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Upgrade Rates.

7even

Member
Hello, short and clear.
I had 21 fails on +9 for sirius to +9 with refine 10, then i breaked it with compass hoping it could happen with that more % that master compass gives,but it didnt happen ofcourse i got around 4-5 more tries to +9 and it failed again, i wont even count the fails to +7 +8 with and believe me they were too many.
I am not crying or telling i won't try . not even try but i will make it ofcourse.Why i am saying this is because of another reasons.My question is with those kind of upgrade rates i also see what happens on alchemy and all of those things do you really guys think that there will be players who will even try to do something about pvp when they can't even get out of making pvm items with those kind of sucess rates. i see all the time ppl crying there is no pvp well how could it be when if you try to make 1 thing either it will suceed on 2-3 tries or u are gone u will spent like 20 tries to make something and go back 1 month of farming.I don't also buy that that the players are going below because of summer a lot i think its more about this retarded sucess rate you don't give players satisfaction
 

Toxic

Well-known member
Hello, short and clear.
I had 21 fails on +9 for sirius to +9 with refine 10, then i breaked it with compass hoping it could happen with that more % that master compass gives,but it didnt happen ofcourse i got around 4-5 more tries to +9 and it failed again, i wont even count the fails to +7 +8 with and believe me they were too many.
I am not crying or telling i won't try . not even try but i will make it ofcourse.Why i am saying this is because of another reasons.My question is with those kind of upgrade rates i also see what happens on alchemy and all of those things do you really guys think that there will be players who will even try to do something about pvp when they can't even get out of making pvm items with those kind of sucess rates. i see all the time ppl crying there is no pvp well how could it be when if you try to make 1 thing either it will suceed on 2-3 tries or u are gone u will spent like 20 tries to make something and go back 1 month of farming.I don't also buy that that the players are going below because of summer a lot i think its more about this retarded sucess rate you don't give players satisfaction
People that have real pvp play 4 people minimum per pvp char it's totally "fine and normal" XDDDDDDDDDDDDDDD
At this point either keep trying or just wait for improvements sometime in 2026 or so 🤷‍♀️
 

AdamlMalysz

Active member
ye but when you are lucky because you roll 50avg with 20 changers or upgrade rune sword from +6 to +9 without refine skill it's fine. RNG in metin is something that people love and hate at the same time. Team must look at the average cost and don't listen people who are just unlucky. I know many people who love this server because it's super hard to make +9 pvp weapon and they wouldn't be happy if it was easier. In long term I think it's good that server is so hard, because players will never finish grinding their items. In short term accelerating the progress might sound good, but the sooner players finish grinding the sooner they get bored and leave.
 

7even

Member
ye but when you are lucky because you roll 50avg with 20 changers or upgrade rune sword from +6 to +9 without refine skill it's fine. RNG in metin is something that people love and hate at the same time. Team must look at the average cost and don't listen people who are just unlucky. I know many people who love this server because it's super hard to make +9 pvp weapon and they wouldn't be happy if it was easier. In long term I think it's good that server is so hard, because players will never finish grinding their items. In short term accelerating the progress might sound good, but the sooner players finish grinding the sooner they get bored and leave.
My bro i had 19 fails ONLY on +9 on Solar Blade.
Also i had 18x fails on +8 ONLY for rune sword.
I don't know what u are talking about
 

IDemonI

Well-known member
People that have real pvp play 4 people minimum per pvp char it's totally "fine and normal" XDDDDDDDDDDDDDDD
At this point either keep trying or just wait for improvements sometime in 2026 or so 🤷‍♀️
They play a whole guild for a single char actually. And yeah, playing alone feels unfair at this point tbh. I get it, metin is a cooperative game, but too much is too much
 

darwizzy

Active member
People that have real pvp play 4 people minimum per pvp char it's totally "fine and normal" XDDDDDDDDDDDDDDD
At this point either keep trying or just wait for improvements sometime in 2026 or so 🤷‍♀️

there are people who play by themselves and have pvp chars, myself included

but yeah i agree, pvp here is way too hard to reach and most dont even dare to think about it
 

7even

Member
there are people who play by themselves and have pvp chars, myself included

but yeah i agree, pvp here is way too hard to reach and most dont even dare to think about it
Yea, as i said i am not saying that i enjoyed wasting that much and its still +6 but i don't really mind it it was way worse with the solar and the rune when keun's were 20kk and bronze clasp 33kk each bars 2kk each 20kk.
But i am thinking this whole situation that a lot of people wouldn't last here even if they play 6-7 hours a day which is a lot.
But at the end its only my opinion and i just wanted to share it thats all.
 

