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World Boss Maps Adjustment #2

Blasphem

Well-known member
Proposal:

Reduce Drake damage: this map has a good drop and brings people in, but the PvP experience there is basically ruined by the requirement to stack high fire resistance. Slightly lowering that requirement would help a lot.

Fix visibility: the dragon covers all the characters and you can’t see anything underneath it; you don’t know whether you’re hitting players or the dragon, and you can’t see the damage on either the dragon or the other characters, basically ruining the gameplay experience.

Pros:
Improve the PvP experience overall
 
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didaka

New member
-1 are you guys being serious ? Isnt that the point, to be hard ? If you dont want to use full fire, i guess thats not the right place for you. Is it so hard to put 4-5k changers each item to get full fire+HP+resistance+demi ? Drake dmg needs to be even increased, so not prepared players dont even think of coming. The overall drake experience is pretty good as it is now.
 

Blasphem

Well-known member
Mea culpa: I mixed 2 different suggestions and tbh I understand ur point about fire res that makes this WB someway different and more challenging.
Let me change the suggestion keeping only the one related to improve visibility which was my main concern and please review your votes!
Maybe a resize of the drake (similarly to aqua dragon) could improve the visibility under the drake and help on target selection.
 
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D

Deleted member 2771

Guest
-1 , Its a World Boss bro its meant to be big why you want to make it Aqua Dragon size? How will that hitbox impact 50 players hitting it at the same time? Its gonna become even more packed and there will be 0 room for movement. And how will you be able to see better if he is smaller that doesn't make any sense?

I genuinely think this suggestion wasn’t properly thought through, you are just thinking of one sided stuff, where you as a Dagger would be able to catch more people with Spinning Dagger or a Mage would be able to catch the whole area with one Dragon Roar or a Mental catch everyone with Spirit Strike which is not balanced at all. There should be room allowed to move to, even now sometimes the Drake feels stuffed when many players are there, he should be made bigger if you want more visibility not smaller(common sense)
 
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Alexandrina

New member
-1 worldbosses drop and how they work are perfect at the moment ,for ninja it’s difficult to kill farmers since they are exactly under drake but PvP accounts don’t stay under 😉
 
D

Deleted member 2771

Guest
Nice picture that perfectly explains what I meant!
How does it make sense to you that making drake smaller will improve visibility and remove that cluster?? Don't get me wrong im not hating on your suggestions just because we are from rival Guilds, i just can't seem to understand how making something smaller will remove that cluster and make visibility better if you could elaborate that for the community. I think all it will do is pile up even more names on your screen. But i still think this suggestion is made from a one sided point of view where skills(pvp) would have a much bigger impact and players will have no room to move around to and those said pvp chars would have to put zero to none effort to achive kills and points.

And yea i just can't imagine 50+ players hitting Aqua Drake , its a mess at Boss Invasions or Overlord when 10-15 players are hitting it let alone 50+
 

Blasphem

Well-known member
How does it make sense to you that making drake smaller will improve visibility and remove that cluster?? Don't get me wrong im not hating on your suggestions just because we are from rival Guilds, i just can't seem to understand how making something smaller will remove that cluster and make visibility better if you could elaborate that for the community. I think all it will do is pile up even more names on your screen. But i still think this suggestion is made from a one sided point of view where skills(pvp) would have a much bigger impact and players will have no room to move around to and those said pvp chars would have to put zero to none effort to achive kills and points.

And yea i just can't imagine 50+ players hitting Aqua Drake , its a mess at Boss Invasions or Overlord when 10-15 players are hitting it let alone 50+
I get your point and no worries, I don’t take it as hate at all.
Just to clarify: I’m not a DEV, I’m only a player giving feedback. My goal with this suggestion is purely to improve visibility of what’s going on during the Drake fight, not to secretly buff certain classes or make “free kills”. I proven very often I downvoted or suggested stuff that would be even against my class but for the benefit of the server (i can send you examples privately if you want).

When I mentioned “making Drake smaller”, I wasn’t saying that this alone would magically remove the red dragon skin that covers everything. What I meant is that, right now, the visual model of the dragon covers the entire screen and everything underneath it, so you can’t properly see players, skills or damage numbers. On other World Bosses with a smaller model, visibility is way better even when many people are stacked around it, so my brain went naturally to that as a possible direction.

That said, I’m not married to the “resize” idea itself. Maybe any other technical solution could work better. Since I’m not a developer, I’m just pointing out the problem (you mostly see a red skin and a bunch of names) and giving one example based on comparison with other WBs. I’m totally happy to leave it to the experts – the DEVs – to decide how to fix it in the best and most balanced way for everyone.
 

Ano

Active member
as a dagger Ninja and a hated member i understand both sides. Ive spoken with Blas privately and Ive also heard a lot from hated. There are solutions that could satisfy both sides, but those solutions depend entirely on the developers imo. we are almost in 2026 everything is possible. Let the cook begin Mr Dev :cool:
 

PlaQ

Well-known member
I’d like all world bosses to be the same size as Wobba, with the same hitbox ratio as the Ice Witch. That would be really nice. Easily visible, fair target ranges, and balanced for both close and long-range classes.
 
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