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Closed Make WoM Great Again Biggest Improvement List

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Tasky

Well-known member

1. Quality of Life (QoL) Changes

1.1 Teleportation & Movement

  1. Teleport to shop from any map, any channel.
  2. Teleport from HL2 to any place with a scroll (works from Spider Cave 1).
  3. Disable cooldown for teleporting to the shop after freshly TP-ing.

1.2 Crafting & NPC Adjustments

  1. Add crafting recipe for Vitality Stones at Azrael Bounty.
  2. Add crafting recipe for Calamity Log to Uriel (like every other key).
  3. Enable crafting of Golden Dragon Sculpture at an NPC.
  4. Introduce crafting of new Scrolls for better upgrade rates for Nemere PvP Equipment.

1.3 Inventory & Item Stacking

  1. Enable picking up Silver + Bronze bars from any character.
  2. Introduce removable Vitality Stone option.
  3. Add a "Sort" button for storekeeper items.
  4. Allow stacking of:
  • Red + Blue Elixirs
  • Soul of Dragon
  • Perpetual Iron
  • Gold Bars (500k - 1kk - 2kk)

1.4 General Gameplay Enhancements

  1. Show percentage success rates when upgrading items.
  2. Allow adding 200x Dragon Beans at once in the alchemy upgrade window.
  3. Enable buying 200x stack of return scrolls at once.
  4. Fix Golden Mushroom despawning issue (90% of the time, it despawns when found).
  5. Fix Ice Killer Whale (currently deals 0 damage).
  6. Fix Baby Spider's Berserk issue (you miss hits that you should not).
  7. Remove monster spawning at Elder Guard.
  8. Increase success rate of Refine Manuals.
  9. Bring back Polymarbles from the old server.
  10. Increase frequency of PolyBox events (to keep the market in check).
  11. If you Kill a Metin it should instant be removed so u can use an Compass instant and the Metin Kill delay (its killed but it need 3sec to get the drop).

2. Suggestions for Improving the Game

2.1 Combat & PvE Enhancements

  1. Auto-activate next Red-Blue potion when the current one expires.
  2. Enable Nemere Metins to count for Battlepass progress.
  3. Significantly increase the drop rate of Shank of Meat.
  4. Slightly increase the drop rate of Vitality Ore.
  5. Increase daily Cor count from:
  • 10 → 15
  • 20 → 25

2.2 Economy & Market Changes

  1. Increase shop cap to 250kkk.
  2. Reintroduce the old Shop System with Bonus Filter.
  3. Increase item price cap to 100kkk.
  4. Allow level 50 players to open a shop in Blue Kingdom.
  5. Increase yang sales from weapon drop in Beta metins ( 15% more minimum )

2.3 Kingdom & Quest Adjustments

  1. Remove Yellow Kingdom bonus (long overdue).
  2. Give Nemere insects a purpose after completing the quest (allow crafting something useful, people have thousands of insects laying around taking space in inventory).
  3. Introduce Lost Kings Maps for Beta.

3. Costume & Event System Adjustments

  1. Introduce "Boosters" instead of event costumes (so players can use any costume while keeping event buffs).
  2. Remove PvP-related bonuses from event push & costumes, replacing them with:
  • Monster Damage
  • Metin Damage
  • Boss Damage (to avoid PvP imbalance).

4. UI & Convenience Features

  1. Add a search bar in the bonus section of the character menu.
  2. Make Vote Buff removable.
  3. Allow CTRL + A to select text in inventory/skill search bars.
  4. Replace Vote4Buff Token with a mission-based system where players choose their bonus after voting (similar to other servers).

5. PvP Adjustments & Balancing

5.1 Reduce Push Dependency & Focus on EQ/Alchemy

  1. PvP should be rewarding through farming, not constant spending on pushes.
  2. Event-based PvP boosts (costumes, pets, cookies, etc.) should be PvM-only.
  3. Old WoM2 had fewer disruptive pushes, leading to better PvP participation.

5.2 Restore Proper PvP Defense Scaling

  1. Defenses currently work at only 50% effectiveness (e.g., 60% sword defense only reduces damage by 30% instead of 60%).
  2. This makes pushes and max HP more valuable than optimized gear.
  3. Reverting to old WoM2 defense scaling would make PvP more balanced and strategic.

