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Rejected Restrict Shop Creation to the Player's Own Kingdom

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Exeragon105

Well-known member
Hello everyone,

today I would like to suggest restricting shop creation to the player’s own kingdom.



Current Situation

At the moment, players are able to create shops in any kingdom once they reach the required level. This has led to an imbalance in the market distribution, with the Blue Kingdom currently being the most active trading hub compared to Red and Yellow.


Proposed Change

Shop creation should be restricted based on kingdom affiliation:

  • Yellow Kingdom players can only create shops in Yellow Kingdom
  • Blue Kingdom players can only create shops in Blue Kingdom
  • Red Kingdom players can only create shops in Red Kingdom
Additionally, I would suggest reverting the current system that allows players above Level 75 to create shops in any kingdom.
And of course the Shop should follow whenever a Player changes the Kingdom.



Benefits

1. More Balanced Kingdom Economies

Instead of one dominant marketplace, all three kingdoms would maintain active and self-sustaining economies. This would help distribute trade more evenly and make each kingdom more relevant.

2. Increased Kingdom Activity

Players would naturally spend more time within their own kingdoms, leading to a more active and populated environment in all three regions instead of centralizing everything in one place.

3. Increased Hourglass Demand

One concern is that high level players may simply create shop characters in other kingdoms to bypass the restriction. However, even if this happens, it would still create a natural economic impact.

Players maintaining shops outside their main kingdom would rely more heavily on Hourglasses. This increased usage would make Hourglasses more valuable and relevant within the economy, creating a healthy sink and increasing overall demand.



Possible Concerns and Adjustments

To prevent abuse through low level shop characters in other kingdoms, additional requirements could be considered, such as:

  • Minimum Level 30 requirement
  • Completion of Orc Tooth Biologist quest
  • Progression through the main quest up to a certain point
These requirements could be adjusted carefully to avoid negatively impacting new players.


Conclusion

The main goal of this suggestion is to improve kingdom identity, balance the marketplace distribution, and strengthen the overall in game economy.

While the exact implementation details can be adjusted, I believe that encouraging localized trade within each kingdom would provide long term benefits for both economy and player activity.

I would be interested to hear other players’ opinions and feedback on this idea.
 
Last edited:

Tasky

Well-known member
So, my initial thought when reading this suggestion was that it would be cool for each guild in each kingdom to have its own marketplace area where it would be easier to track and buy things. I'd love for that to happen sooner or later. What I'm unsure about is how evenly market sales would be distributed.

Personally, I always start buying from the Red Kingdom, then Yellow, and finally Blue ( the small things that don't require mega searching, an example would be scorpion needle) . The problem has always been that the smaller kingdoms effectively have a non-existent market for alchemy, +9 items, beta materials, sculptures, and similar goods. Generally speaking, this created a system where I wouldn't even bother checking those kingdoms because there would only be one shop, or none at all, often with insane prices.

The market already has its rough days, and I can only imagine those rough days becoming even worse if shops were distributed by kingdom (let's imagine a perfect scenario where nobody creates a Blue Kingdom character solely to continue using Blue for their shops).

Another strategy I've used over the years is buying from multiple shops. For example, if I were searching for Bonus Changers, I'd always prefer buying 500–1,000 from 30 different shops rather than from 3 heavily stocked ones. Of course, that can still happen even if shops are restricted by kingdom, but what hasn't really been mentioned in this thread is the time investment.

The time required to search and buy items across all three kingdoms is a major downside for me, especially as someone who spends a lot of time on the market. If we have to start searching all three kingdoms for every item, upgrade material, alchemy stone, or consumable, it will become tiring very quickly.

This brings me to my main concern: the market would become even weaker in the smaller kingdoms due to their lower sales volume, while giving players who start or continue playing in Blue Kingdom an advantage.

A realistic example would be searching for a Golden Dragon Sculpture. I can easily imagine myself and others checking Blue Kingdom first simply because it's far more likely to have 5–6 available options (potentially at lower prices) rather than only 1–2 shops in Red or Yellow.

In conclusion, I like the idea because it could strengthen the sense of community and teamwork within each kingdom. However, my main concern is the extra time required to search multiple kingdoms for items. I also think many players would quickly bypass the restriction by creating Blue Kingdom characters for their shops, which would reduce the intended impact of the system.
 

