What's new

Closed Everything (that) is broken about Spider Baroness

This thread has been closed.
Status
Not open for further replies.

stannis

New member
Azrael farm is the most ridiculous dungeon to compare high-level dungeons to. Azrael farm is an craft dungeon, not a farm dungeon. The Baroness is not a farm with enormous profits as calculated. Not to forget the Arachnid key cost. The farm logic in Wom2 does not offer many options. There is a farm system with limits. Baroness is one of those options. I see in the voting that many people are fed up with manipulative nerfs. For someone who plays a few hours a day on average, baroness is not as profitable as it is thought to be. If we are talking about a low level dungeon, the opinion of low level players who don't spend much time online is more important. This is why. -1 -1 -1 -1 -1
 

BilgeReis

New member
Periodically, the profitability or loss-making nature of certain dungeons or farms is significantly impacted by new updates. For example, when the Nemere dungeon first arrived, creating Nemere pieces required Soul Crystal items, which made the Catacomb run quite profitable and caused the chests to sell for 21kk . Later, with the decrease in supply, it was rebalanced. Another example is the Meley Dungeon. Before it arrived, the enchanted String item obtained from the Beta Stone Farm was worth 500k, but after the Meley Dungeon arrived, it rose to 15kk. Currently, it is around 9-10kk, and this also affected the profit of the stone farm. After the Deceiful Forest update, crafting the new pet required 100x red and 100x blue pearls, which increased the supply of pearls and caused their prices to skyrocket. As a result, the Baroness Dungeon, where pearls are obtained, suddenly became very profitable. Before the Deceiful Forest update, red and blue pearls were selling for 5kk, while white pearls were between 9-12kk. After the update, their prices skyrocketed because they were no longer available on the market. Periodically, due to the increased value of certain items and the profitability of dungeons, making major changes to the dungeon structure is pointless. Minimal adjustments can be made, but I think fundamental changes are unnecessary. -1-
 
D

Deleted member 2771

Guest
The comparassion purpose was only for the sake of it. What i wanted to point out mostly is how op baroness is. I just chose Azrael to do it.
I could have compared it to blue death but we know there is no point xd
So why not have a good op dungeon in the game? Everything needs to be pain and suffering? Personally i think its perfect how it is, a mid tier dungeon easy to do and profitable for the people who are willing to put the time to farm it and make something out of it and push their selves to higher levels later on.

Well comparing for the sake of it is not a good comparison and example
 

IDemonI

Well-known member
push their selves to higher levels later on.
Nemere farmers have baroness acounts bro.. thats how much baroness is pushing. Pretty much every single one of those spamming it have been done it for the past year, finally something useful for those announcements.

Comparing is a bad example indeed
If i knew someone would come with 1k baroness runs i wouldn't have compared anything. I would have said look at this and draw conclusions 🤣🤣🤣 yall gotta chill with azrael the thread isn't about azrael.

Check monkey dungeons, we have farmers sitting there 24/7 guarded by 90+ accounts. My problem isn't the level 55 guy doing whatever he can for a buck, it's the beta farmer choosing to make x baroness accounts and spam it.
 
Last edited:

AeroSpace

Member
Nemere farmers have baroness acounts bro.. thats how much baroness is pushing. Pretty much every single one of those spamming it have been done it for the past year, finally something useful for those announcements.

Comparing is a bad example indeed
If i knew someone would come with 1k baroness runs i wouldn't have compared anything. I would have said look at this and draw conclusions 🤣🤣🤣 yall gotta chill with azrael the thread isn't about azrael.

Check monkey dungeons, we have farmers sitting there 24/7 guarded by 90+ accounts. My problem isn't the level 55 guy doing whatever he can for a buck, it's the beta farmer choosing to make x baroness accounts and spam it.
Finally, a valid point here!
 

DlGl

New member
Spider Baroness is mid-level content, yet it currently functions as one of the most efficient dungeons in WoM2.

The dungeon is far too easy for its reward level. With modest gear and low risk, it can be cleared quickly and consistently, while offering returns comparable to or better than higher-level dungeons that require more investment and time.
Its drop table is overtuned for a mid-tier dungeon. Even average runs are profitable, and lucky runs are extremely rewarding relative to the effort required. This encourages players to remain at mid level and farm Baroness instead of progressing.
A major issue is pearl supply. Spider Baroness drops pearls, a resource needed by everyone at all stages of the game. As long as a mid-level dungeon is one of the best sources of a universally required item, it will dominate player activity and make other content feel inefficient.

