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Rejected Ninja stealth skill behaviour when taking damage

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didaka

New member
Hello everyone,

I would like to suggest a change to the Ninja Stealth skill regarding its behavior when the character is taking damage.

Specifically, I am referring to situations involving Fire and Drake damage. Currently, Stealth remains active even while the character is being burned or damaged. This can feel inconsistent and frustrating, especially considering that other actions, such as mounting are unavailable while the character is taking damage.

For the sake of consistency and game balance, I believe Stealth should also be interrupted or disabled when the character receives damage, including damage from environmental effects such as fire or Drake attacks.

I would be interested to hear what the community thinks about this. Do you agree that Stealth should be affected by damage in the same way as other actions?
 

Cluss

Active member
???? what the helly, why the hell would you destroy a skill? in the same way your loach would be gone too
-1
 
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Exeragon105

Well-known member
Honestly, are you serious? 😅

I get what you mean, but Stealth has always worked this way in Metin2. Even if a Dagger Ninja is poisoned or taking damage, they still remain invisible. That’s just how the skill has always functioned.

If we start saying that taking damage should cancel Stealth, then by the same logic, you as a Dragon Shaman should also be nerfed simply because you have Blessing active while taking damage. 😄

I just don’t think taking damage should automatically cancel every active skill. Stealth working through poison, fire or other damage has always been part of the way Dagger Ninja works, so I personally don’t see a reason to change it now.
 
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Essence

Administrator
Staff member
Hi,

Thank you for your suggestion. We've decided not to move forward with it.

Warm wishes,
Essence.
 
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