AcabWom2

Member
Im here since the start. I've seen people come and go, same was said whenever unrealdrew got banned. Nobody cares server will move on, so should you.
Best regards.
Yes you are both right numbers of players was decreasing,the point is some people get advantages for example you dear exeragon made stones +6 with a bug meanwhile 2 days before you done it I spend 28 runes of origins + and made only one stone
The staff make u keep the runes made with bug because u report
Also magicpain was + some moye weapons and was a bug where the other weapon got the exact same bonuses (4/5) from the other weapon,same point staff make you keep them
Now you do some tickets regarding rmt,but there are clear proofs (even if u deleted the messages )of money transfer ,messages while you bought the account Vanjarel (105 warrior ) with €
So staff should do same treatment for all for the good of the server ❤️
And last thing you and your brother stole a lot of money from the witch and sell to different German players ,that’s also called RMT
Server need to go forward for sure ,but without people that cheat like you first of all
You need to get banned for rmt ,tasky need to get banned for rmt and server can go on
Even if rb vs rb because you can’t consider yourself a guild you should get banned and if u get banned there are 3 members left in your guild
Peace and much love bro❤️I will send u 4 pizza family extra large so you forgive me for this message
Btw it’s great idea -11 votes 😅staff should put you SGM you have great ideas
 
Last edited:
Acab this is Thread about Shops creation etc.
Not for this bullshit what u Wrote. If u have something to Tell, make a support ticket and clear it there. But here u are false with this.
 

AcabWom2

Member
This user has been warned for contributing to off-topic conflict. Please keep the discussion respectful and focused on the original topic.
Acab this is Thread about Shops creation etc.
Not for this bullshit what u Wrote. If u have something to Tell, make a support ticket and clear it there. But here u are false with this.
That’s the point so why he talk about bans when someone said server is dying ?😂maybe he/she was referring to the number of shops /players decreasing in the last period is nothing to do about my ban u don’t know because u play on other server
Regards
 

Moozak

Member
I fully support the reason behind the idea , at the moment the only use for a players "home kindom" is to afk in it which makes me very sad and something needs to be done sbout it . Because of that I will give a +1

However i think restricting were players Are able to make shops its to drastic of an idea and would only infuriate players.

1 Other idea could be to have a sort of max numbers of shops able to be created or a higher mmainatance costs for keeping things in the busiest map.






On an underlated note


The staff make u keep the runes made with bug because u report
Bro , why are you crying so much that someone got rewarded for finding a very unbalanced bug and reported it ? You are only making it seem like you are jealous that you didnt find out about it yourself to profit from it
 
Last edited:

Azarthal

Member
Hello everyone,

today I would like to suggest restricting shop creation to the player’s own kingdom.



Current Situation

At the moment, players are able to create shops in any kingdom once they reach the required level. This has led to an imbalance in the market distribution, with the Blue Kingdom currently being the most active trading hub compared to Red and Yellow.


Proposed Change

Shop creation should be restricted based on kingdom affiliation:

  • Yellow Kingdom players can only create shops in Yellow Kingdom
  • Blue Kingdom players can only create shops in Blue Kingdom
  • Red Kingdom players can only create shops in Red Kingdom
Additionally, I would suggest reverting the current system that allows players above Level 75 to create shops in any kingdom.
And of course the Shop should follow whenever a Player changes the Kingdom.



Benefits

1. More Balanced Kingdom Economies

Instead of one dominant marketplace, all three kingdoms would maintain active and self-sustaining economies. This would help distribute trade more evenly and make each kingdom more relevant.

2. Increased Kingdom Activity

Players would naturally spend more time within their own kingdoms, leading to a more active and populated environment in all three regions instead of centralizing everything in one place.

3. Increased Hourglass Demand

One concern is that high level players may simply create shop characters in other kingdoms to bypass the restriction. However, even if this happens, it would still create a natural economic impact.

Players maintaining shops outside their main kingdom would rely more heavily on Hourglasses. This increased usage would make Hourglasses more valuable and relevant within the economy, creating a healthy sink and increasing overall demand.



Possible Concerns and Adjustments

To prevent abuse through low level shop characters in other kingdoms, additional requirements could be considered, such as:

  • Minimum Level 30 requirement
  • Completion of Orc Tooth Biologist quest
  • Progression through the main quest up to a certain point
These requirements could be adjusted carefully to avoid negatively impacting new players.


Conclusion

The main goal of this suggestion is to improve kingdom identity, balance the marketplace distribution, and strengthen the overall in game economy.

While the exact implementation details can be adjusted, I believe that encouraging localized trade within each kingdom would provide long term benefits for both economy and player activity.

I would be interested to hear other players’ opinions and feedback on this idea.
+1 ,ignore the haters ,they need first to have account in order to listen to them
 

Essence

Administrator
Staff member
Hi,

This is a Suggestions channel with strict rules and guidelines. I would like to encourage everyone to remain focused on the topic at hand moving forward. This is not the appropriate space for personal disagreements or arguments. If you wish to address such matters, please do so privately.

If the discussion continues to move off-topic or becomes hostile, I may have to take further moderation action, including banning individuals if necessary.

Warm wishes,
Essence.
 
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