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Physical Classes need nerf or MageClasses need Buff!

Cluss

Active member
1. Just to note, magical classes already have their equivalent of Fishers > the Euphoria Shoes, which provide 25% cooldown reduction.

2. Choosing between Magical Power or HP potions really comes down to preference. The option is there, you’re just choosing not to use it.

3. I agree that grey liquids should definitely be easier to make.

4. Event pushes feel irrelevant since they’re only temporary. For example, I didn’t even bother using the Attack Flower in PvP, and I don’t know anyone on our side who did.

5. Would you rather deal 10k spirit with 9 sec cd or 6k skill with a 4-second cooldown + greater AOE ? The answer speaks for itself. Take into consideration that you have to be middle of the fight with mental whereas with healer u can be in Africa and still land all the skills.
20 cooldown* and that is completely useless.
And thats like saying phys classes have leather shoes with 15 attack, take it or leave it
 

Tasky

Well-known member
20 cooldown* and that is completely useless.
And thats like saying phys classes have leather shoes with 15 attack, take it or leave it
regardless 20 cd equates to more DPS. Most people use LB / Glacials, only a small fraction CAN use fishers and actually survive.
Fisher > more dmg per skill
Euphoria > more skills in each fighting scenario.
 

Cluss

Active member
regardless 20 cd equates to more DPS. Most people use LB / Glacials, only a small fraction CAN use fishers and actually survive.
Fisher > more dmg per skill
Euphoria > more skills in each fighting scenario.
I tested euphoria shoes and the extra cooldown is completely useless because of the Animation time, your skill is up but you still need to wait, these boots are useless
 

CiocanuNegru

New member
I didn’t know i swear ❤️that’s explaining where all the harrasment from the last days come from
"Harrasment"😂😂 your are the text book definition of an hypocrite and a piece of ****,grown man whose name is "All cops are bastards" crying about insults on the Internet,you didint even know the definition of the word harrasment when you were saying you come to my house,talk **** about my family,laugh at teodors job,that wasn't harrasment, but when people laugh at you and your "job" you cry about harrasment left and right to try and get people banned ,remember when you said "only dogs make tickets"😉
 

CiocanuNegru

New member
Till u do 4 skills as magic and deal 20k a mental can deal 15k with one skill(for ex impedanz yestarday in full vs full deal 15k in dojang to rastafari with only one skill ) so if he deals 15k with one and he use another 2 the other player is dead why he should use cooldown when he don’t need it?He don’t spam all the skills
I was playing on mental and had -20 hands/swords ,i played with dmg bracelet and dmg earrings,is it not normal to take that dmg on crit?
 

CiocanuNegru

New member
All what i can see here is that all RB manage to downvote the thread since most of them are phisical classes,i think we are in the position to speak since we are magical classes..staff should try see the difference and that’s it😁if they will do change ok if they not we all do weapon sura is easy
So what you are saying is that beacuse we are mostly physical classes we dont agree?:)) we dont agree beacuse it is a bad ideea having magical classes do high dmg,we can also say you want that change beacuse you are mostly magical classes
 

Tasky

Well-known member
All what i can see here is that all RB manage to downvote the thread since most of them are phisical classes,i think we are in the position to speak since we are magical classes..staff should try see the difference and that’s it😁if they will do change ok if they not we all do weapon sura is easy
Don’t worry, the staff will need an archaeologist to decipher the hieroglyphs you’ve spammed here in this post. It will take some time.
 

Exeragon105

Well-known member
1. Just to note, magical classes already have their equivalent of Fishers > the Euphoria Shoes, which provide 25% cooldown reduction.

2. Choosing between Magical Power or HP potions really comes down to preference. The option is there, you’re just choosing not to use it.

3. I agree that grey liquids should definitely be easier to make.

4. Event pushes feel irrelevant since they’re only temporary. For example, I didn’t even bother using the Attack Flower in PvP, and I don’t know anyone on our side who did.

