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Rejected Suggestion Regarding the Dojang Reward Potion

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Synesthesia

Active member
The new patch for the Dojang is very well done, and it's exciting to see how it's encouraging more player participation. However, there's one point I'd like to raise: the possibility to redeem the reward potion on a different character than the one who entered the tournament.

Many players have two specialized characters one for PvP and one for PvM. As the system stands now, it might unintentionally penalize those who have invested significantly more time, resources, and even money to develop both characters. It would be unfortunate if someone had to claim the reward on a secondary character just because it was the one used in the Dojang.

Suggestion:
At the end of the tournament, allow players to: choose to redeem the potion on the participating character or send it to another character.. like the "Gift system" similar to the one already available in the item shop, where players can digit the name of the character (even on a different account)
 

Vanity

Active member
With the old BP system, you had to skip the Dojang mission on your farmer if you wanted to participate with your main PvP char, since you can't bring two chars at Dojang. The last couple of months they also made it so you have to fight, not only register for Dojang, in order to get a count for the mission. Even though I don't PvP, I didn't like that system - it implied automatic skips for people with PvP chars.

But I don't agree with the flexibility of being able to redeem the potion on another char.
It's just a single potion, indeed, but 8/6 hours of 10% dmg or 20% drop chance basically for FREE on another character than your main/PvPer doesn't sit right with me. Everyone can get that potion, literally everyone on the server who joins - being able to transfer something any single character can get doesn't make much sense to me - you choose what you want, to participate in PvP (even win and get more Coins now through increased participation) or fuel your farming efforts via the potion effects.

I see this restriction as a way to tell people to level up to be able to have the same character for both PvE and PvP. With the buffs (sufficient or not) to Sura and Ninja in terms of PvM, this is the conclusion I draw - reduce or eliminate the need to have multiple characters to participate in multiple types of content, therefore motivate players to level up. After all, the latest patch is full of incentives for level up.

I see this restriction, if maintained, as the start of a shift towards reducing the number of characters needed to properly enjoy WoM2.
 
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Snake

Game Designer
Staff member
Game Designer
The system will remain as it is. The reward will be given to the character that participated in the dojang.
 
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