• Ice Witch:
– Needs an HP nerf and a significant size increase. Currently, it's too tanky, especially when PvP is involved. As a result, kingdoms end up sharing the boss, which defeats the original intention.
– Reduce the required number of kills from 40 to something more reasonable, like 20.
– Consider slightly reducing the PvP damage reduction from 50% to 30%.
• Wobba:
– The best-designed of the three World Bosses — solid mechanics and overall very very good feeling. best Worldboss System I have played so far - well done
– As a small tweak, you might reduce the PvP damage reduction from 50% to 30%.
• Red Dragon:
– Misses the mark as a World Boss.
– The burn damage is too punishing — PvP characters die almost instantly from it.
– The burn effect makes any PvP impossible, as players die while trying to get up, and the added death timer turns it into a frustrating experience.
– Needs an HP nerf and a significant size increase. Currently, it's too tanky, especially when PvP is involved. As a result, kingdoms end up sharing the boss, which defeats the original intention.
– Reduce the required number of kills from 40 to something more reasonable, like 20.
– Consider slightly reducing the PvP damage reduction from 50% to 30%.
• Wobba:
– The best-designed of the three World Bosses — solid mechanics and overall very very good feeling. best Worldboss System I have played so far - well done
– As a small tweak, you might reduce the PvP damage reduction from 50% to 30%.
• Red Dragon:
– Misses the mark as a World Boss.
– The burn damage is too punishing — PvP characters die almost instantly from it.
– The burn effect makes any PvP impossible, as players die while trying to get up, and the added death timer turns it into a frustrating experience.