IDemonI

Well-known member
My honest thoughts: the sv is gonna get easier no matter what, the average age of the metin players raised a lot, which means that the players that are playing now, are the same players that were playing years ago, only now we have jobs, school, uni, etc, so the free time we have isnt the same as it was years ago... Imo more and more people will quit when they see they are basically playing 80% for pvm, a few pvp items, becouse they are gonna realise it isnt worth to spend the free time they have for that, and as time goes, the players are just gonna have less and less time to play this game, and wont be looking for servers where they need to farm a month for a lv 40 item or so..
 

AdamlMalysz

Active member
My bro i had 19 fails ONLY on +9 on Solar Blade.
Also i had 18x fails on +8 ONLY for rune sword.
I don't know what u are talking about
Idc about your personal luck with upgrading. I'm talking in general that people cry when they fail more than average, but rarely mention when they are lucky. Game designs knows about up rates, you don't need to tell them how unlucky you are with upgrading. We can talk about the average cost if it's too high or if we want to remove rng from this, so everyone can upgrade items at the same cost, your upgrading experience doesn't bring anything to the table.
 

Sarcosuchus

Well-known member
If you want a difficult game (we agree). let it be more difficult to farm upgrade items and cor, but when we get them, we have the possibility to really make progress.
because i think i can't progress with farming anymore and i stopped farming. i don't try alchemy either. just like most of the server
 

Sarcosuchus

Well-known member
Idc about your personal luck with upgrading. I'm talking in general that people cry when they fail more than average, but rarely mention when they are lucky. Game designs knows about up rates, you don't need to tell them how unlucky you are with upgrading. We can talk about the average cost if it's too high or if we want to remove rng from this, so everyone can upgrade items at the same cost, your upgrading experience doesn't bring anything to the table.
it has nothing to do with personal bad luck. if you've tried enough high level items you'll know that.
 

TVA

Member
it has nothing to do with personal bad luck. if you've tried enough high level items you'll know that.
totally agree. 20+ of 54 accessories failed at +9, didn't make yet a single +9.
Most of them I bought at +6 for a decent price so it didn't bankcrupt me.
With current environment your best bet is to just pile up money and wait till someone will get bored and try to cashout.
So you will be able to buy items that you need with yang.
 

TVA

Member
with current upgrade rate, the upgrades/items should drop at x2, x3 rates and there needs to be very small or absent cooldown on dungeons.
 

Tasky

Well-known member
I must have been a very 'fortunate' player. It has taken me roughly 150 blessing scrolls ( with over 30 fails to +9 ) JUST to make Lightning Resistance shoes +9 ( mind you they are lvl 17 ).

I would go on to say there is a general trend with upgrading being horrible at all levels.
 

BrainDead

Member
+60 blessing scrolls for rib+9

Yeah, sure, the blessing scroll might be cheap, but still, some people spend far fewer scrolls on upgrading an item. The upgrade system is completely inconsistent...

I didn't get too angry because it doesn't require upgrade items xD
 

IDemonI

Well-known member
About 3 weeks into the sv when i started playing, i got about 30 blessing scrolls from chaos drop, i used them all on a clean lv 9 copper necklace, from +6 initially. It didnt go past +7
 

Toxic

Well-known member
Lower level wasn't that bad at server start but it seemed like the horrible up rates scaled with level up. Nothing we've ever done as two people playing in total around 10-12h a day was ever made easy, from the first few tries, or without losing braincells and getting frustrated.
Nobody is saying make this sh. easy but make it not unfair? We're at 9 fails at cl5 at ruby, in a total of 52kkk cash wasted. Let that sink in
 
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