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Restrict Escape Methods During OPVP and World Boss Battle

Synesthesia

Active member
I’d like to suggest implementing restrictions on certain escape methods during PvP fights and village wars. Right now, many players abuse mounts, wedding rings (to teleport away), and even the “Exit Dungeon” option to avoid being defeated.

Reasons:
1. OPVP Wars:
players constantly use mounts or weeding ring to flee as soon as they’re losing, making fights frustrating and meaningless.
2. World Bosses: when players are close to dying, many simply click “Exit Dungeon” and then re-enter immediately to avoid giving kill points. Some also use mounts to run away, which ruins the competitive aspect of the encounter.

Proposed Solutions:
1. Disable mount usage while in combat (after being hit or while engaging another player).
2. Disable weeding ring and other teleportation items during combat.
3. Prevent players from using “Exit Dungeon” when flagged as “in combat.”

These changes would make PvP and large-scale fights much fairer, more competitive, and far more enjoyable for everyone.
 

Vanity

Active member
If ninja's wedding ring and teleport capabilities were nerfed after 1/2 months of people complaining on Discord, I believe it is time something's really done about mounts in PvP, an issue that has been highlighted since almost the very start of the server.
So far, it looks like this is taking a strictly PvM turn, and I don't know how much fun is that in the end.

I don't even know why Exit Dungeon is an option while a World Boss is spawned and engaged in combat.
 
2. Disable weeding ring and other teleportation items during combat.
IF they accept this, beta map can be deleted and we can all do stones/dungeons.

Maybe they can implement PVP Mode when you select it, you wouldn’t be able to use wedding items or similar features.
 

PlaQ

Well-known member
IF they accept this, beta map can be deleted and we can all do stones/dungeons.

Maybe they can implement PVP Mode when you select it, you wouldn’t be able to use wedding items or similar features.
This is Metin2. if you want to get WB or any Bosses withou beeing contested you should either go into a guild that can help / contest or build your own PvP Chars. There are not enough incentives atm and PvP is suffering a lot from it. I am saying that as a Heal Mage which would be one of the classes that would not benefit from the change at all.
 

Synesthesia

Active member
IF they accept this, beta map can be deleted and we can all do stones/dungeons.

Maybe they can implement PVP Mode when you select it, you wouldn’t be able to use wedding items or similar features.
I didn’t understand your statement about the beta map, tbh
 
This is Metin2. if you want to get WB or any Bosses withou beeing contested you should either go into a guild that can help / contest or build your own PvP Chars. There are not enough incentives atm and PvP is suffering a lot from it. I am saying that as a Heal Mage which would be one of the classes that would not benefit from the change at all.
Have you ever killed one beta boss while being chased by few PVP chars? How are you supposed to escape if you cannot ring and you have 1 min cooldown since you are most likely in poly? Do you think we all afk farm and we have uncontested farm all the time? This is also Metin2. if you want to farm you need to be fast ne furious..
 
And how long do you think it will take to revert the change reg. the mount usage in WB once the warriors realise that they cannot use mounts and start making posts/suggs to revert it?
 

MIDNITE

Member
They gotta fix desync in battles first... once dagger or warrior catches you, you cant get out. It's getting tiring
 

Synesthesia

Active member
The current system is not good and that’s a fact. No point going around it, mounts absolutely need to be disabled if you get hit / are in combat, at least in world bosses.

If you are already on the mount, you stay on the mount.. but if you are on foot and get hit so you enter pvp-mode, you should not be able to mount for at least 3-4 seconds.
 

Basim

Well-known member
This is a funny take since your guild loves to gang up on people.
Anyway, -1 because you shouldn't be a hostage on ground or on your mount if someone hits you - you should have a chance to escape and maybe regroup. Maybe just add a cooldown to mounting/unmounting in pvp, so you can mount/unmount instantly once and then have a - lets say, 15-30 sec cooldown.
With your brilliant idea people will just switch to white flags, which are more annoying in my opinion.
 

Synesthesia

Active member
This is a funny take since your guild loves to gang up on people.
Anyway, -1 because you shouldn't be a hostage on ground or on your mount if someone hits you - you should have a chance to escape and maybe regroup. Maybe just add a cooldown to mounting/unmounting in pvp, so you can mount/unmount instantly once and then have a - lets say, 15-30 sec cooldown.
With your brilliant idea people will just switch to white flags, which are more annoying in my opinion.
The cooldown idea is stupid.. you dismount to use Aura of the sword / Magic blade, and then you can’t get back on your mount for another 15–30 seconds. And let’s not forget that every time you change channel, you have to recast those skills.
In my opinion, white flags should just be banned from the server, they’re completely useless. All these ways to escape from a fight are just stupid and boring. It’s embarrassing that we (my guild) are always outnumbered on the witch guild, since it’s basically a war between the red kingdom (4 guilds) and the yellow (just us), and on top of that, we have to deal with people running away on their mounts as soon as we target them.
So not only are we at a disadvantage because we’re fewer in number, but the constant running away makes everything frustrating and dull.
 

PlaQ

Well-known member
UP.
Frustration keeps building the longer this isn’t implemented.
Don’t wait too long — PvP is at an all-time high (especially considering the 15-day vacations), but it’s not enjoyable when Mounting/Flags/Teleports/Exit outweigh EQ and actual strategy.
 

IancuRasta

New member
Imagine this scenary that happend to me earlier today at wobba , 2 mage's healer and 1 dragon buff all 3 pvp , the healer spamming stun skills and the use mount , i can't catch them because i have a freeze and even if i do they instant use flags or leave dungeon .
Either add a cooldown to mount while you are in combat either remove the mount for ever
 

Blasphem

Well-known member
It’s honestly hard to understand why a change like this still hasn’t been implemented yet after so many threads where this topic has been discussed and the change has been requested (even during other discussion):
I use mounts in PvP myself - no secret there - because when the meta is warped by mount abuse, you’re forced to adapt. But everyone would benefit if nobody could rely on them the way we players do now. PvP would be smoother and more competitive; we’d all gain something and lose something, but the overall winner would be the gameplay and the PvP experience. I’m usually the first to recommend patience about implementation timelines, but in this case the fix seems straightforward: disable mount usage after performing or receiving PvP actions and remove exploitative items like White Flags and Loaches.
 
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