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Rejected Shoulder Sash System

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Spongetr

New member
I believe that integrating the sash system into the game would be beneficial. With this system, bows that provide high attack power could become more valuable, while also adding an extra progression path to the game.

Unlike the official servers, the sash upgrade system could be designed to be more balanced and effort-based. Upgrading a sash could still require another sash of the same level/rate; however, the absorption rates could be adjusted as follows:

1% - 3% - 5% - 7% - 10% - 12% - 15% - 17% - 20%

The maximum absorption rate could be limited to 25%.

Additionally, each absorption rate could have a maximum attack power limit for the item that can be absorbed into the sash. For example, a 15% absorption sash could only absorb an item with a maximum of 180 attack power, while a 25% absorption sash could absorb an item with up to 400 attack power. This would make the system more balanced and prevent lower-rate sashes from gaining too much power too early.

Additionally, a special “Sash Upgrade Item” could be added as a requirement for upgrading sashes. This item could be obtained as a drop from Metin Stones. This would encourage players to farm in order to improve their sashes, while also increasing the importance of Metin Stones.

Overall, the sash system would add more variety to the game and create a new activity for players to focus on. It could also positively contribute to the in-game economy by increasing the market value of weapons with high attack power, such as bows.
 

nub

Member
-1, I don't think that adding this system is something to go forward with on this server, we already see BIG dmg numbers for both PVP, and PVM, adding this system would cause a ton of imbalance for PVP, and would make things way too easy for PVM content. So because of this, BIG -1!
 

DeCiMaToR

Active member
Power creep is the name of the game here.
While generally speaking, I am not opposed to introducing new content, there is the big issue of balance, as @nub already mentioned.
I feel like at least for PvM, the server is in a good state. It is not too hard that it feels like you get stuck, while at the same time you still have to invest into getting the correct items for each run/map.

Sure, this is very subjective, for some people it feels too easy, for others it feels too hard, depending on what you prefer. But always remember that the server advertises "hard PvM", so introducing more and more systems that make PvM easier can throw off this balance.

I feel like IF this gets introduced, it should be for max level players, and only once new content/progression gets released. So, for example, after a level110 update with runs like Jotun and more, there could be an argument to add something like the sash system as part of the progression and to give more of an incentive to level up.
But then again, other players will feel left out, rightfully so.

So in the end, based on this, I will give it a -1, simply due to the way the server works, even though I am not against the system in general.
 
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Basim

Well-known member
I don't get the balance issue since the shoulder sashes get 25% of a bonus at max so it would be like what? 4 avg? 3 str? be for real
 
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DeCiMaToR

Active member
I don't get the balance issue since the shoulder sashes get 25% of a bonus at max so it would be like what? 4 avg? 3 str? be for real
Seems like you either want to use a 16 avg weapon in your sash, or you were missing in 6th grade maths.
If you use a 44% avg weapon, which is realistic, it would be 11% avg in a 25% sash.
Even a "worse 20% sash with a 40% avg weapon would be 8% avg.

Also, I thought it is getting the other stats of the item as well. So attack-value, strong against, etc., which is the main reason why everyone used a bow due to its high attack value.
So let's take a phoenix bow+9, which has 628 - 783 atk value.
25% would mean 157 - 196. At 20%, it would still be 126 - 157.

So, in short, yes I "am for real" here talking about balance issues.
 

Spongetr

New member
Seems like you either want to use a 16 avg weapon in your sash, or you were missing in 6th grade maths.
If you use a 44% avg weapon, which is realistic, it would be 11% avg in a 25% sash.
Even a "worse 20% sash with a 40% avg weapon would be 8% avg.

Also, I thought it is getting the other stats of the item as well. So attack-value, strong against, etc., which is the main reason why everyone used a bow due to its high attack value.
So let's take a phoenix bow+9, which has 628 - 783 atk value.
25% would mean 157 - 196. At 20%, it would still be 126 - 157.

So, in short, yes I "am for real" here talking about balance issues.
You're right about the power boost, my friend. That's why it would make sense to integrate it into the game in a way that's difficult to achieve, even for level 105 players. We could discuss how that would work further. For example, in a server, maybe only one or two people would wear a sash with 20% power absorption.
 

Essence

Administrator
Staff member
Hi,

Thank you for your suggestion and we appreciate everyone who has taken the time to share their thoughts. While we understand the interest in the sash system, it has never been and is currently not part of our plans for the game, and we do not anticipate implementing it in the future.

Warm wishes,
Essence.
 
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