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Closed Make WoM Great Again Biggest Improvement List

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Tasky

Well-known member

1. Quality of Life (QoL) Changes

1.1 Teleportation & Movement

  1. Teleport to shop from any map, any channel.
  2. Teleport from HL2 to any place with a scroll (works from Spider Cave 1).
  3. Disable cooldown for teleporting to the shop after freshly TP-ing.

1.2 Crafting & NPC Adjustments

  1. Add crafting recipe for Vitality Stones at Azrael Bounty.
  2. Add crafting recipe for Calamity Log to Uriel (like every other key).
  3. Enable crafting of Golden Dragon Sculpture at an NPC.
  4. Introduce crafting of new Scrolls for better upgrade rates for Nemere PvP Equipment.

1.3 Inventory & Item Stacking

  1. Enable picking up Silver + Bronze bars from any character.
  2. Introduce removable Vitality Stone option.
  3. Add a "Sort" button for storekeeper items.
  4. Allow stacking of:
  • Red + Blue Elixirs
  • Soul of Dragon
  • Perpetual Iron
  • Gold Bars (500k - 1kk - 2kk)

1.4 General Gameplay Enhancements

  1. Show percentage success rates when upgrading items.
  2. Allow adding 200x Dragon Beans at once in the alchemy upgrade window.
  3. Enable buying 200x stack of return scrolls at once.
  4. Fix Golden Mushroom despawning issue (90% of the time, it despawns when found).
  5. Fix Ice Killer Whale (currently deals 0 damage).
  6. Fix Baby Spider's Berserk issue (you miss hits that you should not).
  7. Remove monster spawning at Elder Guard.
  8. Increase success rate of Refine Manuals.
  9. Bring back Polymarbles from the old server.
  10. Increase frequency of PolyBox events (to keep the market in check).
  11. If you Kill a Metin it should instant be removed so u can use an Compass instant and the Metin Kill delay (its killed but it need 3sec to get the drop).

2. Suggestions for Improving the Game

2.1 Combat & PvE Enhancements

  1. Auto-activate next Red-Blue potion when the current one expires.
  2. Enable Nemere Metins to count for Battlepass progress.
  3. Significantly increase the drop rate of Shank of Meat.
  4. Slightly increase the drop rate of Vitality Ore.
  5. Increase daily Cor count from:
  • 10 → 15
  • 20 → 25

2.2 Economy & Market Changes

  1. Increase shop cap to 250kkk.
  2. Reintroduce the old Shop System with Bonus Filter.
  3. Increase item price cap to 100kkk.
  4. Allow level 50 players to open a shop in Blue Kingdom.
  5. Increase yang sales from weapon drop in Beta metins ( 15% more minimum )

2.3 Kingdom & Quest Adjustments

  1. Remove Yellow Kingdom bonus (long overdue).
  2. Give Nemere insects a purpose after completing the quest (allow crafting something useful, people have thousands of insects laying around taking space in inventory).
  3. Introduce Lost Kings Maps for Beta.

3. Costume & Event System Adjustments

  1. Introduce "Boosters" instead of event costumes (so players can use any costume while keeping event buffs).
  2. Remove PvP-related bonuses from event push & costumes, replacing them with:
  • Monster Damage
  • Metin Damage
  • Boss Damage (to avoid PvP imbalance).

4. UI & Convenience Features

  1. Add a search bar in the bonus section of the character menu.
  2. Make Vote Buff removable.
  3. Allow CTRL + A to select text in inventory/skill search bars.
  4. Replace Vote4Buff Token with a mission-based system where players choose their bonus after voting (similar to other servers).

5. PvP Adjustments & Balancing

5.1 Reduce Push Dependency & Focus on EQ/Alchemy

  1. PvP should be rewarding through farming, not constant spending on pushes.
  2. Event-based PvP boosts (costumes, pets, cookies, etc.) should be PvM-only.
  3. Old WoM2 had fewer disruptive pushes, leading to better PvP participation.