The cooldown mechanic further reinforces spam. The 30-minute cooldown starts on entry instead of completion, encouraging timer-based gameplay where players log in only to run Baroness and wait for the next reset.


The dungeon is massively overfarmed, not because it is especially engaging, but because it is simply too efficient.
It needs adjustment asap. Drops should reflect its mid-level status, pearl output should be reduced or redistributed to other dungeons, cooldown should start after completion, and high-level dungeons should clearly outperform mid-level ones.
View attachment 3380


Lets take for example the worst case scenario for 2 dungeons: Baroness and Azrael

Lets say for Baroness, you only drop the coffer (which is highly unlikely, damn near impossible). That’s 60kk an hour, if you sell the coffer, with 10 minutes of brain-rotting effort.
Whereas, the same unlucky farmer, but now at Azrael, drops 5 coffers that are selling for 14kk each, and 5x spirited silver ore. That’s 90kk, basically 30kk more in the same timespan, for much more time spent in the dungeon, much more expensive gear and overall way bigger investment.
But lets be real, the average baroness run is worth waaay over 30kk. This wouldn’t be so bad, if only the baroness wasn’t such an easy dungeon, where people could make 5x characters on the same account, and keep doing it over and over and over again, becouse by the time you finished the 5th run, the 1st character’s cooldown is gone. The only thing that balances it in a way is the fact that not every single person that has ever tryied this dungeon knows all of it’s mechanics…
I posted this in the General Discussions thread becouse it is not a suggestion, it is something that needs to be investigated by the team and changed.
-1
 
  • Haha
Reactions: nub

Snez

New member
Nemere farmers have baroness acounts bro.. thats how much baroness is pushing. Pretty much every single one of those spamming it have been done it for the past year, finally something useful for those announcements.

Comparing is a bad example indeed
If i knew someone would come with 1k baroness runs i wouldn't have compared anything. I would have said look at this and draw conclusions 🤣🤣🤣 yall gotta chill with azrael the thread isn't about azrael.

Check monkey dungeons, we have farmers sitting there 24/7 guarded by 90+ accounts. My problem isn't the level 55 guy doing whatever he can for a buck, it's the beta farmer choosing to make x baroness accounts and spam it.
You are right about people who open Baroness accounts despite having Nemere accounts and then use them for spam and abuse. Something can be done about this, but weakening Baroness is not the solution. We also need to consider low-level players who have enough time to kill Baroness several times a day. If we reduce these players' income, how will we keep them in the game?
 

IDemonI

Well-known member
You are right about people who open Baroness accounts despite having Nemere accounts and then use them for spam and abuse. Something can be done about this, but weakening Baroness is not the solution. We also need to consider low-level players who have enough time to kill Baroness several times a day. If we reduce these players' income, how will we keep them in the game?
Of course, i wouldn't be ridiculous asking for a nerf becouse your average joe does 3 runs a day. The spammers are the concern, but i cant think of any other solution.
 
D

Deleted member 2771

Guest
Nemere farmers have baroness acounts bro.. thats how much baroness is pushing. Pretty much every single one of those spamming it have been done it for the past year, finally something useful for those announcements.

Comparing is a bad example indeed
If i knew someone would come with 1k baroness runs i wouldn't have compared anything. I would have said look at this and draw conclusions 🤣🤣🤣 yall gotta chill with azrael the thread isn't about azrael.

Check monkey dungeons, we have farmers sitting there 24/7 guarded by 90+ accounts. My problem isn't the level 55 guy doing whatever he can for a buck, it's the beta farmer choosing to make x baroness accounts and spam it.
Well if i was doing nemere all day i would also need a quick dungeon to make some money as well :ROFLMAO: , materials rarely sell from there and mostly you are upgrading items and losing your mind
 

Sese89

New member
Make the dungeon timer of nemere and baroness ip based so ppl cant spam
You Think before you write.? if player end Dungeon in 5 min .If do that is end of era Baroness :)
Baroness dungeon is not a Dungeon to put limit.
If they no put limit for nemere,why they try put limit for baroness?
This Dungeon is ok for new player lvl 55\60
Maybe it would be ok to increase the entrance lvl ...but then the drop will be influenced.
Best lvl for drop is 60.After 62 drop is very bad.
So to kill baroness need best items and buff with G+
 

IDemonI

Well-known member
Make the dungeon timer of nemere and baroness ip based so ppl cant spam
Indeed, making baroness cooldown ip based would ruin the market, becouse it has a very wide variety of drops (codex, runes, shackles) that you only get at baroness.
So to kill baroness need best items and buff with G+
You dont need either of those as @Vanity stated.