5.3 Adjust Mount & Movement Mechanics in PvP

  1. Prevent mounting within 5 seconds after dealing or receiving damage.
  2. Currently, everyone abuses mounts and pushback skills, making PvP unplayable.

6. Dojang Adjustments & PvP Event Adjustments

  1. Remove ELO rating impact at the start of PvP matches (players get punished by not being able to farm points).
  2. Change Dojang Semi-Finals to best of 3 matches.
  3. Change Dojang Finals to best of 3 matches.
  4. Always include Battle Pass missions for joining Dojangs.
  5. Include BattlePass quest to join Dojang / Nation War > more participants.
  6. Bring back more PvP Events, such as:
  • PvP event rotation (like in the old server), 3v3 & 5v5 matches, Hunt the King (or similar PvP challenges)
  • Optimized rewards for PvP events to make participation worthwhile
  • First fix PvP mechanics before reintroducing these events to increase participation.

7. Future Content & Game Longevity

  1. New PvE content is urgently needed – the last major update was Nemere in July.
  2. 50% of high-level players have left WoM2 since then, and it's not even summer yet.
  3. Introduce new content like Meley to keep players engaged.
  4. Ensure Alchemic Scrolls & Changers are more consistently available in the market.
  5. Fix the major disconnect between low-level and high-level players:
  • Low-level players struggle to progress to high levels.
  • High-level players face extreme upgrade costs (50kkk per upgrade session, with very high failure rates).
  • Players effectively exist in two separate worlds with no meaningful interaction.
  • Farming for months (+ investing in keys) only to fail upgrades and lose progress is extremely frustrating.
 

PlaQ

Well-known member
I completely agree that WoM2 could benefit from some well-thought-out QoL changes we just mentioned. Many of the suggested improvements, such as teleportation adjustments, inventory stacking, and crafting tweaks, seem like relatively simple fixes that would significantly enhance the overall game experience. Given how long some of these issues have been around, it's surprising they haven't been addressed sooner.

On the PvP side, a major rework is overdue. The first priority should be fixing the defense scaling. Once that’s fixed, we can actually start thinking about meaningful PvP events, Dojang improvements, and proper incentives for participation.

Streamlining PvP by ensuring all event pushes (costumes, pets, consumables, etc.) are PvM-only is also a necessary step. Right now, the sheer number of event-based boosts makes PvP heavily unbalanced, shifting the focus from skill and gear optimization to who can stack the most buffs. Additionally, making upmounting in PvP impossible would go a long way in stabilizing fights. The current abuse of mounts and pushback skills makes PvP frustrating rather than competitive.

World Bosses could also use a serious rework. The current system isn't rewarding for all participants, which discourages engagement. Making the Red Dragon a daily event with significantly higher HP, no HP regeneration, and better drops distributed based on damage dealt would be a much better approach. This would not only make the fight more engaging but also create competition among players, ensuring that the effort put in is properly rewarded at the end.

Finally, the shop system needs to be more dynamic. The old shop system with the bonus filter was far more user-friendly, and it’s something the game would really benefit from bringing back. A higher shop cap and improved economy mechanics would also help keep the market more balanced and active.

Overall, many of these suggestions make sense and would improve both the casual and competitive aspects of the game. Hopefully, the devs take them into consideration.

In my oppinion all of this should be a priority before releasing new content. You would then have more then enought time bringing high Quality new Updates thats fit well into the current state of the game.

The Pictures are for the World Boss Proposal for a visual representation of how it could look like.
Unbenannt.PNG
Unbenannt.PNG
Unbenannt.PNG
 
Last edited:

TooPriMe

New member
+1 and +2 for that you makeed your self that work to talk to players and create a list like that . and hopefull that something will change i mean the most of thing there is easy peazy to work out for team i think Good fcking Job Tassssskyyyyyy
 