5.2 Restore Proper PvP Defense Scaling

  1. Defenses currently work at only 50% effectiveness (e.g., 60% sword defense only reduces damage by 30% instead of 60%).
  2. This makes pushes and max HP more valuable than optimized gear.
  3. Reverting to old WoM2 defense scaling would make PvP more balanced and strategic.

5.3 Adjust Mount & Movement Mechanics in PvP

  1. Prevent mounting within 5 seconds after dealing or receiving damage.
  2. Currently, everyone abuses mounts and pushback skills, making PvP unplayable.

6. Dojang Adjustments & PvP Event Adjustments

  1. Remove ELO rating impact at the start of PvP matches (players get punished by not being able to farm points).
  2. Change Dojang Semi-Finals to best of 3 matches.
  3. Change Dojang Finals to best of 3 matches.
  4. Always include Battle Pass missions for joining Dojangs.
  5. Include BattlePass quest to join Dojang / Nation War > more participants.
  6. Bring back more PvP Events, such as:
  • PvP event rotation (like in the old server), 3v3 & 5v5 matches, Hunt the King (or similar PvP challenges)
  • Optimized rewards for PvP events to make participation worthwhile
  • First fix PvP mechanics before reintroducing these events to increase participation.

7. Future Content & Game Longevity

  1. New PvE content is urgently needed – the last major update was Nemere in July.
  2. 50% of high-level players have left WoM2 since then, and it's not even summer yet.
  3. Introduce new content like Meley to keep players engaged.
  4. Ensure Alchemic Scrolls & Changers are more consistently available in the market.
  5. Fix the major disconnect between low-level and high-level players:
  • Low-level players struggle to progress to high levels.
  • High-level players face extreme upgrade costs (50kkk per upgrade session, with very high failure rates).
  • Players effectively exist in two separate worlds with no meaningful interaction.
  • Farming for months (+ investing in keys) only to fail upgrades and lose progress is extremely frustrating.
 

Asteria

Administrator
Staff member
Hi!

I can not say anything about each specific suggestion but our team members saw your list, good part of them got positive reactions and im sure some of them got on their to-do list if not as originly suggested then perhaps modified version can hop in sometimes in the future. I hope thats good enough answer. Thank you very much for taking time and effort to write them down for us here.

Have fun!

Regards
 

DUSBASLIGI

Member
Hi!

I can not say anything about each specific suggestion but our team members saw your list, good part of them got positive reactions and im sure some of them got on their to-do list if not as originly suggested then perhaps modified version can hop in sometimes in the future. I hope thats good enough answer. Thank you very much for taking time and effort to write them down for us here.

Have fun!

Regards
please let the team members compromise a little and share which suggestions they don't agree with. so we can discuss and maybe their decisions will change. or never mind, I tried this for 1.5 years and the result: here I am with the 3rd forum account
 

ZIELUSZKA

Active member
47 days have passed since this thread, in the meantime it became the most upvoted and viewed thread on this forum.
GTA 6 has been officially announced before we got any of the 57 suggestions implemented on the server.
its bigger chance you get banned and became free than someone care about you :ROFLMAO:
 

ninja

Member
As u know guys there were suggestions accepted ages ago, so why do you except these to be implemented so quick or ever 😄
 

Azarthal

Member

1. Quality of Life (QoL) Changes

1.1 Teleportation & Movement

  1. Teleport to shop from any map, any channel.
  2. Teleport from HL2 to any place with a scroll (works from Spider Cave 1).
  3. Disable cooldown for teleporting to the shop after freshly TP-ing.

1.2 Crafting & NPC Adjustments

  1. Add crafting recipe for Vitality Stones at Azrael Bounty.
  2. Add crafting recipe for Calamity Log to Uriel (like every other key).
  3. Enable crafting of Golden Dragon Sculpture at an NPC.
  4. Introduce crafting of new Scrolls for better upgrade rates for Nemere PvP Equipment.

