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Accepted World Boss Maps Adjustment #1

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Blasphem

Well-known member
Proposal:

Witch map should be designated as free friendly PvP zones.

Meaning that:
  • Death in these zones no longer results in experience loss.
  • You no longer lose alignment (rank) points when you kill players.
  • Items will no longer drop if you have negative alignment (rank) while inside these zones.
Pros:

It would prevent the drop from being devalued by the fact that every Witch barely lasts five minutes, and it would encourage PvP even for lower-level characters.

P.S. Please note that this change would actually go against my own interests, since as a Ninja I currently make the top 10 without any real effort, but I still believe the current situation is not healthy for the server.
 

Kutaku

Member
+1 since many ppl from yellow / blue moved to red only for the witch it would make sense. since hated doesnt join witch anymore its more like pvm boss without any fights between guilds / kingdoms.
 

Moozak

Member
Up and +1

The system is already in place at wubba and drake why wont it be at witch since it has the same problem
 

Tasky

Well-known member
Witch has turned into a coward fest. Every single player moved to red and there is 0 pvp.
What once used to be the greatest and most balanced world boss is now turned into absolute dog poop.
Allow free like wobba and drake and lets revive pvp at low level.
 

CXG14

Member
It's a farm simulator server and everybody wants their share, big or small.

120kkk+ for a full PvP wheel on alchemy it's crazy, imagine that you need two, and what about the gear? I'm sure you guys know much better what do you actually need for a PvP account to be a challenge for you or to give the excitement that you want. (personally, I think this is the biggest drawback atm for the PvP scene)

You can count the actual PvP ready players on a hand or two? I understand the frustration for those who invested so much in PvP gear and get bored on doing nothing with that (apart of Dojang, and still not contestable) but this is the speed of the server right now. (if you're not swiping like crazy, ofc)

Maybe in the next 2-3 years few more will join, but I doubt they will split in different guilds/kingdoms.

“It was not curiosity that killed the goose who laid the golden egg, but an insatiable greed that devoured common sense.” ― E.A. Bucchianeri

 

Blasphem

Well-known member
It's a farm simulator server and everybody wants their share, big or small.

120kkk+ for a full PvP wheel on alchemy it's crazy, imagine that you need two, and what about the gear? I'm sure you guys know much better what do you actually need for a PvP account to be a challenge for you or to give the excitement that you want. (personally, I think this is the biggest drawback atm for the PvP scene)

You can count the actual PvP ready players on a hand or two? I understand the frustration for those who invested so much in PvP gear and get bored on doing nothing with that (apart of Dojang, and still not contestable) but this is the speed of the server right now. (if you're not swiping like crazy, ofc)

Maybe in the next 2-3 years few more will join, but I doubt they will split in different guilds/kingdoms.

“It was not curiosity that killed the goose who laid the golden egg, but an insatiable greed that devoured common sense.” ― E.A. Bucchianeri

I get the point you’re making, and I’m also aware there are several other posts where many players are asking for an easier progression curve so that more people can realistically access PvP. I actually agree with that general goal but, in my view, that’s not really the topic here. What I’d like to highlight is why this reasoning shouldn’t end up turning world bosses into purely PvM scenarios where everyone stacks into one kingdom and any competitive aspect disappears.
  1. The system wasn’t designed for that. On the contrary, it’s one of the most interesting cross-border mechanics between PvM and PvP, and it has been able to revive the PvP scene on the server, especially at the beginning even at lower levels. It encouraged and incentivised new players to join PvP.
  2. If your argument is perfectly understandable for high-end PvP, I can assure you that for Witch this is simply not true. Until a few months ago the PvP scene at Witch was actually fun and very active, and many players who consistently reached 40 PvP points were running only CL1 alchemy. That’s because, in that level range, the ratio between damage and total HP is much more balanced than at end level, so fights last longer and are more about strategy, timing and coordination.
  3. If we talk about pure PvM, there are countless options outside of world bosses. You don’t need to remove PvP from world bosses as well, which is exactly the type of content they were originally meant to create.
  4. PvP did already exist at Witch, and in a very concrete way. The number of players involved back then was impressive, and the competition was absolutely real. Follows an example from the past and I can assure you the fights were real, far from being just a farm simulator.
 

MIDNITE

Member
It's a farm simulator server and everybody wants their share, big or small.

120kkk+ for a full PvP wheel on alchemy it's crazy, imagine that you need two, and what about the gear? I'm sure you guys know much better what do you actually need for a PvP account to be a challenge for you or to give the excitement that you want. (personally, I think this is the biggest drawback atm for the PvP scene)

You can count the actual PvP ready players on a hand or two? I understand the frustration for those who invested so much in PvP gear and get bored on doing nothing with that (apart of Dojang, and still not contestable) but this is the speed of the server right now. (if you're not swiping like crazy, ofc)

Maybe in the next 2-3 years few more will join, but I doubt they will split in different guilds/kingdoms.

“It was not curiosity that killed the goose who laid the golden egg, but an insatiable greed that devoured common sense.” ― E.A. Bucchianeri


This is a first server i came across where literally anyone can just come and farm a WORLD BOSS.

It should definitely not be a case, if someone is not strong enough / isnt willing to invest into making PvP account - should not be able to sit and freely farm the points without having a guild behind him.

I admit I had also changed kingdoms, but not in order to freely farm witch which has got mediocre rewards but to have a chance to have someone to fight alongside, not just be literally smacked around by two kingdoms, because I was the one of the very few left in Chunjo willing to fight after all the guilds moved to jinno / shinsoo for protection.

* It is a competitive map, not made for any brand new account just to come and farm.
I've said it before many times - wubba and red drake should not be the only ones with guild mode, it should be introduced on all three world bosses equally.
 

Ibertis

Member
PvM rewards are in a good balance on the witch.

Make it for PvP score much more desirable. That people can come and focus on PvP reward too. Give 10+ players a reward like it is on Witch Loot.
 
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