Thorus

Member
In my opinion the list can continue , but i think they are too stubborn to do this changes , its frustrating to see on new server is repeating same old mistakes , such as : lack of updates , or too late update , even on administration when you see the answer like they own you if you play this game is like you are the slave and don't say nothing , wake up dear administration from us you get you salary so speak a litlle bit nicer with your players , for example if someone put a stupid question don't reply ,
I didn't have that problem but when a new players join on our discord and see reply from game administration taking over foot and players and not have an professional behave its not so good for us .
Also we have a lots of promoters witch aren't play anymore , why we keep them on promotion section on discord????????
We have 2 or 3 devs (maybe i'm wrong) but why they don't do their job ........ we make tickets about bugs and unbalanced pvp without response .
The gms don't know how to reply on srv question , ok i understand they have another task to do but here is not you can put on work because you don't have daily events so if they are working and get pay maybe put them to learn about the sistem and the gameplay.
And about the last update "nemere dungenon" in my opinion its problematic because on old wom they put craft key after 2 years of that run , here you can't do that because with materials from crafting key you also build the equipment .
Don't take our messages as criticism, because they are not like that, our problem is that we care, because it's a unique gameplay, but up to a certain point, here you should also consider the opinion of the players.
 

Ibertis

Member
Big +
Also without this Updates Server is nice and fun and crowded.
But the Potential is huge if they add changes like this.
 

Basim

Well-known member
Most of the things were already suggested and rejected, get ready for another big rejection :ROFLMAO:
 

Blasphem

Well-known member

1. Quality of Life (QoL) Changes

1.1 Teleportation & Movement

  1. Teleport to shop from any map, any channel.
  2. Teleport from HL2 to any place with a scroll (works from Spider Cave 1).
  3. Disable cooldown for teleporting to the shop after freshly TP-ing.

1.2 Crafting & NPC Adjustments

  1. Add crafting recipe for Vitality Stones at Azrael Bounty.
  2. Add crafting recipe for Calamity Log to Uriel (like every other key).
  3. Enable crafting of Golden Dragon Sculpture at an NPC.
  4. Introduce crafting of new Scrolls for better upgrade rates for Nemere PvP Equipment.

1.3 Inventory & Item Stacking

  1. Enable picking up Silver + Bronze bars from any character.
  2. Introduce removable Vitality Stone option.
  3. Add a "Sort" button for storekeeper items.
  4. Allow stacking of:
  • Red + Blue Elixirs
  • Soul of Dragon
  • Perpetual Iron
  • Gold Bars (500k - 1kk - 2kk)

1.4 General Gameplay Enhancements

  1. Show percentage success rates when upgrading items.
  2. Allow adding 200x Dragon Beans at once in the alchemy upgrade window.
  3. Enable buying 200x stack of return scrolls at once.
  4. Fix Golden Mushroom despawning issue (90% of the time, it despawns when found).
  5. Fix Ice Killer Whale (currently deals 0 damage).
  6. Fix Baby Spider's Berserk issue (you miss hits that you should not).
  7. Remove monster spawning at Elder Guard.
  8. Increase success rate of Refine Manuals.
  9. Bring back Polymarbles from the old server.
  10. Increase frequency of PolyBox events (to keep the market in check).
  11. If you Kill a Metin it should instant be removed so u can use an Compass instant and the Metin Kill delay (its killed but it need 3sec to get the drop).


2. Suggestions for Improving the Game

2.1 Combat & PvE Enhancements

  1. Auto-activate next Red-Blue potion when the current one expires.
  2. Enable Nemere Metins to count for Battlepass progress.
  3. Significantly increase the drop rate of Shank of Meat.
  4. Slightly increase the drop rate of Vitality Ore.
  5. Increase daily Cor count from:
  • 10 → 15
  • 20 → 25

2.2 Economy & Market Changes

  1. Increase shop cap to 250kkk.
  2. Reintroduce the old Shop System with Bonus Filter.
  3. Increase item price cap to 100kkk.
  4. Allow level 50 players to open a shop in Blue Kingdom.
  5. Increase yang sales from weapon drop in Beta metins ( 15% more minimum )

2.3 Kingdom & Quest Adjustments

  1. Remove Yellow Kingdom bonus (long overdue).
  2. Give Nemere insects a purpose after completing the quest (allow crafting something useful, people have thousands of insects laying around taking space in inventory).
  3. Introduce Lost Kings Maps for Beta.


3. Costume & Event System Adjustments

  1. Introduce "Boosters" instead of event costumes (so players can use any costume while keeping event buffs).
  2. Remove PvP-related bonuses from event push & costumes, replacing them with:
  • Monster Damage
  • Metin Damage
  • Boss Damage (to avoid PvP imbalance).