1.3 Inventory & Item Stacking

  1. Enable picking up Silver + Bronze bars from any character.
  2. Introduce removable Vitality Stone option.
  3. Add a "Sort" button for storekeeper items.
  4. Allow stacking of:
  • Red + Blue Elixirs
  • Soul of Dragon
  • Perpetual Iron
  • Gold Bars (500k - 1kk - 2kk)

1.4 General Gameplay Enhancements

  1. Show percentage success rates when upgrading items.
  2. Allow adding 200x Dragon Beans at once in the alchemy upgrade window.
  3. Enable buying 200x stack of return scrolls at once.
  4. Fix Golden Mushroom despawning issue (90% of the time, it despawns when found).
  5. Fix Ice Killer Whale (currently deals 0 damage).
  6. Fix Baby Spider's Berserk issue (you miss hits that you should not).
  7. Remove monster spawning at Elder Guard.
  8. Increase success rate of Refine Manuals.
  9. Bring back Polymarbles from the old server.
  10. Increase frequency of PolyBox events (to keep the market in check).
  11. If you Kill a Metin it should instant be removed so u can use an Compass instant and the Metin Kill delay (its killed but it need 3sec to get the drop).


2. Suggestions for Improving the Game

2.1 Combat & PvE Enhancements

  1. Auto-activate next Red-Blue potion when the current one expires.
  2. Enable Nemere Metins to count for Battlepass progress.
  3. Significantly increase the drop rate of Shank of Meat.
  4. Slightly increase the drop rate of Vitality Ore.
  5. Increase daily Cor count from:
  • 10 → 15
  • 20 → 25

2.2 Economy & Market Changes

  1. Increase shop cap to 250kkk.
  2. Reintroduce the old Shop System with Bonus Filter.
  3. Increase item price cap to 100kkk.
  4. Allow level 50 players to open a shop in Blue Kingdom.
  5. Increase yang sales from weapon drop in Beta metins ( 15% more minimum )

2.3 Kingdom & Quest Adjustments

  1. Remove Yellow Kingdom bonus (long overdue).
  2. Give Nemere insects a purpose after completing the quest (allow crafting something useful, people have thousands of insects laying around taking space in inventory).
  3. Introduce Lost Kings Maps for Beta.


3. Costume & Event System Adjustments

  1. Introduce "Boosters" instead of event costumes (so players can use any costume while keeping event buffs).
  2. Remove PvP-related bonuses from event push & costumes, replacing them with:
  • Monster Damage
  • Metin Damage
  • Boss Damage (to avoid PvP imbalance).


4. UI & Convenience Features

  1. Add a search bar in the bonus section of the character menu.
  2. Make Vote Buff removable.
  3. Allow CTRL + A to select text in inventory/skill search bars.
  4. Replace Vote4Buff Token with a mission-based system where players choose their bonus after voting (similar to other servers).


5. PvP Adjustments & Balancing

5.1 Reduce Push Dependency & Focus on EQ/Alchemy

  1. PvP should be rewarding through farming, not constant spending on pushes.
  2. Event-based PvP boosts (costumes, pets, cookies, etc.) should be PvM-only.
  3. Old WoM2 had fewer disruptive pushes, leading to better PvP participation.

5.2 Restore Proper PvP Defense Scaling

  1. Defenses currently work at only 50% effectiveness (e.g., 60% sword defense only reduces damage by 30% instead of 60%).
  2. This makes pushes and max HP more valuable than optimized gear.
  3. Reverting to old WoM2 defense scaling would make PvP more balanced and strategic.

5.3 Adjust Mount & Movement Mechanics in PvP

  1. Prevent mounting within 5 seconds after dealing or receiving damage.
  2. Currently, everyone abuses mounts and pushback skills, making PvP unplayable.


6. Dojang Adjustments & PvP Event Adjustments

  1. Remove ELO rating impact at the start of PvP matches (players get punished by not being able to farm points).
  2. Change Dojang Semi-Finals to best of 3 matches.
  3. Change Dojang Finals to best of 3 matches.
  4. Always include Battle Pass missions for joining Dojangs.
  5. Include BattlePass quest to join Dojang / Nation War > more participants.
  6. Bring back more PvP Events, such as:
  • PvP event rotation (like in the old server), 3v3 & 5v5 matches, Hunt the King (or similar PvP challenges)
  • Optimized rewards for PvP events to make participation worthwhile
  • First fix PvP mechanics before reintroducing these events to increase participation.


