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Faction Balance Issues

Black

New member
Today’s kingdom battle once again clearly highlighted the existing balance issues between the factions.
On one side, there were numerous level 105 players from the blue kingdom, while the red kingdom was represented by only a few players in the 75–92 range, along with a handful of yellow players. There was no sign of a fair fight.

Since the introduction of world bosses, a clear trend has emerged: many low-level players have moved to the red kingdom to farm the Witch. At the same time, high-level players have almost entirely concentrated in the blue kingdom, as the two other world bosses are available there.
Currently, several large blue guilds dominate the scene and share these bosses among themselves without any meaningful competition.
This situation will inevitably lead to the remaining players also switching to the blue kingdom over time, just to get a share of the rewards.
As a result, the imbalance between the factions continues to worsen.

In my opinion, adjustments to the world bosses are long overdue. The Dragon in particular, which offers the best drops, should not be defeatable within just a few minutes. Changes are urgently needed here to ensure both fair competition and long-term game balance.
 

Jimin

New member
I blame the lack of chunky power on the team changing our city guard. Bring back our real man
 

PlaQ

Well-known member

1. Kingdom Rebalancing​

  • Dynamic Buffs: Underpopulated kingdoms (Red/Yellow) need a permanent +10% EXP/Drop bonus to incentivize staying and offset the lower player density.
  • Open Porting: Enable Map 1 scrolls for all kingdoms. Forcing a walk or teleporter fee just to access the main trade hub is a dated QoL barrier that pushes players to swap to Blue.

2. Red Drake & PvP Logic​

  • Damage Scaling: The Drake's raw DMG is currently a "PvP Tax." It should be lowered or changed to %-based health damage so PvP-geared characters aren't forced to burn a fortune in Liquids, Fire Fish, or specialized fire gear just to survive. This also balances the unfair survivability advantage currently held by Heal Shamans and Magic Suras.
  • Kill Credit: Map/Drake damage stealing kills is a mechanical flaw. Kill points should be awarded to the last character that hit the player if the Drake or environment deals the finishing blow—especially since the 30-second death timer often locks players out of a fast-dying boss.
  • Reward/Cost Ratio: If the "Push" (Alchemy, Liquids, Fish) costs more than the loot, the boss is dead content. Currently, these consumables aren't even worth using on Wubba or Ice Witch.

3. PvP Incentive & Loot Scaling​

  • Tiered Rewards: PvP-focused characters should receive significantly higher rewards to make the World Boss worth the risk of combat. Receiving only 3 chests from 40 PvP kill - a PvP chest is insufficient for the effort.
  • Competitive Tiers: Implement a reward system that prioritizes active PvP engagement. Players who focus on fighting others while contesting the boss should earn equivalent loot, rather than being out-farmed by "Min-Damage" campers who simply try to snag a Top 10 spot with zero risk.
 

Tasky

Well-known member
-1 plaq. You make better items and invest - you survive. You dont want to invest and make better items - you die.
agree with didaka here, 3 pvp chars vs 11 surely there is just a - on the item side and not the numbers.
more investmentent needed for items @PlaQ
 

Basim

Well-known member
agree with didaka here, 3 pvp chars vs 11 surely there is just a - on the item side and not the numbers.
more investmentent needed for items @PlaQ
Dunno why you are crying my loach/flag king that has 3-4 useless healers spamming cure on you and lightning strike on others so you can kill them faster
You also gang up 10 people on one so why pretend you're victims
 

Tasky

Well-known member
Dunno why you are crying my loach/flag king that has 3-4 useless healers spamming cure on you and lightning strike on others so you can kill them faster
You also gang up 10 people on one so why pretend you're victims
who broke your heart lil buddy ? :ROFLMAO::ROFLMAO::ROFLMAO:
always the random weirdos with incognito forum accounts :cool:
 

Vanity

Active member
1774528707727.png

Yes, some balancing is clearly needed - we need big pairs of cojones in both Red and Yellow
RB are yapping and linking PvP chests, but only when there's enough farmers for them to chase at WB - and when they're actually present.
But when? Oh, during the week at 1-2 after midnight, certainly not at NW. They have real lives too, let's remember.

It got to a point where HighRolls would rather go Guild-mode and fight Hated, because both Hated and HighRolls are tired of chasing RB who are chasing farmers. Txsky is clump > skill > Loach account. That's where his performance ends.

I don't understand why you come yapping and complaining about PvP when you don't do PvP. PlaQ is asking for PvP incentive for PvP-focused characters, WB risk, and active PvP engagement while they flaunt PvP chests obtained after 15-20 minutes of running after farmers.
"a PvP chest is insufficient for the effort" - yet it's foaming at their mouth everytime RB gets their hands on one. Yes, chasing farmers is probably the biggest effort in terms of PvP on RB side.

You brag with damage, alchemy, and "best PvP accounts" on the server, but even when you're on equal ground, with similar Hated and RB presence at Wubba, you still run from the actual best. Imagine being in my POV and seeing the top Txsky account point and click after me while surrounded by Hated chars.
GG, WP, top-notch PvP.