5. Would you rather deal 10k spirit with 9 sec cd or 6k skill with a 4-second cooldown + greater AOE ? The answer speaks for itself. Take into consideration that you have to be middle of the fight with mental whereas with healer u can be in Africa and still land all the skills.
I think it’s important to separate having equivalents from having equally effective tools.

Euphoria Shoes are not the same as Kingfisher Boots. One reduces cooldowns, the other directly scales physical damage. Faster rotations don’t fix the fact that magical burst is much lower per skill, while physicals stack multiple pushes (boots + liquids + flowers + pets) that amplify raw damage.

The Potion of Magical Power technically exists, but it’s so underwhelming that most players prefer an HP potion instead. That’s not just “preference,” it’s a sign the item doesn’t provide meaningful scaling. Compare that to Green/Grey liquids, which can completely swing a physical matchup.

On top of that, physicals often hit so hard you have to defend with Glacial Boots or Qillin Shoes just to survive the trades. Magical classes don’t force the same gear commitment because their offensive scaling isn’t nearly as punishing.

Event pushes may be temporary, but they consistently add more to physical scaling than magical. Over multiple events, this bias stacks up, widening the gap further.

And finally, comparing skill CDs vs damage numbers oversimplifies the issue. A healer might get more casts off, but a Warrior’s Lion Stomp or dagger autos can decide a fight in a handful of hits. The impact per cast is what really matters, not just the cooldown. since while i hit another skill with the itemshop red dragon blessing + potion amplifier my skill is already healed

That’s why the conversation isn’t about giving mages “free damage.” It’s about creating pushes that actually scale on par with physical classes, so both sides have equal opportunities to grow with items and consumables.


PS. Ill pass out on this one since these swearings and discussions not about the suggestion itself are utterly cringe.
 
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Deleted member 2771

Guest
Just simply introduce a liquid for Magical classes same like the Blue liquid exits for all physical and make a potion that works for attacks not just skills(physical).
- Fix getting stunned from Basic Attacks, players using immune againts stun for nothing apperently, when 2 bluetooth hits and you are locked in place
- It's true, physical classes are harder to play (Mental,Dagger Body Warrior you have to go inside the chaos and do what you are supposed to comapred to the rest, Archer has his dmg reduced when he stands further away from an enemy and for Dragon Mage to use your best skill you also have to go inside the chaos or have the chaos come to you)
- Magical Shoes could also be an option

From a non-biased prespective its true, every class has its own purpose and excells best at what they were made to do they can't all be the same or equal. But the problem comes when one class has access to an excessive amount of pushes and the other doesn't this makes competition almost impossible.


I don't see a way for the Team to help both sides here as all classes have their pros and cons, some are simply better in opvp some in 1v1 but that doesn't mean that one class should be able to push its self beyond the limits while the other one can't.

This can also be seen in pvm scenarios where a BM excells in Nemere compared to others, an AM in survivability ;waves of mobs with minimal resistance(example i use sura with 30 fire resist in Razador and he never dies and no other class can do this and it doesn't mean they should make it possible for others)


But from what i've seen so far in PVP physical classes have an advantage in more aspects, another main contributor to this are the so-called ‘Bluetooth’ attacks that lock your character in place, which really shouldn’t happen.. Example in Dojang, against AM Sura there are to many disadvantages when it comes to the other side no matter who it is, you get dispelled which means you lose your buffs that are supposed to help you and you get increased DMG from PVP and on top of that you are locked in place against a melee Class and you completely lose your ability to fight for your life. And this is not just for the 105 Range it can also be seen at other brackets, i don't have anything against AM Suras or for that matter who plays it. Again i will say , i agree that some classes should be better then others in 1v1 scenarios or for that matter opvp but the opposing side should stand a fighting chance not be completely obliterated buy bugs or lack of pushes
 

gingiiehco

New member
I think it should be easier just to delete Sura WP from the game and all your problems will be solved. At least ACAB will feel like a man again
 

Acorn

Active member
You all said ”just make another character to do earth dragon”. Just make a sura AM, equip it and win dojang. It’s not that hard.
 
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