7. Future Content & Game Longevity

  1. New PvE content is urgently needed – the last major update was Nemere in July.
  2. 50% of high-level players have left WoM2 since then, and it's not even summer yet.
  3. Introduce new content like Meley to keep players engaged.
  4. Ensure Alchemic Scrolls & Changers are more consistently available in the market.
  5. Fix the major disconnect between low-level and high-level players:
  • Low-level players struggle to progress to high levels.
  • High-level players face extreme upgrade costs (50kkk per upgrade session, with very high failure rates).
  • Players effectively exist in two separate worlds with no meaningful interaction.
  • Farming for months (+ investing in keys) only to fail upgrades and lose progress is extremely frustrating.
+1
 

Tekno

Member
The server was fun while it lasted. Now best you will get are recycled events. I wouldn't be surprised if the server owner let go most of the developers and has a plan of just adding new battle passes ignoring the boredom high level players face after doing the same content over and over again for a year straight.
Don't get me wrong, the weekly if not daily chaotic updates we had when the server launched were more fun because at least something was actually happening. These days in the world of video games if you don't have engaging rewarding events on a weekly basis (most of the recurring wom2 events get bored after two or three times).
But hey the server has 2k daily players! Sure, new people come and go through the available content but as you advance to higher levels, there is nothing really new you can do. You can see how from more or less 10 guilds they/we merged into two and still just a handful of players are actually active.
For a few minutes I got inspired to write this but now I realized (again) that no one gives a f and I'm better off doing literally anything else than typing here.


rXMycab.jpg
 

PlaQ

Well-known member
The long absence of updates, new events, changes, and rebalancing in Metin2 suggests one of three possibilities:

  1. A Major Update: The team has been working for months on a substantial new update that will introduce a wide range of changes all at once, including quality of life improvements, world boss adjustments, PvP changes, and potentially new modes, as hinted at in the sneak peeks.
  2. A New Speed Server: The focus has shifted toward creating a new speed server without caring about old server.
  3. A Lack of Interest: They are not really concerned about the current state of the game and may shut down WoM2 if it ceases to be profitable.

The lack of communication leaves players in uncertainty, causing a steady decline in the player base, especially among high-level players, where activity has decreased to roughly 20+ active players spread across just two guilds. Only thing not indicating Point 3, are the weekly rotation Events, implementation of Seasonal Events & some random fixes that take sometimes forever.

We are not asking for much, besides clear communication from your side.
 

Essence

Administrator
Staff member
Hello everyone,

I can definitely identify some strong suggestions in this thread, as well as a few that are more questionable. Regardless, I truly appreciate the time, thought, and care you've put into compiling this list. It genuinely means a lot to see players so invested in the game and willing to share their ideas.

That said, there is a recurring issue here that goes against one of our core principles when it comes to submitting suggestions: specificity. While many of these ideas are worth discussing, and some have already been brought up in internal conversations, it's difficult to facilitate meaningful dialogue in a thread that covers such a wide range of topics.

What does that mean?
When multiple suggestions are bundled together, it becomes unclear what community feedback is directed toward. For instance, if a post includes suggestions about teleportation, crafting, and PvE mechanics, how should we interpret upvotes or comments? A player might support one idea but strongly oppose another, making it hard to accurately gauge interest or consensus.

This is why we emphasize that each suggestion, or at least groups of related suggestions within the same system, should have its own dedicated thread. This allows for clearer discussion, more targeted feedback, and a more fair process overall. Broad threads can unintentionally discourage others from contributing their thoughts, simply due to how overwhelming they can be.

To be clear, we absolutely value your input, and none of these ideas are being dismissed. By this point, you are also very attached to this thread, but for the sake of efficiency and clarity, I will be closing it. I encourage you to repost your ideas in separate, more focused threads (start with the most necessary, immediate and popular ones) so we can better engage with them individually. Once again, this is all really great work that I appreciate, and as of now none of these suggestions are rejected, but encouraged to be split in their own respective and logical threads so communication can be more efficient and fair for everyone.

Warm wishes,
Essence.
 
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