IDemonI
Well-known member
Spider Baroness is mid-level content, yet it currently functions as one of the most efficient dungeons in WoM2.
The dungeon is far too easy for its reward level. With modest gear and low risk, it can be cleared quickly and consistently, while offering returns comparable to or better than higher-level dungeons that require more investment and time.
Its drop table is overtuned for a mid-tier dungeon. Even average runs are profitable, and lucky runs are extremely rewarding relative to the effort required. This encourages players to remain at mid level and farm Baroness instead of progressing.
A major issue is pearl supply. Spider Baroness drops pearls, a resource needed by everyone at all stages of the game. As long as a mid-level dungeon is one of the best sources of a universally required item, it will dominate player activity and make other content feel inefficient.
The cooldown mechanic further reinforces spam. The 30-minute cooldown starts on entry instead of completion, encouraging timer-based gameplay where players log in only to run Baroness and wait for the next reset.
The dungeon is massively overfarmed, not because it is especially engaging, but because it is simply too efficient.
It needs adjustment asap. Drops should reflect its mid-level status, pearl output should be reduced or redistributed to other dungeons, cooldown should start after completion, and high-level dungeons should clearly outperform mid-level ones.

Lets take for example the worst case scenario for 2 dungeons: Baroness and Azrael
Lets say for Baroness, you only drop the coffer (which is highly unlikely, damn near impossible). That’s 60kk an hour, if you sell the coffer, with 10 minutes of brain-rotting effort.
Whereas, the same unlucky farmer, but now at Azrael, drops 5 coffers that are selling for 14kk each, and 5x spirited silver ore. That’s 90kk, basically 30kk more in the same timespan, for much more time spent in the dungeon, much more expensive gear and overall way bigger investment.
But lets be real, the average baroness run is worth waaay over 30kk. This wouldn’t be so bad, if only the baroness wasn’t such an easy dungeon, where people could make 5x characters on the same account, and keep doing it over and over and over again, becouse by the time you finished the 5th run, the 1st character’s cooldown is gone. The only thing that balances it in a way is the fact that not every single person that has ever tryied this dungeon knows all of it’s mechanics…
I posted this in the General Discussions thread becouse it is not a suggestion, it is something that needs to be investigated by the team and changed.
The dungeon is far too easy for its reward level. With modest gear and low risk, it can be cleared quickly and consistently, while offering returns comparable to or better than higher-level dungeons that require more investment and time.
Its drop table is overtuned for a mid-tier dungeon. Even average runs are profitable, and lucky runs are extremely rewarding relative to the effort required. This encourages players to remain at mid level and farm Baroness instead of progressing.
A major issue is pearl supply. Spider Baroness drops pearls, a resource needed by everyone at all stages of the game. As long as a mid-level dungeon is one of the best sources of a universally required item, it will dominate player activity and make other content feel inefficient.
The cooldown mechanic further reinforces spam. The 30-minute cooldown starts on entry instead of completion, encouraging timer-based gameplay where players log in only to run Baroness and wait for the next reset.
The dungeon is massively overfarmed, not because it is especially engaging, but because it is simply too efficient.
It needs adjustment asap. Drops should reflect its mid-level status, pearl output should be reduced or redistributed to other dungeons, cooldown should start after completion, and high-level dungeons should clearly outperform mid-level ones.
Lets take for example the worst case scenario for 2 dungeons: Baroness and Azrael
Lets say for Baroness, you only drop the coffer (which is highly unlikely, damn near impossible). That’s 60kk an hour, if you sell the coffer, with 10 minutes of brain-rotting effort.
Whereas, the same unlucky farmer, but now at Azrael, drops 5 coffers that are selling for 14kk each, and 5x spirited silver ore. That’s 90kk, basically 30kk more in the same timespan, for much more time spent in the dungeon, much more expensive gear and overall way bigger investment.
But lets be real, the average baroness run is worth waaay over 30kk. This wouldn’t be so bad, if only the baroness wasn’t such an easy dungeon, where people could make 5x characters on the same account, and keep doing it over and over and over again, becouse by the time you finished the 5th run, the 1st character’s cooldown is gone. The only thing that balances it in a way is the fact that not every single person that has ever tryied this dungeon knows all of it’s mechanics…
I posted this in the General Discussions thread becouse it is not a suggestion, it is something that needs to be investigated by the team and changed.