4. UI & Convenience Features

  1. Add a search bar in the bonus section of the character menu.
  2. Make Vote Buff removable.
  3. Allow CTRL + A to select text in inventory/skill search bars.
  4. Replace Vote4Buff Token with a mission-based system where players choose their bonus after voting (similar to other servers).


5. PvP Adjustments & Balancing

5.1 Reduce Push Dependency & Focus on EQ/Alchemy

  1. PvP should be rewarding through farming, not constant spending on pushes.
  2. Event-based PvP boosts (costumes, pets, cookies, etc.) should be PvM-only.
  3. Old WoM2 had fewer disruptive pushes, leading to better PvP participation.

5.2 Restore Proper PvP Defense Scaling

  1. Defenses currently work at only 50% effectiveness (e.g., 60% sword defense only reduces damage by 30% instead of 60%).
  2. This makes pushes and max HP more valuable than optimized gear.
  3. Reverting to old WoM2 defense scaling would make PvP more balanced and strategic.

5.3 Adjust Mount & Movement Mechanics in PvP

  1. Prevent mounting within 5 seconds after dealing or receiving damage.
  2. Currently, everyone abuses mounts and pushback skills, making PvP unplayable.


6. Dojang Adjustments & PvP Event Adjustments

  1. Remove ELO rating impact at the start of PvP matches (players get punished by not being able to farm points).
  2. Change Dojang Semi-Finals to best of 3 matches.
  3. Change Dojang Finals to best of 3 matches.
  4. Always include Battle Pass missions for joining Dojangs.
  5. Include BattlePass quest to join Dojang / Nation War > more participants.
  6. Bring back more PvP Events, such as:
  • PvP event rotation (like in the old server), 3v3 & 5v5 matches, Hunt the King (or similar PvP challenges)
  • Optimized rewards for PvP events to make participation worthwhile
  • First fix PvP mechanics before reintroducing these events to increase participation.


7. Future Content & Game Longevity

  1. New PvE content is urgently needed – the last major update was Nemere in July.
  2. 50% of high-level players have left WoM2 since then, and it's not even summer yet.
  3. Introduce new content like Meley to keep players engaged.
  4. Ensure Alchemic Scrolls & Changers are more consistently available in the market.
  5. Fix the major disconnect between low-level and high-level players:
  • Low-level players struggle to progress to high levels.
  • High-level players face extreme upgrade costs (50kkk per upgrade session, with very high failure rates).
  • Players effectively exist in two separate worlds with no meaningful interaction.
  • Farming for months (+ investing in keys) only to fail upgrades and lose progress is extremely frustrating.
Thank you mate for taking the time to compile this comprehensive list of proposed changes based on extensive discussions with the community. It’s evident that a lot of thought and effort went into gathering feedback and structuring these suggestions in a way that addresses both immediate concerns and long-term improvements for the game.

It would be hard to express an opinion on every single suggestion but, summarizing:

1. Quality of Life (QoL) Changes

  • Teleportation & Movement: The ability to teleport to the shop from anywhere improves efficiency, reducing unnecessary travel time.
  • Crafting & NPC Adjustments: Adding crafting recipes for key materials standardizes the system and makes it more intuitive.
  • Inventory & Item Stacking: Improved inventory management and stacking mechanics reduce clutter and frustration, making farming and trading more seamless.
  • General Gameplay Enhancements: Displaying percentage success rates when upgrading items adds transparency and strategic planning.
2. Suggestions for Improving the Game
  • Combat & PvE Enhancements: Increasing drop rates for essential items and allowing auto-activation of potions improves PvE flow and reduces unnecessary micromanagement.
  • Economy & Market Changes: Raising shop caps and item price limits helps stabilize the in-game economy and gives traders more flexibility.
  • Kingdom & Quest Adjustments: Removing outdated mechanics (Yellow Kingdom bonus) and making previously useless items valuable again prevents inventory bloat and adds new incentives.
3. Costume & Event System Adjustments

Replacing event-related PvP bonuses with PvE-focused buffs eliminates pay-to-win mechanics in PvP, creating a fairer competitive environment.

4. UI & Convenience Features

Improved search functions, better buff management, and a more user-friendly interface make navigating the game much more intuitive.

