What Sura lacks, in the simplest way to put it is, ADEQUATE compensation for the DPS trade-off.Ok guys, complaining is easy, getting a solution is not.
Let's gather some ideas on what you think would bring Sura back from "obsolescence".
What exactly is Sura lacking?
- My guess would be that something if off with the damage if even a healer mage can outdamage Sura.
- Or is he not tanky enough to justify doing so little damage?
- Is enchanted armor (+~150 def) even relevant in endgame if you can get up to 1400 def from the bio quets while also having 1000+ defense? Every defense bonus from other sources weakens that skill in releation if every class can get that bonus.
- Was the fear arrow dodge nerf justified? (Also don't forget fear is just a physical damage reduction, it won't help against any elemental damage)
- Is he to weak compared to a warrior? If Sura takes every AV bonus from bio, warrior would still do ~40% more dps while having 550 more defense as a sura with ench. armor. Is fear worth it but while warriors have 40% more damage and 550 more defense?
- Or is he totaly balanced but its just no one want to play sura?
I mean warriors could still use Green L or att speed bonuses for even more dps. I don't think there is a single warrior that doesn't use green potions because he thinks that he already has enough attack speed.Berserk adds a HUGE value to farmers without having to invest elsewhere like Green L or 8% att speed bonuses wherever possible.
Totally forgott about that. 40% more damage together with ms buff from berserk = 40% more income on average. Sure, you need more expensive gear to be as tanky as sura but with that extra income you will get that money faster. But for a sura, its not possible to do as much damage as a warrior with more expensive gear.The issue has always been clear times and raw farming potential as that is what determines income.
It couldnt even tank my character deletion code when i realised how crap it wasya'll just a bunch of cry babies, sura is tankier, yeah warriors can do the same thing as sura by investing double or triple the amount in items and do more damage.
Ya'll just want same damage as warrior while also being 5x tankier, spoiled really.
Do you remember when they removed the "you take more damage" debuff on berserk for a while? That was also a funny idea to make warrior even better hahawarriors were getting pierce boost as if Berserk was weak or something
the fact that the upside of tanking really only applies to sd2/3 and HL1/2
majority of money-making such as dungeons, metins, low-mid lv farming and whatnot , as mentioned by other players as well, is a DPS check. Heck, most of the farming is a DPS check because the faster you kill the easier you survive. Best way to clear SD2-3 is by oneshotting spiders and having evasion, not being able to "tank" , as even 800 def ain't gonna cut it.
I don't know about differend scaling with boss enemies but yes fear only applies to physical damage.But yes, the issue is also that suras don't get any value at bosses, as from my knowledge they receive the same damage as warriors, since their skills counteract regular mobs but no skill damage for example (correct me if I'm wrong).
An easy fix would be to give enchanted armor some scaling. Enchanted armor is pretty nice when you hit M1 to get a good amount of armor compared to the armor you have at that level but when you reach endgame where armor values will quickly reach 1000+, the buff provided by enchanted armor isn't that great anymore. It was designed when the best armor you could get was the lv 66 ones with a maximum defense of 144 and without those 200/500/700 defense bio quests.(enchanted armour) is dog poop. Dog poop and outdated.
I don't know how strong this change would be but what if we change fear to do just regular damage reduction and not just physical? This would enable sura to be also tanky against such enemies and not just physical ones. Idk but it just doesn't sounds fair if a major class propertie is being tanky but losing damage and then take the same damage as every other class from such enemies while still doing way less damage. This change could also be conditioned to not effect pvp since such a big damage reduction against skills looks even op in my eyes.sirzento said:fear only applies to physical damage. On every boss or map where the mobs do mostly magic/elemental damage, sura will take about the same damage as a warrior.
majority of money-making such as dungeons, metins, low-mid lv farming and whatnot , as mentioned by other players as well, is a DPS check. Heck, most of the farming is a DPS check because the faster you kill the easier you survive. Best way to clear SD2-3 is by oneshotting spiders and having evasion, not being able to "tank" , as even 800 def ain't gonna cut it.
Wp sura is in a funny stage now where he's getting outdamaged by healer shaman it's honestly so bad it's funny at this point
On another point as Cluss mentioned i have never seen a maxed out Sura(maybe i haven't looked hard enough) Meaning someone to invest in sura make it full like most people do with warrior, all the sura players i know just have the bare minimum. Now if this is the case i dont know how can players complain that they are getting out classed and as mentioned on other topics previously, every class has its own purpose.
