Exeragon105
Well-known member
Hey everyone,
After actively participating in Worldboss events, I’ve noticed a major flaw in how guild competition and participation are currently structured. I’d like to suggest a change that would make things more fair, logical, and competitive.
Right now, players can switch to the kingdom of the top-performing guild and avoid any real risk during Worldboss fights. Because they share the same kingdom, they can’t be attacked, even though they don’t belong to the guild that’s actually doing the work.
This makes no sense. Why should someone be protected and benefit from a guild’s dominance just by moving to the same kingdom? It completely undermines the purpose of working as a guild and fighting for top spots.
Allow guild members to attack (or kill) anyone who is not in their guild—regardless of kingdom affiliation. The only people who should be safe during Worldboss events are fellow guildmates.
This would:
If a guild is putting in the effort to top the Worldboss rankings, they should be able to defend their fights and territory from outsiders—even those from the same kingdom. Being in the same kingdom shouldn’t grant immunity. Only guild membership should matter.
Let’s make guild PvP and rewards meaningful again.
P.S. Everybody that downvotes without an argument is just pathetic <3
After actively participating in Worldboss events, I’ve noticed a major flaw in how guild competition and participation are currently structured. I’d like to suggest a change that would make things more fair, logical, and competitive.
Problem:
Right now, players can switch to the kingdom of the top-performing guild and avoid any real risk during Worldboss fights. Because they share the same kingdom, they can’t be attacked, even though they don’t belong to the guild that’s actually doing the work.
This makes no sense. Why should someone be protected and benefit from a guild’s dominance just by moving to the same kingdom? It completely undermines the purpose of working as a guild and fighting for top spots.
Suggestion:
Allow guild members to attack (or kill) anyone who is not in their guild—regardless of kingdom affiliation. The only people who should be safe during Worldboss events are fellow guildmates.
This would:
- Prevent freeloaders from hiding under kingdom protection.
- Give real control and power to the top-performing guilds.
- Create a much more intense and competitive Worldboss environment.
- Reinforce the idea that success should be earned, not exploited through technicalities.
Conclusion:
If a guild is putting in the effort to top the Worldboss rankings, they should be able to defend their fights and territory from outsiders—even those from the same kingdom. Being in the same kingdom shouldn’t grant immunity. Only guild membership should matter.
Let’s make guild PvP and rewards meaningful again.
P.S. Everybody that downvotes without an argument is just pathetic <3
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