See you at next drake, at least there the map helps you a bit - or on Discord, boiling over some drama like usual.
[PvP Combatant Chest]

Don't take aggressiveness as lack of respect. But also don't pretend we weren't there at the last Wubbas and come claim some BS.
 

Azarthal

Member
View attachment 3487

Yes, some balancing is clearly needed - we need big pairs of cojones in both Red and Yellow
RB are yapping and linking PvP chests, but only when there's enough farmers for them to chase at WB - and when they're actually present.
But when? Oh, during the week at 1-2 after midnight, certainly not at NW. They have real lives too, let's remember.

It got to a point where HighRolls would rather go Guild-mode and fight Hated, because both Hated and HighRolls are tired of chasing RB who are chasing farmers. Txsky is clump > skill > Loach account. That's where his performance ends.

I don't understand why you come yapping and complaining about PvP when you don't do PvP. PlaQ is asking for PvP incentive for PvP-focused characters, WB risk, and active PvP engagement while they flaunt PvP chests obtained after 15-20 minutes of running after farmers.
"a PvP chest is insufficient for the effort" - yet it's foaming at their mouth everytime RB gets their hands on one. Yes, chasing farmers is probably the biggest effort in terms of PvP on RB side.

You brag with damage, alchemy, and "best PvP accounts" on the server, but even when you're on equal ground, with similar Hated and RB presence at Wubba, you still run from the actual best. Imagine being in my POV and seeing the top Txsky account point and click after me while surrounded by Hated chars.
GG, WP, top-notch PvP.

See you at next drake, at least there the map helps you a bit - or on Discord, boiling over some drama like usual.
[PvP Combatant Chest]

Don't take aggressiveness as lack of respect. But also don't pretend we weren't there at the last Wubbas and come claim some BS.
Im sure u are fun at parties
 

Tasky

Well-known member
View attachment 3487

Yes, some balancing is clearly needed - we need big pairs of cojones in both Red and Yellow
RB are yapping and linking PvP chests, but only when there's enough farmers for them to chase at WB - and when they're actually present.
But when? Oh, during the week at 1-2 after midnight, certainly not at NW. They have real lives too, let's remember.

It got to a point where HighRolls would rather go Guild-mode and fight Hated, because both Hated and HighRolls are tired of chasing RB who are chasing farmers. Txsky is clump > skill > Loach account. That's where his performance ends.

I don't understand why you come yapping and complaining about PvP when you don't do PvP. PlaQ is asking for PvP incentive for PvP-focused characters, WB risk, and active PvP engagement while they flaunt PvP chests obtained after 15-20 minutes of running after farmers.
"a PvP chest is insufficient for the effort" - yet it's foaming at their mouth everytime RB gets their hands on one. Yes, chasing farmers is probably the biggest effort in terms of PvP on RB side.

You brag with damage, alchemy, and "best PvP accounts" on the server, but even when you're on equal ground, with similar Hated and RB presence at Wubba, you still run from the actual best. Imagine being in my POV and seeing the top Txsky account point and click after me while surrounded by Hated chars.
GG, WP, top-notch PvP.

See you at next drake, at least there the map helps you a bit - or on Discord, boiling over some drama like usual.
[PvP Combatant Chest]

Don't take aggressiveness as lack of respect. But also don't pretend we weren't there at the last Wubbas and come claim some BS.
gg bro your 20 wobbas give you an insane and very important feedback to the server in general.
we need more people like your or server will die for sure.
also dont forget to wear immune on your shield next time you go wobba :ROFLMAO:
 

Legolass

New member
View attachment 3487

Yes, some balancing is clearly needed - we need big pairs of cojones in both Red and Yellow
RB are yapping and linking PvP chests, but only when there's enough farmers for them to chase at WB - and when they're actually present.
But when? Oh, during the week at 1-2 after midnight, certainly not at NW. They have real lives too, let's remember.

It got to a point where HighRolls would rather go Guild-mode and fight Hated, because both Hated and HighRolls are tired of chasing RB who are chasing farmers. Txsky is clump > skill > Loach account. That's where his performance ends.

I don't understand why you come yapping and complaining about PvP when you don't do PvP. PlaQ is asking for PvP incentive for PvP-focused characters, WB risk, and active PvP engagement while they flaunt PvP chests obtained after 15-20 minutes of running after farmers.
"a PvP chest is insufficient for the effort" - yet it's foaming at their mouth everytime RB gets their hands on one. Yes, chasing farmers is probably the biggest effort in terms of PvP on RB side.

You brag with damage, alchemy, and "best PvP accounts" on the server, but even when you're on equal ground, with similar Hated and RB presence at Wubba, you still run from the actual best. Imagine being in my POV and seeing the top Txsky account point and click after me while surrounded by Hated chars.
GG, WP, top-notch PvP.

See you at next drake, at least there the map helps you a bit - or on Discord, boiling over some drama like usual.
[PvP Combatant Chest]

Don't take aggressiveness as lack of respect. But also don't pretend we weren't there at the last Wubbas and come claim some BS.
CRY ME A RIVERRRRRR ~~~~~~~~
Meanwhile the mosthated and co are the best farmers in the game at hunting pvm players. So what is really your point here other than blalblabla ??
 
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