Upgrade Pity System Proposal for +9
Objective:To introduce a balanced and rewarding system that slightly increases the success chance of upgrading an item to +9 after failed attempts. This mechanic will reduce player frustration and provide a sense of progression, even in failure — minimizing the "all or nothing" outcome after heavy investments.
System Overview
- When a player attempts to upgrade an item to +9 and fails, they will receive a +2% increased chance for their next +9 upgrade attempt with the same item.
- This bonus is stackable, meaning it accumulates with each failed attempt, up to a maximum bonus cap.
- Once the upgrade succeeds, the bonus resets to 0.
Example
- Base chance for +9 upgrade: 5%
- Player attempts upgrade and fails: new chance = 7%
- Fails again: new chance = 9%
- Fails again: new chance = 11%
- And so on...
- Max accumulated bonus: +20% (i.e., up to 25% total chance)
Benefits
- Player satisfaction: Even failures contribute toward eventual success.
- Fairer experience: Reduces the feeling of losing everything after heavy time or financial investment.
- Economy balance: Keeps rare +9 items difficult to obtain, but not impossibly so.
- Encourages engagement: Players are more likely to continue playing and investing if they feel the system is not purely RNG-based.
Additional Features
- Display current bonus % chance on the upgrade UI.
- Track and log the number of failures to provide transparency.
Balance Considerations
- The base upgrade rate should remain low to maintain rarity.
- Only apply this system to +9 upgrades (or highest-tier upgrades) to preserve value in earlier upgrade.