What do you compare here? No one is comparing a weak geared sura against a good geared warrior.Now its true that a good geared warrior will outperform but getting good geared and full for end game content is not easy and shouldn't be an excuse for sura players to use that as a way out if they are playing with the bare minimum.
Sounds like sura has an edge here but it isn't. If you compare it, a bare minimum warrior is ~40% fast at destroing stones or doing bossing. If the bare minimum warrior can, for example, destroy a lv 80 metin in 1min but dies at a lv 90 metin, a sura needs 1m40s for the lv 80 metin and sure, the sura could tank the lv 90 metin and maybe destroy it but would that be even worth if this would take him 4min? I wouldn't count that as "can do more" if he can technically do it but its just never worth it.If you put both classes with the bare minimum a sura can do more then a warrior can, simple as that
Don't tell me you just mean doing Razador.it already has a purpose and excels at what it was meant to do
Yeah thats also what I think. Better scaling rather than just pure stats as a buff so you don't rush P skills to get all the new stats at an early level.But in some aspects i do agree a sura should have some tweaks introduced for end game content but nothing too crazy
How is this a reason for a buff??? You can survive anywhere with the sura with totally crap items which gives you and advantage over a warrior who has to invest in the items to do it. If you wanna make the damage balanced the only way i see is that the sura gets a buff in dmg but then a nerf in defences so you invest the same that a warrior does. But then again what will the class Sura stand for if its just gonna be a copy paste of Warrior?Your last sentence makes it sounds like that sura always has an edge on warrior and its very hard for a warrior to get good gear to outperform a sura? That's exactly the reason why sura needs a buff.
You can survive anywhere with the sura with totally crap items which gives you and advantage over a warrior who has to invest in the items to do it.
A warrior can invest into gear to do the same as a sura but the sura can't invest into gear to do the same as a warrior. Damage has no limit and more = better but defense has a cap, if you don't die anymore than you will still don't die with better gear.How is this a reason for a buff???
No not close to a warrior, just not a 40%+ gap in dps. In my eyes a class that is ment to be one of the most powerfull pvm classes with 3 buff skills shouldn't be outdamaged in pvm by heal mages.And what im getting at is, a Sura should have close damage to a warrior but keep all its other perks?
Yeah balancing in general is pretty hard. I don't say "Sura is way to weak! He needs double the damage", just a tad more damage while reworking his enchanted armor skill.The problem with weapon sura is that tweaking it even a little bit risks making the class too powerful, both pvm and pvp.
Whats the total time that was needed to break the stone? Its a big diff if the time was 1m vs 5m if the diff is only 20s.Just did some tests and weapon sura is only around 15-20 seconds slower at breaking a stone than a warrior, with far less inferior equipment (literally not even matching element)
Jup, I just took a look into the past:I would however suggest a rework for Enchanted Armor, as it stands it is just like equipping another empty piece of armor, and at max level it doesn't make that much of a difference.
So Sura should invest in nothing but have better dmg?A warrior can invest into gear to do the same as a sura but the sura can't invest into gear to do the same as a warrior. Damage has no limit and more = better but defense has a cap, if you don't die anymore than you will still don't die with better gear.
I don't think anyone here is advocating for a MASSIVE buff or rework, the main goal is to make other classes besides warrior more attractive, this would make it so that people are more inclined to have alts of many classes, which in turn leads to players being more engaged long-term, which leads to a more healthy playebase and ultimately more money towards the developers, as it is a bussiness after all.A warrior can invest into gear to do the same as a sura but the sura can't invest into gear to do the same as a warrior. Damage has no limit and more = better but defense has a cap, if you don't die anymore than you will still don't die with better gear.
No not close to a warrior, just not a 40%+ gap in dps. In my eyes a class that is ment to be one of the most powerfull pvm classes with 3 buff skills shouldn't be outdamaged in pvm by heal mages.
Yeah balancing in general is pretty hard. I don't say "Sura is way to weak! He needs double the damage", just a tad more damage while reworking his enchanted armor skill.
Whats the total time that was needed to break the stone? Its a big diff if the time was 1m vs 5m if the diff is only 20s.
