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World-Boss System Problem

World Boss System.


The Problem


Due to the different player populations of the three kingdoms, the World Boss become heavily unbalanced.


If one kingdom has significantly more players than the others, it gains a major advantage and can dominate the World Boss area.


As a result, smaller kingdoms sometimes have very little chance to properly participate in the World Boss for PvP or getting rewards





🔹 Option 1 – Limited Number of Players per Kingdom


One possible solution would be to introduce a player limit for each kingdom.


Example:


  • Kingdom 1: maximum 25 players
  • Kingdom 2: maximum 25 players
  • Kingdom 3: maximum 25 players

The portal appears 2–5 minutes before the World Boss spawns and remains accessible until 5 minutes after the World Boss has been defeated.


Once a kingdom reaches its maximum number of players, no additional players from that kingdom can enter the World Boss area.



Advantages


  • ⚖️ More balanced fights
  • Each kingdom has the same maximum number of players
  • The strongest kingdom cannot simply dominate through sheer numbers
  • PvP Teamplay remains an important part of the World Boss event
  • Simple and transparent system
  • Prevents the World Boss from being abused
Like example Red Kingdom (35) Players
Yellow Kingdom (22) Players
Blue Kingdom (10)Players
So People always have the Chance to Change Kingdom to make sure to get 100% in, also to make the System Fair.




🔹 Option 2 – Dominance Penalty


Another possible solution would be a Dynamic Dominance System.


Instead of limiting the number of players, the system automatically detects which kingdom is dominating the World Boss area.


Example:


One kingdom has significantly more players or has a clear advantage over the other kingdoms.


→ The dominant kingdom receives a Dominance Penalty.


This penalty could include:


  • Reduced damage against the World Boss
  • Reduced PvP damage
  • Reduced rewards

At the same time, the weaker kingdoms could receive a Comeback Bonus.


Comeback Bonus


The underrepresented or disadvantaged kingdoms could receive:


  • Increased PvP damage
  • Increased damage against the World Boss
  • Reduced damage taken from the World Boss

The bonuses and penalties could dynamically scale depending on the current balance between the three kingdoms.


Goal


The goal would be to prevent one kingdom from completely dominating the World Boss event while still allowing all three kingdoms to participate and compete.



Maybe we can get more pvp people to Blue Kindgom back and get a Balance.

Best Regards.
 

Crazy

New member
I like option 2.
obviously the bonuses/maluses must be proportionate based on how many more/less players there are in that kingdom, therefore increasing as the difference increase

I don't like option 1 because more and more people are joining WBs, so limiting the number of players means there will be competition just to participate. I believe a kingdom should be united and not compete with each other. You know what I mean?
At the same time, limiting the number of players to too high wouldn't solve the problem you wrote the post about.
 
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HITM4RK

New member
I believe the best solution would be to restrict access to all types of world bosses for multiple accounts, thereby limiting access to just one character per IP address. AFK characters would be removed from the dungeon and lose their points after a period of inactivity.
 

Bunshee

New member
-1 Big time from me
So from what I understand:
Option 1:
Set a hard limit of 25 player per kingdom, therefore restricting most (if not all) new players from joining - makes absolutely no sense especially for a server that is trying to grow and expand - it would cause more issues for the players and server.

Option 2:
Punishment for people that have invested heavily into their accounts - a punishment simply for investing time into the game to get better?
I dont believe it is possible to balance it based on how many players come from a kingdom because, a simple example: on different days, different people have all sorts of different schedules with work, and therefore sometimes at World Bosses there will be more X than Y, and then another time there will be more Y than X - therefore, in my opinion it wouldn't make too much sense :D
Last thing I d like to add, "historically" the dominance has shifted, and will most likely continue to shift as players and the server continue to evolve
In my opinion this - Kingdom Balance - won't happen through modifying the World Boss system. Not saying it doesn't have its flaws, I'm just saying these don't look like a solution for the problem mentioned imo :D
 
-1 Big time from me
So from what I understand:
Option 1:
Set a hard limit of 25 player per kingdom, therefore restricting most (if not all) new players from joining - makes absolutely no sense especially for a server that is trying to grow and expand - it would cause more issues for the players and server.

Option 2:
Punishment for people that have invested heavily into their accounts - a punishment simply for investing time into the game to get better?
I dont believe it is possible to balance it based on how many players come from a kingdom because, a simple example: on different days, different people have all sorts of different schedules with work, and therefore sometimes at World Bosses there will be more X than Y, and then another time there will be more Y than X - therefore, in my opinion it wouldn't make too much sense :D
Last thing I d like to add, "historically" the dominance has shifted, and will most likely continue to shift as players and the server continue to evolve
In my opinion this - Kingdom Balance - won't happen through modifying the World Boss system. Not saying it doesn't have its flaws, I'm just saying these don't look like a solution for the problem mentioned imo :D

you read yourself ? New player that join die instantly when they are in the false Kingdom. That make no sense what u Wrote.
 

Lanceloth

New member
I believe the best solution would be to restrict access to all types of world bosses for multiple accounts, thereby limiting access to just one character per IP address. AFK characters would be removed from the dungeon and lose their points after a period of inactivity.
How funny is when you guys got the monopol 6 months and 0 contest, no one cry or make post on forum, now lose 1 week all drakes and cry on forum, the hypocrisy at his finest
 

MIDNITE

Member
I believe the best solution would be to restrict access to all types of world bosses for multiple accounts, thereby limiting access to just one character per IP address. AFK characters would be removed from the dungeon and lose their points after a period of inactivity.

