Exeragon105
Well-known member
Right now there are several runs that are meant to be group content but in practice they feel more like work than gameplay. The Meley run is a good example. To do it efficiently you need around 8 characters. Since only 5 clients per PC are allowed, you either need a second PC or a friend who only joins to bring extra chars. That does not really create interaction or community play, it mostly creates setup and client stress.
The main issue is that the system rewards multiclient setups instead of real cooperation between players.
My idea would be to add a run that is clearly designed around real players. A HWID locked run where you actually need 8 different people to enter. For example, allow a maximum of 1 or 2 characters per PC and make it impossible to start the run unless 8 players are in the group.
The run should be balanced so that it cannot be completed by just 2 or 3 people. It should be tuned specifically for 8 players, where class roles actually matter instead of just stacking damage.
The rewards also need to make sense. Going in with 8 players for something like 50kk each would not be worth the effort. The group version should be clearly more rewarding than solo content.
At the same time solo players should not feel forced or left out. A weaker solo version could exist with much lower rewards, while the 8 player version stays the main and most rewarding one.
I think this kind of run would push real interaction again, strengthen guilds and group play, and reduce the feeling that you need multiple PCs or accounts just to stay competitive.
The main issue is that the system rewards multiclient setups instead of real cooperation between players.
My idea would be to add a run that is clearly designed around real players. A HWID locked run where you actually need 8 different people to enter. For example, allow a maximum of 1 or 2 characters per PC and make it impossible to start the run unless 8 players are in the group.
The run should be balanced so that it cannot be completed by just 2 or 3 people. It should be tuned specifically for 8 players, where class roles actually matter instead of just stacking damage.
The rewards also need to make sense. Going in with 8 players for something like 50kk each would not be worth the effort. The group version should be clearly more rewarding than solo content.
At the same time solo players should not feel forced or left out. A weaker solo version could exist with much lower rewards, while the 8 player version stays the main and most rewarding one.
I think this kind of run would push real interaction again, strengthen guilds and group play, and reduce the feeling that you need multiple PCs or accounts just to stay competitive.