Stforjanka
Active member
Hi.
This was supposed to be one of the council's first propositions, but since council got ditched (even thought it was going surprisingly well), I figured i'd post it here.
Long time has passed since beta got introduced, yet beta stones - whose profit is dependent on raw yang from items, has stayed the same.
It cucks new players entering beta - particularly those that can't kill bosses yet (which are cleared near instantly anyways)
My suggestion:
- make beta stones profit independent from raw yang
or
- boost the raw yang, and keep tweaking it according to yang inflation, instead of ditching it for months.
Why:
- no reason why yang profit didnt get tweak after inflation compared to months ago
- make new players able to catch up better
- remove the one-dimension bosses only gameplay, and relieve the overcrowded aspect in doing so
- bring powders back to the market (the purple stuff that hits the nose just right)
kthanksbye
This was supposed to be one of the council's first propositions, but since council got ditched (even thought it was going surprisingly well), I figured i'd post it here.
Long time has passed since beta got introduced, yet beta stones - whose profit is dependent on raw yang from items, has stayed the same.
It cucks new players entering beta - particularly those that can't kill bosses yet (which are cleared near instantly anyways)
My suggestion:
- make beta stones profit independent from raw yang
or
- boost the raw yang, and keep tweaking it according to yang inflation, instead of ditching it for months.
Why:
- no reason why yang profit didnt get tweak after inflation compared to months ago
- make new players able to catch up better
- remove the one-dimension bosses only gameplay, and relieve the overcrowded aspect in doing so
- bring powders back to the market (the purple stuff that hits the nose just right)
kthanksbye
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