Every time i played on servers i never had a problem with big guilds having a certain advantage and i don t see anything abnormal in that. After the update with chapter 4 i was finally satisfied that at last i could have access to rune+ for my items and they were no longer exclusive to the guilds that killed before (i guess still Hated), then those from this guild asked for a change because there was no more pvp on the server (part of it is true). i have no problem with this guild, it s normal to want everything just for yourself, so the change was made almost instantly (a bit suspicious considering how slow things usually move on the forum from what i see) and now they are the only ones who benefit from the drop at world bosses and pvp still doesn t exist, or if it can be called pvp when they kill some pvm characters in 2-3 skills while they try to do their dmg for chests. The staff simply took a benefit away from everyone else and didn t even give it to the Hated guild because they already had that benefit anyway.
Problem:
-to make meley you need magma residue which can only be obtained from red dragon (meaning you have to buy from those in Hated because only they have the shops), or from razador where there is also the problem with the entry if you don t have the time needed to buy the 24h key
-to try to craft a reinforced stone you need rune+ which you also buy from them, or the unplayable option called Blue Death...
the pvp changes at world bosses were made to encourage pvp but right now pvp there is almost non existent and favors a single guild. The pvp they talk about may only be between themselves the way things are.
i m not the kind of person who complains and who wants advantages when i know i don t deserve them, i have no problem that as a relatively new player compared to them i have to farm triple for the same thing, i could farm blue death all day hoping to get "rune+" but the run requires a bigger investment than the profit, there are 2 topics about this run one of which is 2 months old, simply absolutely no one does this run because it s not worth it.
Solutions:
-change something in the way world bosses are farmed to allow other players to get at least a minimum of chests, meaning if a player comes solo he can do the minimum dmg, the top will still be taken by the strong guilds anyway so the advantage remains to the older ones with strong characters
-modify blue death so that at least you don t end up with a loss at the end of the run
Problem:
-to make meley you need magma residue which can only be obtained from red dragon (meaning you have to buy from those in Hated because only they have the shops), or from razador where there is also the problem with the entry if you don t have the time needed to buy the 24h key
-to try to craft a reinforced stone you need rune+ which you also buy from them, or the unplayable option called Blue Death...
the pvp changes at world bosses were made to encourage pvp but right now pvp there is almost non existent and favors a single guild. The pvp they talk about may only be between themselves the way things are.
i m not the kind of person who complains and who wants advantages when i know i don t deserve them, i have no problem that as a relatively new player compared to them i have to farm triple for the same thing, i could farm blue death all day hoping to get "rune+" but the run requires a bigger investment than the profit, there are 2 topics about this run one of which is 2 months old, simply absolutely no one does this run because it s not worth it.
Solutions:
-change something in the way world bosses are farmed to allow other players to get at least a minimum of chests, meaning if a player comes solo he can do the minimum dmg, the top will still be taken by the strong guilds anyway so the advantage remains to the older ones with strong characters
-modify blue death so that at least you don t end up with a loss at the end of the run