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Pending Target Marking System for Group Fights

Your suggestion is now Pending. You have a total of 7 days to gather 8-10 upvotes and 8-10 constructive and positive replies for your suggestion to not be rejected.

lilrock

Member
I suggest adding a target marking feature for groups to improve coordination during team fights.

The group leader, or a leader-assigned member, should be able to mark (link) enemy players with visible icons. These icons would appear above the marked character and be visible to all members of the same group, allowing everyone to clearly know who should be focused first.

How it would work:

  • During combat, the leader (or assigned player) can place an emoji/icon above an enemy character
  • The icon is visible only to the group
  • Group members can easily identify and focus the marked target
Suggested icons:

  • Rank numbers (e.g. 1, 2, 3, 4, 5) for priority targeting
  • Additional icons like a heart, skull, or other simple symbols
  • Limit the system to around 5–10 icons to keep it clear and balanced
This feature would be extremely valuable in team fights, especially in WB PvP and group battles, as it improves communication, reduces confusion, and rewards organized gameplay without adding complexity.

Give me your thoughts!
 

Rokuu

New member
+1, whatever system is near what this is suggestion is pointing out is a must. Especially its hard to target when there is alot of people.
very needed for pvp and already exsits in other mmos games.
 

TurkErkegi

Member
I suggest adding a target marking feature for groups to improve coordination during team fights.

The group leader, or a leader-assigned member, should be able to mark (link) enemy players with visible icons. These icons would appear above the marked character and be visible to all members of the same group, allowing everyone to clearly know who should be focused first.

How it would work:

  • During combat, the leader (or assigned player) can place an emoji/icon above an enemy character
  • The icon is visible only to the group
  • Group members can easily identify and focus the marked target
Suggested icons:

  • Rank numbers (e.g. 1, 2, 3, 4, 5) for priority targeting
  • Additional icons like a heart, skull, or other simple symbols
  • Limit the system to around 5–10 icons to keep it clear and balanced
This feature would be extremely valuable in team fights, especially in WB PvP and group battles, as it improves communication, reduces confusion, and rewards organized gameplay without adding complexity.

Give me your thoughts!
+1, I loved it. Seeing a skull or target (similar to a GM icon maybe) on top of prioritized enemies would be awesome.
 

Loco

Member
While I like the idea, I don't see many practical applications for it. Metin2 doesn't focus much on teamplay, and developing a system for it that would only be used in one or two scenarios seems like too much effort.
 

Kutaku

Member
While I like the idea, I don't see many practical applications for it. Metin2 doesn't focus much on teamplay, and developing a system for it that would only be used in one or two scenarios seems like too much effort.
It would be used daily for every worldboss since thats the only pvp in the server atm besides GT thats once a year.
Maybe NW will comeback and there it would be usefull aswell.
 

Essence

Administrator
Staff member
Hi,

Thank you for your suggestion. I will move it to Pending for now while we gather additional feedback from the community.

Our game design team is currently working through several previously accepted suggestions as well as preparations for upcoming updates, which is why the process of Accepting/Rejecting/Considering may take a bit longer than usual. We appreciate your patience and understanding.

Warm wishes,
Essence.
 
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