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Rejected Mining event with a % chance to get double pickaxe points

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ThePlayer

Active member
Can we have a different mining event where the GMs do not spawn veins in a specific map, but instead, during the event, for 2 hours(more or less), globally, everyone that mines will have a random % chance (idk 50% chance, this is debatable) to get double the points for their pickaxe?

Or each time you successfully mine during the event, you get double the points for your pickaxe. (instead of the random % chance I mentioned above)
 

Vanity

Active member
2 downvotes from the people renting their pickaxes for hundreds of KK per hour from what I've heard.
Wonder how many newbies asking why they can't mine temple is going to take until they realize something's off.
Instead of coming up with ways to get rid or manage the ore surplus (10x normal refined ores to craft an overcharged one), we get rid of one of the few ways new players and casuals keep themselves in the game when they get bored by the same old metin farming.
Next stop: Fishing.

-1 from me as well, just for the pure irony that surrounds this.

Some people are waking up, so +1, maybe next year this time we'll see the event in action.
 
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XDismyign

New member
+1, mining crap for 100+ hours just to get the POINTS for the iron pickaxe to be able to mine ht/ebony for yourself is just crazy. I loved mining when I was starting out
 

Basim

Well-known member
mining crap for 100+ hours just to get the POINTS for the iron pickaxe to be able to mine ht/ebony for yourself is just crazy. I loved mining when I was starting out
Wait until you have to mine random crap for +6 -19200 points- that's the best experience - it makes you hate mining even tho you used to love it and the chance for +6 to success is like 50%.. I was an avid miner too and this point grind kinda killed it for me ngl. But once you get at least one pickaxe to +6 it's nice
 

Basim

Well-known member
I have read it downgrades if it fails. Is that true? But 19200 points is pretty hardcore
You lose 10% of your points if it fails, so you lose 1920 if it fails. I was lucky and it only failed once but it is still a very very painful process if you want to do anything else besides afk mining 24/24. I'm working on my second one now, still like 6k points to grind and I started with +3 and +4 pickaxes when this mining update went live and I've been a pretty consistent miner all this time so it takes literally months to get mythril pickaxe...
 

sirzento

Member
You can't even side hustle mining like that. If you work in real life, grind most of the time while playing and only mine here and there if you randomly see them, how much points to you make per day? Like 200? It would take you over 3 month to get 19k points lol Not to mention days where you don't have time for metin or just don't feel like mining another fossil trunk ore.

yeah, a mining event with points bonus would be a good idea
 

Vanity

Active member
Even with events, the days of casual mining and securing a bit of income on the side as a new players are over.

Even after the update that lowered the Pickaxe+ requirements, you'd still need to mine 3 hours a day, every day, for 158 days (about 5 months), to get to mine Beta ores - and roughly 2.5ish months to get to mine Heaven's Tear.
Yes, of course, let's look at the big picture - this effort will bring you what you need, as in the ability to mine and refine powerful ores.

But, let's be serious - 3 hours every single day for 3 months of mining, not searching for metin stones, dropping stuff, upgrading, selling. Of mining and refining low-tier ores to upgrade your pickaxe. Not to mention that the costs of refining ores, while small for the non-casual player, can add up when you need x100 of the same refined ore.
So how would even a non-casual player, but a new one, manage his playing time to both mine and earn the yang to support his refining endeavors?
In the end, what is WoM really about? Do we have multiple core systems available and have to choose one, in terms of income and economy - what game are we really playing?

3 months of effort with little to no return on investment for the most part.

Make it make sense.

In the context of this thread - how much do you think 1 event a month (because I don't see them agreeing to more) can help improve the rate of progress?
 
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sirzento

Member
Wouldn't it be a good idea to just turn it around like fishing? Mining skill lets you mine higher tiers of ore and higher tier pickaxe will raise the amount of ore mined or the success rate.

Edit:
btw it even gets more funny because there are BP missions to mine high tier ore that most players can't even do 💀
 
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Basim

Well-known member
In the context of this thread - how much do you think 1 event a month (because I don't see them agreeing to more) can help improve the rate of progress?
Hey man anything is better than 0 at this point and mining events used to be fun when they used to do them.
also pickaxe infusion was supposed to be added to the itemshop 20 years ago sooo... i guess they forgot? XD
 

XDismyign

New member
Hey man anything is better than 0 at this point and mining events used to be fun when they used to do them.
also pickaxe infusion was supposed to be added to the itemshop 20 years ago sooo... i guess they forgot? XD
Yeah, about the pickaxe infusion - I thought it would be great initially, to atleast be able to use 2 per day, get an hour of mining it for the points in between some other farming, but then I check the shops and it costs 50-100kk with no way to get it (atleast that I know of) XD if if were more reasonably prices, by increasing the supply by adding it to maybe moonlight chests or something along those lines, it would already make getting the damn points quite a bit easier, cus i dont know who would ever spend 100kk for 250 extra pickaxe points per day
 
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