5. PvP Adjustments & Balancing

PvP currently suffers from balance issues, and these changes bring fairness and strategy back into the system:
  • Reducing Push Dependency: Shifting the focus from temporary boosts to proper gear progression makes PvP more skill-based.
  • Restoring Defense Scaling: Fixing damage mitigation to work as intended would make defensive builds more viable and create diverse PvP strategies.
  • Adjusting Mount Mechanics: Preventing instant mounting in PvP avoids unfair disengagement tactics, making fights more tactical.
6. Dojang & PvP Event Improvements

Fixing the Elo rating system ensures that PvP players aren’t unfairly penalized. Bringing back old PvP events increases participation, while optimizing rewards makes it more appealing.

7. Future Content & Game Longevity

New content is essential to maintaining an engaged player base. Addressing upgrade cost frustrations, bridging the gap between low and high-level players, and ensuring Alchemic Scrolls & Changers are more accessible will create a healthier long-term experience.
 

PlaQ

Well-known member
This message is directed to the Team:

We made this post expecting a response on each point. Please share your thoughts on them—whether you plan to implement them, and if not, explain why. Players need to see more transparency from you.

Even a response like, "We don’t have the time to implement X and Y right now, but we will start working on it soon," is far better than being ignored.
 

Synesthesia

Active member
BIG +1

I’ve been a promoter of Wom2 for over a year, and during this time, I’ve brought more than 2000 people to play on the server. Most of them have come into direct contact with me, thanks to the completely Italian guild I created for players joining from my streams and other activities. I truly believe that Wom2 has massive potential, but there are several shortcomings that could easily be fixed to make it a top-tier server.


1. PvP: Need to Rebalance Combat


One of the main areas that needs attention is PvP. Currently, the PvP experience is too fast and not very satisfying. Players are eliminated in 3-4 skills, and duels rarely last even one full skill rotation. This not only makes the experience feel flat, but it also discourages players from investing time in building up proper PvP gear. A better balance between damage and defense could lengthen duels, making them more strategic and engaging while also encouraging players to create PvP-focused builds.


2. Incentivizing Group Activities and Guilds


Another issue I’ve noticed is the lack of activities that promote group play and cooperation between guilds. Many players are looking for content that brings them together. I suggest the creation of new mechanics such as:


  • Guild Dungeons: Exclusive dungeons for guilds where they can face challenges together.
  • Guild Wars: A system where guilds can compete against each other, with rewards that aren’t solely based on equipment level. For example, for each kill, players could earn a point (with a cap of 20-30 points per day), which could then be exchanged for valuable rewards. This would shift players away from endless farming and add more variety and motivation.

3. Adding World Bosses and Improving Low-Level PvP


Adding World Bosses at mid-range levels (for example, one for levels 40-45 and one for levels 60-75) could help introduce PvP early on in the game. This would push players to start working on PvP gear from the beginning, helping them realize the importance of gear for survival in combat.


4. Rewards for PvP: Recognizing Player Investment


I understand that in the past, PvP was about fighting for the fun of it, with no tangible rewards. However, today’s players expect to receive something in return for their efforts, and I believe it would be fair to recognize the investment players make in improving their gear and participating in PvP events. One idea could be to add a statue in the winner's kingdom that stays visible for a week to commemorate the winners of the Dojang tournaments. This would provide a way to give recognition to PvP achievements and allow the community to see who the champions are.


In addition to the statue, other interesting rewards could be offered, such as exclusive cosmetic items, special titles, or unique pets that could be displayed or used as a badge of honor. These rewards would make the victories even more rewarding and visible within the community.


5. Mounts: Fixing the Escape Mechanic


Another important point is the issue with mounts. Currently, it’s almost impossible to kill someone who is using a mount, as they can constantly escape. A cooldown could be introduced to prevent players from mounting up immediately after being attacked. This would make PvP more balanced and less frustrating, giving attackers a real chance to finish off their opponents.


6. New PvM Content and Balancing Endgame Challenges


Finally, regarding PvM, there’s a lack of content that stimulates player progression. For example, obtaining a Razador requires extremely high-level gear and often multiple characters, which makes it a very long and grindy process. Reducing the grind and adding more accessible yet challenging PvM content could make the game more engaging for everyone, even for players who don’t have the time or resources to dedicate years to progression.

----------
In conclusion, I believe Wom2 has incredible potential, but it needs some changes that, while relatively simple to implement, would have a massive impact on the overall gaming experience. I hope the staff will take these suggestions into consideration and continue to improve the server to make it more engaging for everyone.
 
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