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Rejected Suggestion: Add an “Inventory Sell” Button

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CSB

New member
Hello,

I would like to suggest adding an “Inventory Sell” button that would allow players to quickly sell selected items directly from their inventory.

I think this feature would be very useful for several reasons:

  • Battle Pass missions: Many missions require selling items or farming large amounts of loot. A quick sell button would make completing these tasks much easier and less time-consuming.
  • Faster money making: It would help players turn farmed drops into Yang more efficiently. Not huge amounts, of course, but enough to make the farming process smoother and more rewarding.
  • Better quality of life: Instead of constantly going to NPC shops and selling items one by one, players could manage their inventory much faster.
  • More efficient farming: During long farming sessions, inventories fill up quickly. This button would help players continue farming without unnecessary interruptions.
Overall, I believe this would be a very helpful quality-of-life improvement that saves time and makes gameplay feel more comfortable.

Edit: --- As an extra suggestion, it might also be worth taking another look at some of the BP missions — for example, the one that requires reading 100 refinement manuals within a month. There are other similar cases as well, but that’s a broader discussion.

Thank you for considering this suggestion.
 
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AeroSpace

Member
I also believe it would an awesome QoL feature.
As far as I know, this idea has already been proposed and rejected by the staff.
However, I think we, the players, deserve a more detailed explanation for the rejection of this idea, rather than ''The team has decided not to go forward with this."
Let us know what is the concern surrounding the implementation... is it because the market would be flooded with money and inflation would hit? is it because it is technically difficult to implement?
What is it? 🤷‍♂️
 
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CSB

New member
I also believe it would an awesome QoL feature.
As far as I know, this idea has already been proposed and rejected by the staff.
However, I think we, the players, deserve a more detailed explanation for the rejection of this idea, rather than ''The team has decided not to go forward with this."
Let us know what is the concern surrounding the implementation... is it because the market would be flooded with money and inflation would hit? is it because it is technically difficult to implement?
What is it? 🤷‍♂️
I don’t think this would significantly affect the market, to be honest. Most of the items you get from drops can already be collected in your inventory and sold to an NPC anyway — this feature would just save players a lot of time and unnecessary repetitive actions.

Right now, the only real difference is the constant need to manually pick up and sell items, which becomes more of a boring routine than actual gameplay. It’s more about quality of life than changing the economy.

On top of that, it would actually be very helpful for the BP mission that requires selling items to NPCs, since players are already doing this — just in a much less efficient way.
 

Essence

Administrator
Staff member
Hi,

Thank you for your suggestion. At this time, we’re unable to move forward with it, as it has been proposed and carefully considered in the past.
To help streamline the process and avoid repeated suggestions, I’d encourage using the search function to check whether a similar suggestion has already been submitted before sharing it again. Either way, we very much appreciate your intention to help improve the game and your participation here!

Warm wishes,
Essence.
 
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