What's new

Closed Teleporting consumes 2 or 2.5 x consumable

This thread has been closed.
Status
Not open for further replies.
Is there any particular reason why when you port between channels you lost 2.5 as much? Please don't tell me this is a tax for using wedding ring.
 

Essence

Administrator
Staff member
Hi,

I'll be moving this to Bugs (if not intended) and I'd encourage you to document it through a video.

Warm wishes,
Essence.
 
Last edited:

Essence

Administrator
Staff member
Hi again,

Could you kindly explain the issue better? It would also be helpful if you included a video.

Warm wishes,
Essence.
 
Hi again,

Could you kindly explain the issue better? It would also be helpful if you included a video.

Warm wishes,
Essence.
For example, if you kill beta bosses or farm stones with two characters simultaneously and use a wedding ring on your second attacker to receive the full drop or kill count, your consumables—such as flame stones in your belt or ores in your equipment—will lose 2.5× the normal amount.
 

Kasuiton

Active member
Hi again,

Could you kindly explain the issue better? It would also be helpful if you included a video.

Warm wishes,
Essence.
I hope the staff communicates with each other? If the answer is yes then you can ask Dave, Anastasiya and Mamut from GM, or Vegas from devs. If not then check the email I also sent with the notification. I hope for the first option because it is easier for both parties 😃

and please, spare us the answer (which I assume there will be) that it has to be that way, because you're either lazy or don't know how to fix a bug that appeared since the last chapter, and wasn't present for so long before that.
 

Rokuu

New member
as a Miner , who doesnt farm or use weapon at all, my overcharged get empty faster than normal ore.
 

Areya

Well-known member
Ex-Staff
Dear all,

Upon further investigation, we can confirm that this is not a bug.

The consumption of timed items (such as Alchemy or Ores) is calculated in one-minute increments. When you teleport or change channels, the game session resets the active timer.

If an item is active for even a few seconds before a teleport occurs, the system rounds that usage up to a full minute. Frequent teleporting (specifically when jumping between bosses or channels) results in multiple 'rounding events,' which explains why consumables appear to deplete at an accelerated rate.

Hope this helps clear out the confusion around this topic.
Best regards,
Areya
 

Kasuiton

Active member
Dear all,

Upon further investigation, we can confirm that this is not a bug.

The consumption of timed items (such as Alchemy or Ores) is calculated in one-minute increments. When you teleport or change channels, the game session resets the active timer.

If an item is active for even a few seconds before a teleport occurs, the system rounds that usage up to a full minute. Frequent teleporting (specifically when jumping between bosses or channels) results in multiple 'rounding events,' which explains why consumables appear to deplete at an accelerated rate.

Hope this helps clear out the confusion around this topic.
Best regards,
Areya
Then, before chapter 4, when everything worked normal- it was bug? Or what? Xd
 
Dear all,

Upon further investigation, we can confirm that this is not a bug.

The consumption of timed items (such as Alchemy or Ores) is calculated in one-minute increments. When you teleport or change channels, the game session resets the active timer.

If an item is active for even a few seconds before a teleport occurs, the system rounds that usage up to a full minute. Frequent teleporting (specifically when jumping between bosses or channels) results in multiple 'rounding events,' which explains why consumables appear to deplete at an accelerated rate.

Hope this helps clear out the confusion around this topic.
Best regards,
Areya
Thank you for the detailed explanation. IF you change the timer/counting system from seconds to minute, I think this should be included in the patch notes. This is not some minor change that does not have any impact on the market or the server. You wrote a long ass about paragraph about improving team communication and now you come with your hat in hand saying that it was always like this
 

Areya

Well-known member
Ex-Staff
Then, before chapter 4, when everything worked normal- it was bug? Or what? Xd
In a way, you are right, the team discovered that the minute was considered "used" when the minute was completed. Teleporting before that would cancel the counter, a glitch that was fixed.
 

Areya

Well-known member
Ex-Staff
Thank you for the detailed explanation. IF you change the timer/counting system from seconds to minute, I think this should be included in the patch notes. This is not some minor change that does not have any impact on the market or the server. You wrote a long ass about paragraph about improving team communication and now you come with your hat in hand saying that it was always like this
I will pass the feedback on to the relevant department.
 
Status
Not open for further replies.
Top