Jup, I just took a look into the past:
5 years after the release of metin 2, if you had been the giga chad with the best gear possible, you would have:
Armor 144
Stone 15
Shield 153
Helmet 79
Shoes 15
Bio 60
466 def in total. Enchanted Armor at P did provide you with 150 extra def, thats 32% extra armor from a P skill, thats pretty good. Thats how the skill was balanced back then.
Now I took a look into WoM2 gear:
Armor 310
Stone 50
Shield 256
Helmet 116
Shoes 32
Bio 1460 (200/500/700)
Thats 2224 def (All def bio) in total. Enchanted Armor P would only provide a buff of ~7% extra armor.
But no one chooses all defensice bio rewards. If you pick attack value for the last bio quest, you will get 1526 def in total. Enchanted Armor P would only provide ~10% extra armor.
Enchanted armor lost its power from 32% to 10% since back then.
Call me crazy but what if we just remove the flat armor stat and replace it with an scaling "% extra armor" value? That would scale from early to endgame pretty nice and if future updates like a higher level cap comes with even better armors, the skill wouldn't need to be touched since it will just scale.
Or maybe something compleatly new like "X% of your armor also provides damage reduction against magic damage".
PS: I really hope that those ultra boosted bio defense stats don't only exists to give warrior enough defense that he can grind in the endgame. That would be pretty lame. Also, why is the increase from the AV reward 100/200/300 (+100%/+50%) but defense scales 200/500/700 (+150%/+71%)?
How long took it to destroy the stone in total? You only list defensive stats but do both characters also have good offensice stats?We just did tests on Beta Stones with a Sura and a Warrior, and the sura takes around 30 seconds longer to kill
Yes. Its strange that 90% of the player are playing warrior while arguing that everything is balanced. If 90% of the players are playing the same class, there is something very wrong balancing wise.I don't think anyone here is advocating for a MASSIVE buff or rework, the main goal is to make other classes besides warrior more attractive
Oh really?I think you can only choose one type of bio reward at each level from what someone told on discord, so if for example at lvl 92 you choose def then you can't choose def as well on 94 and 96.
Thats true, you can chose 1 option only and it can't be repetead. So example HP at 92 DEF at 94 ATT at 96I don't think anyone here is advocating for a MASSIVE buff or rework, the main goal is to make other classes besides warrior more attractive, this would make it so that people are more inclined to have alts of many classes, which in turn leads to players being more engaged long-term, which leads to a more healthy playebase and ultimately more money towards the developers, as it is a bussiness after all.
To chime on this a bit, I think you can only choose one type of bio reward at each level from what someone told on discord, so if for example at lvl 92 you choose def then you can't choose def as well on 94 and 96. If anyone knows if this is how it is for sure let us know, don't wanna spread false information around.
I clearly stated the stuff that the warrior had and what the sura had, also the sura didnt use the INT trick so it can be even better then thatHow long took it to destroy the stone in total? You only list defensive stats but do both characters also have good offensice stats?
But why is everyone playing warrior if sura is only a bit worse damage wise but has so much more defense and can run with crap gear in endgame? That sounds like a class everyone wants to play.
Then I assume both where using the lv 105 weapon and both had comparable crit and pierce?I clearly stated the stuff that the warrior had and what the sura had,
First time I heared about that. Whats the int trick and does this work with other stats too?the sura didnt use the INT trick
I think they're referring to buff "snapshotting", don't know other names from it but for example druid in WoW is similar. Basically let's say you have some shield which gives you 12 int, and another shield which has 12 str. The idea is to equip the shield with 12 INT, use the buffs which scale with INT, and then switch to a better shield, this way the buffs that are active will have the stats at the time that you had the 12 INT shield equipped, once the buffs are active, even if you have less INT that stronger one from the time you had the 12 INT shield equiped remains.Then I assume both where using the lv 105 weapon and both had comparable crit and pierce? And I wanted to know the time because 30s difference ok but was it like 1m vs 1m30s or 5m and 5m20s?
First time I heared about that. Whats the int trick and does this work with other stats too?
That sounds like bug using and not a "trick" haha I wouldn't count that as a feature tbh 😅The idea is to equip the shield with 12 str, use the buffs which scale with INT, and then switch to a better shield, this way the buffs that are active will have the stats at the time that you had the 12 INT shield equipped,
That sounds even more like something that needs to be fixed(the shield is just an example, this works with equip, alchemy etc)