Subject: Request to Review the Current State of the 75–95 Level Range
Dear Administration,
I would like to kindly address the current state of the level range 75–95 and request that it be reviewed, particularly in regard to dungeon content and drop balance.
Here’s a quick overview of how the level progression currently looks on the server:
Now we get to level 75 and the surrounding range, and this is where several problems begin to appear:
The only meaningful content in this range includes DT (which, in practice, can already be done at 60 with a level 75 buffer), Azrael, Dragon, Red Forest, and Helia.
While Red Forest and Helia are in a good place, especially after being reintroduced recently, the real issue lies with Azrael and the Dragon, specifically regarding chest drops.
Currently, level 105 characters can access both of these dungeons and receive the same drop as a 75-level character. This is despite clear differences in strength, gear, and completion speed. For example:
In earlier dungeons (e.g. Naaga at 42 vs. 60, or Baroness at 55 vs. 75–90), the drop scales noticeably, rewarding lower-level players. Unfortunately, this logic doesn’t carry over to Azrael and the Dragon, making them highly unprofitable for level 75–95 players.
In effect, this leaves only DT, Red Forest, and Helia as worthwhile content for that level range — which feels unbalanced and limiting.
My suggestion:
To address this imbalance, I propose one of the following solutions:
Thank you for your attention and all the work you do on the server.
Kind regards,Adveres
Dear Administration,
I would like to kindly address the current state of the level range 75–95 and request that it be reviewed, particularly in regard to dungeon content and drop balance.
Here’s a quick overview of how the level progression currently looks on the server:
- Level 35 – Monkey Dungeon, Orc Map, Desert Map
- Level 42 – Orc Map, Desert, Sohan, Temple, Naaga Dungeon, SD1 (Spiders farm)
- Level 55/60 – Sohan, Fireland, Temple, Naaga + Spider Baroness, SD2 farm map
- Level 96–105 – Earth Dragon, Nemere, Razador, Azrael, and the 4 Beta Maps
Now we get to level 75 and the surrounding range, and this is where several problems begin to appear:
- Fireland – has no drop at all
- Regular Forest – drop quality is significantly worse than what a level 60 farmer gets
- Spider Baroness – generates 3–4 times less profit than at lower levels due to reduced yang, fewer entry passes, and worse side drop
The only meaningful content in this range includes DT (which, in practice, can already be done at 60 with a level 75 buffer), Azrael, Dragon, Red Forest, and Helia.
While Red Forest and Helia are in a good place, especially after being reintroduced recently, the real issue lies with Azrael and the Dragon, specifically regarding chest drops.
Currently, level 105 characters can access both of these dungeons and receive the same drop as a 75-level character. This is despite clear differences in strength, gear, and completion speed. For example:
- The Dragon at 75 requires a duo, which heavily cuts into profit
- Azrael takes roughly twice as long due to the gate floor
- Drop remains the same regardless of level
In earlier dungeons (e.g. Naaga at 42 vs. 60, or Baroness at 55 vs. 75–90), the drop scales noticeably, rewarding lower-level players. Unfortunately, this logic doesn’t carry over to Azrael and the Dragon, making them highly unprofitable for level 75–95 players.
In effect, this leaves only DT, Red Forest, and Helia as worthwhile content for that level range — which feels unbalanced and limiting.
My suggestion:
To address this imbalance, I propose one of the following solutions:
- Reduce the maximum level for Azrael and Dragon to level 90, so that level 96+ characters no longer have access to these dungeons. This would positively impact the market and restore value to playing within the 75–90 range instead of pushing everyone toward endgame only.
- Alternatively, adjust the chest drop system to scale better for lower-level characters, giving them more valuable rewards relative to their capabilities (similar to how it works with Naaga and Spider Baroness). This way, players without access to high-end gear or high damage output still feel appropriately rewarded for their efforts.
Thank you for your attention and all the work you do on the server.
Kind regards,Adveres