light this huge problem that I myself did not know.
 

unplayable

New member
It's basically a "who have more time to waste type game" wich is not fun at all, and yea the nolifers that are 24/7 have a ridiculous advantage in the economy wich ruins the balance and the server's health

I personally think this should be thought in way that it's not a "who have more time to waste type game" and also to give the newer players a chance to be able to get something aswell, its not fair for new players to not be able to get anything just becouse they started the game later on.
 
D

Deleted member 2771

Guest
Talking about world boss guarding and killing but where was this argument when your guild did all the bosses at all times? I guess you enjoyed to keep everything for yourself and enjoyed the money you were making weekly, but i guess something changed and you don't like it now so your going all out with financial statements here regarding each World Boss. Also talking about guarding and "no-lifers" and for the past few days you’ve been guarding Red Drake so technically speaking your own actions contradict your own argument. If someone has more time or is willing to do something better then an opposing party they shouldn't be punished for it :)
 
Status
Not open for further replies.
Top