Synesthesia
Active member
I’d like to suggest implementing restrictions on certain escape methods during PvP fights and village wars. Right now, many players abuse mounts, wedding rings (to teleport away), and even the “Exit Dungeon” option to avoid being defeated.
Reasons:
1. OPVP Wars: players constantly use mounts or weeding ring to flee as soon as they’re losing, making fights frustrating and meaningless.
2. World Bosses: when players are close to dying, many simply click “Exit Dungeon” and then re-enter immediately to avoid giving kill points. Some also use mounts to run away, which ruins the competitive aspect of the encounter.
Proposed Solutions:
1. Disable mount usage while in combat (after being hit or while engaging another player).
2. Disable weeding ring and other teleportation items during combat.
3. Prevent players from using “Exit Dungeon” when flagged as “in combat.”
These changes would make PvP and large-scale fights much fairer, more competitive, and far more enjoyable for everyone.
Reasons:
1. OPVP Wars: players constantly use mounts or weeding ring to flee as soon as they’re losing, making fights frustrating and meaningless.
2. World Bosses: when players are close to dying, many simply click “Exit Dungeon” and then re-enter immediately to avoid giving kill points. Some also use mounts to run away, which ruins the competitive aspect of the encounter.
Proposed Solutions:
1. Disable mount usage while in combat (after being hit or while engaging another player).
2. Disable weeding ring and other teleportation items during combat.
3. Prevent players from using “Exit Dungeon” when flagged as “in combat.”
These changes would make PvP and large-scale fights much fairer, more competitive, and far more enjoyable for everyone.