What i would think of is, removing the pet elixirs drop from it, since it makes no sense, by the time you're running baroness your pet should be evolved already, and redistribute the pearl drop to other, more unfortunate, dungeons, such as blue death for example.
And also fix the cooldown.

That way baroness remains a very niched run, while also cutting some of it's power.
 

Vanity

Active member
So to kill baroness need best items and buff with G+
1772104714710.jpeg

You can pretty much build 2 characters with a half-decent gear/setup and, while the run is longer than the average, you can pretty much still semi-afk it once every 30 minutes (due to CD starting when you enter the dungeon, not finish it) - so you can profit from Baroness while doing whatever with your main, because you definitely don't need a main to finish this run.

Yes, you need items, but you can skip buff skills, alchemy, leadership, and most important of it all - an evolved pet.
The immediate solution would be to make the CD start when you finish (exit) the dungeon - right now, there is no penalty for lack of efficiency.
 

Halferny

Member
Indeed, making baroness cooldown ip based would ruin the market, becouse it has a very wide variety of drops (codex, runes, shackles) that you only get at baroness.

You dont need either of those as @Vanity stated.

What i would think of is, removing the pet elixirs drop from it, since it makes no sense, by the time you're running baroness your pet should be evolved already, and redistribute the pearl drop to other, more unfortunate, dungeons, such as blue death for example.
And also fix the cooldown.

That way baroness remains a very niched run, while also cutting some of it's power.
The thing I don't understand is this: you've probably done over 2000 runs of Baroness, you have a lot of stock, and you've made a nice profit from it. Now you want to nerf Baroness to prevent new players from doing this farm. It still doesn't make sense to me.
I suggest you change your selfish way of thinking. We always need new players.
 

IDemonI

Well-known member
The thing I don't understand is this: you've probably done over 2000 runs of Baroness, you have a lot of stock, and you've made a nice profit from it. Now you want to nerf Baroness to prevent new players from doing this farm. It still doesn't make sense to me.
I really haven't i am not playing the game at low/medium level, neither do i have time for 2k baroness runs, but i do want a healthy server.
 

Halferny

Member
I really haven't i am not playing the game at low/medium level, neither do i have time for 2k baroness runs, but i do want a healthy server.
I think this is an issue you should address in the server's early months. We'll be unfair to new players starting out against those who have been grinding their accounts in this dungeon for three years. I always have to defend new players.
As new players continue to join, many of them should know that since they don't like the Metinstone farm, they will consider the Naaga and Baroness farms as alternative farms and farm there.
 

IDemonI

Well-known member
I think this is an issue you should address in the server's early months. We'll be unfair to new players starting out against those who have been grinding their accounts in this dungeon for three years. I always have to defend new players.
As new players continue to join, many of them should know that since they don't like the Metinstone farm, they will consider the Naaga and Baroness farms as alternative farms and farm there.
Sorry it took me a while but i was not playing in those early months. And this is not an argument, since there are things that have been drastically changed over the timespan of the server.
 

Halferny

Member
Sorry it took me a while but i was not playing in those early months. And this is not an argument, since there are things that have been drastically changed over the timespan of the server.
Based on my impression and observation of this issue, I believe that a perception operation is being carried out to hinder the development of new players for your own benefit. Most likely, you have a hidden interest behind this, which you are not admitting, but I think what you are doing is completely wrong.
Let's not forget that being selfish is not a good thing.
 

IDemonI

Well-known member
Based on my impression and observation of this issue, I believe that a perception operation is being carried out to hinder the development of new players for your own benefit. Most likely, you have a hidden interest behind this, which you are not admitting, but I think what you are doing is completely wrong.
Let's not forget that being selfish is not a good thing.
Your issue is me, actually, and my statements. Not the actual issue. You feel like it's personal, when if it was, i'd begin by asking why you care so much about baroness with a full 105 account, but i dont.
 
Status
Not open for further replies.
Top