One char per IP huh, what if there are two people under the same roof?
There are several people that play like that, are you willing to "punish" even your own teammates to satisfy your own selfishness? Pathetic. 🤣

Why you never made such suggestion when Hated was still around and you were ripping all the rewards?
 

vitt

New member
I don’t really see all this imbalance you guys keep complaining about.
Sometimes we get completely outclassed by HR, especially at certain times of the day. Drake is heavily contested, and Wubba could easily be contested too if it were a bit more appealing. The only monopoly I see is Witch, and I doubt either of the two proposed solutions would actually solve the problem
 

PlaQ

Well-known member
Instead of going back to obvious discussions here is my PoV:
  1. Suggestion 1 would limit server growth and player participation, especially by cutting out lower-geared players who already have a harder time competing.
  2. Suggestion 2 could basically turn every GT account into a mini-boss. They would become way too strong and difficult for normal players to compete against.
  3. Sometimes you arent so much outclassed we just started to prepare and cooardinate a bit more then before
What I would change for the sake of the Server (Keep in mind its again a suggestion against what would benefit myself and my Guild):
Before making even more major changes to World Bosses, I think other issues should be addressed first. Bring the Safe Zone back, lower the minimum requirement for the PvP Chest, and increase the PvP rewards. Those changes would do more to encourage participation before completely reworking WBs. The biggest problem I see right now is that once you’re the losing or outnumbered kingdom, there’s simply not enough incentive to keep contesting World Bosses because PvP itself isn’t properly rewarded. I do see how this proposed change could help with that, as the kingdom with fewer players could focus more on PvP to influence the outcome while still earning something. That would give the losing side another way to turn things around instead of making the World Boss itself the only thing that really matters.
 
i See It from a other Side. What would You do if the best Player from HR - RB Stack together ? Nobody else get anything 😂
i dont care about rewards, but I want fun at pvp, Blue Kingdom is missing only red and yellow - and the Kingdom with more Players at the Moment wins. Where is the fun ? Like the morning drake yellow dominating easy. The other Drake red dominating ez. But the Point on this thread is that it would be cool when 3 kingdoms participate and Every Kingdom Can get fun Like a royal rumble. So new players can Stack easy on it.
 

vitt

New member
We’ve had the possibility of having all three kingdoms (or more than two factions tho) involved in the fight, but we didn’t make use of it because, at the end of the day, alliances are formed and it always turns into a two sided fight. (See what happened with Guu, Hated, ItalianHated, etc.)

This kind of choice is up to us players, and in my opinion, giving the disadvantaged kingdom some kind of boost could end up being abused rather than an actual solution to the problem
 

Exeragon105

Well-known member
How funny is when you guys got the monopol 6 months and 0 contest, no one cry or make post on forum, now lose 1 week all drakes and cry on forum, the hypocrisy at his finest
Quick question, did you read my Thread on discussion title "Server."?
That post was made while most of the Red drake went to yellow, are you in your right mind?
 

Exeragon105

Well-known member
I think you guys havent taken your pills in a long time. Big -1, cry more on off topic, and stop complaining about everything that doesnt suit your story italiancrapted
Same as lanceloth, did you read my post?
Or you are just now more appealed by the fact you can lower your debts now? 😅
 

Exeragon105

Well-known member
What my debts have to do with this topic? I dont care about your post i replied to this post that has a stupid solution that would make it worse, cmon bro, you can do better
Okay he made a suggestion, you have a better idea? Since indeed i dont like the suggestion of him myself but at the same time bragging and trashtalking is the solution? Come on Big boy <3
 
Well what plaq said is 100% true, it incentiveses people to do more pvp, bring back safezone so leeches cant kill buffers, but restricting player based on kingdom, cmon im gonna make 5 accounts and park them at drake me and 5 guys and no one else can join...
 

Exeragon105

Well-known member
Well what plaq said is 100% true, it incentiveses people to do more pvp, bring back safezone so leeches cant kill buffers, but restricting player based on kingdom, cmon im gonna make 5 accounts and park them at drake me and 5 guys and no one else can join...
Yes as i said the suggestion is not the right solution but that is what suggestions are for, to discuss and find a good solution, even accepted suggestions are more likely not 100% as they are suggested rather a hint/idea of it
I guess an idea with balancing things out for "underdog" kingdoms that realizes oh now red is less give them a boost, oh now blue is less give them a boost.

Also mentioning that we took the italians vice versa could say that all along other stuff as i wrote with tasky yday but i wont get that bible out again
 

Tasky

Well-known member
Numbers will dominate, that’s accurate, but keep in mind there is still a free Drake in the morning where you can easily take tops. You can’t expect to take every single one, of course.

What you could have done to keep 3 kingdoms alive was go free when Pagu, Swagg, Guren, Jimmy, Sasuke, Cashout, Bell1, Didaka, and the other handful that switched to Yellow. Instead, you chose to form an alliance, which resulted in there being basically no PvP at Blue.

We were always around these numbers, people were simply busy with work, jobs, and summer activities. I find it pretty funny that there is suddenly a problem with the WB situation when you don’t seem to have a complete monopoly. Let’s also remember when RB was alone against Gaeted, HR, Nocomment, and Italiangaeted. I expect someone to say, “But HR moved to Red.” Yes, you moved to Red because Scampedanz and Scamano scammed 1G of the CL5 diamond...

Playing around with the World Bosses is difficult at this stage, and I don’t see many viable options. However, I would suggest something ->

If a character has dealt 0 PvP damage, then if that character (for example, a buffer) gets killed, the person who killed them should NOT receive any PvP points.

That would at least prevent people from farming points off completely passive characters while still allowing actual PvP to be rewarded.
 

HITM4RK

New member
One char per IP huh, what if there are two people under the same roof?
There are several people that play like that, are you willing to "punish" even your own teammates to satisfy your own selfishness? Pathetic. 🤣

Why you never made such suggestion when Hated was still around and you were ripping all the rewards?
Ip address o mac address, little girl
 
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