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Accepted Dungeon Cooldown/Completion Tracker

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SnipeSura

New member
As we are all aware we have a several amount of Dungeons and currently 2 maps that have a Cooldown system in-game, also that there is a progressive loot system implemented for several dungeons as well.

My suggestion is the following:
Implement a System in-game that will show you visually the following:
-Number of times you've completed that specific Dungeon
-Cooldown Tracker for that Specific Dungeon/Map
-Current Tier of Progressive loot for that Specific Dungeon (if the system applies to it)

For example: How many times you've Completed Naaga Dungeon, and what Current Tier of progressive loot you have, in addition also showing how much time you have left, before you can enter that Dungeon again.
The same can be applied to all dungeons even if they don't have progressive loot.

Having an in-game system where you can just open up and see how much time you have exactly left before you enter that Dungeon is something that would benefit everyone.
This can also work even for Helia as well just for the cooldown timer.

I see this as beneficial to have in-game, as it could also bring a visual overview of what Dungeons are currently available to do and complete, and are the requirements to enter them (even tho they're already mentioned inside of the In-game Wiki), but the Cooldown tracker would help alot in my opinion, because for example If i want to enter Helia again, I'd have to physically teleport there see what is my CD timer, or just write down the timer every time I finish with Helia.
 

Tasky

Well-known member
As we are all aware we have a several amount of Dungeons and currently 2 maps that have a Cooldown system in-game, also that there is a progressive loot system implemented for several dungeons as well.

My suggestion is the following:
Implement a System in-game that will show you visually the following:
-Number of times you've completed that specific Dungeon
-Cooldown Tracker for that Specific Dungeon/Map
-Current Tier of Progressive loot for that Specific Dungeon (if the system applies to it)

For example: How many times you've Completed Naaga Dungeon, and what Current Tier of progressive loot you have, in addition also showing how much time you have left, before you can enter that Dungeon again.
The same can be applied to all dungeons even if they don't have progressive loot.

Having an in-game system where you can just open up and see how much time you have exactly left before you enter that Dungeon is something that would benefit everyone.
This can also work even for Helia as well just for the cooldown timer.

I see this as beneficial to have in-game, as it could also bring a visual overview of what Dungeons are currently available to do and complete, and are the requirements to enter them (even tho they're already mentioned inside of the In-game Wiki), but the Cooldown tracker would help alot in my opinion, because for example If i want to enter Helia again, I'd have to physically teleport there see what is my CD timer, or just write down the timer every time I finish with Helia.
Amazing suggestion.. probably suggested 15 times by now.
I dont understand how we dont have this implemented in 2026...
 

Basim

Well-known member
Big +1 the nemere ring IS NOT ENOUGH only 105 people have it and most lower level players don't even know it exists or that you can see the cd there
 

SnipeSura

New member
Big +1 the nemere ring IS NOT ENOUGH only 105 people have it and most lower level players don't even know it exists or that you can see the cd there
Prime example... I Knew of its existence, but was never aware that it even shows CD there.
 

MIDNITE

Member
+++ to all 3 , I've no idea why we havent got a dungeon counter for all the dungeons, only the ones with progressive drop.
Would be nice to know how many times baroness/azrael/aqua and so on been completed.....
 

PRIMEBIBI

New member
Honestly I think this is a great suggestion, and in addition to this I want to add something extra regarding Naaga dungeon:
I recently did a Naaga dungeon, in which I thought I bugged out/gut stuck. I got to the third floor and nothing happened. So I went and asked for help from the In-game GM's, and I was informed that apparently I didn't finish the second floor within seconds, therefore that is the reason why nothing happened for me in the Third floor (end stage), in other words I have failed the dungeon. So basically I had zero knowledge that I failed the dungeon, which led to me believing I got bugged/stuck inside of it, which led to just losing time sitting there inside and waiting for further advice on how to proceed forward.

My suggestion is pretty simple, and it is directly connected to the OP's post. We're all aware that we have 8 Minutes to finish the second floor of Naaga dungeon, but we have no timer, or anything to show us how much time we have left. A great solution for this would be to add some kind of a visual timer in-game that would tell us how much time we have left.
On top of that I see no reason for a character to be teleported to the next stage in a dungeon if you have failed the previous stage. A simple solution to this would be to just get kicked out from the dungeon, followed by a message that let's us know that we've failed to clear the second stage in time.
All of this is already implemented in the background and working yes, but we as players have no way of seeing that in-game, I do not see any reason why this shouldn't be added for us when it's already in the game.
 

SnipeSura

New member
Honestly I think this is a great suggestion, and in addition to this I want to add something extra regarding Naaga dungeon:
I recently did a Naaga dungeon, in which I thought I bugged out/gut stuck. I got to the third floor and nothing happened. So I went and asked for help from the In-game GM's, and I was informed that apparently I didn't finish the second floor within seconds, therefore that is the reason why nothing happened for me in the Third floor (end stage), in other words I have failed the dungeon. So basically I had zero knowledge that I failed the dungeon, which led to me believing I got bugged/stuck inside of it, which led to just losing time sitting there inside and waiting for further advice on how to proceed forward.

My suggestion is pretty simple, and it is directly connected to the OP's post. We're all aware that we have 8 Minutes to finish the second floor of Naaga dungeon, but we have no timer, or anything to show us how much time we have left. A great solution for this would be to add some kind of a visual timer in-game that would tell us how much time we have left.
On top of that I see no reason for a character to be teleported to the next stage in a dungeon if you have failed the previous stage. A simple solution to this would be to just get kicked out from the dungeon, followed by a message that let's us know that we've failed to clear the second stage in time.
All of this is already implemented in the background and working yes, but we as players have no way of seeing that in-game, I do not see any reason why this shouldn't be added for us when it's already in the game.
Another big reason why this requires some attention!
We already have the system working in the server, we just need some kind of visual representation of this stuff :)
 

Essence

Administrator
Staff member
Hi,

Thank you for your suggestion, we appreciate you sharing it. I’ll move this to Pending for now. As mentioned in previous threads, we’re currently prioritizing ongoing content and earlier suggestions, so we need to slow down the rate at which new suggestions are accepted. We’ll revisit this topic and provide an update once it’s been further discussed.

Warm wishes,
Essence.
 
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