What's new

Rework end-game runs key crafting recipes ASAP or add token like purgatory token in IS

Basim

Well-known member
I'm honestly tired of coming here on this forum and complaining about the same thing and Snake still saying NO I DON'T WANT TO DO IT.
Like I honestly don't get the reasoning. Why do we have purgatory access token for a run with 1h cd that you can SPAM if you have the mental capacity but we can't have the same thing for Meley - where you can only do 4 runs per day, and Nemere - where you dear staff could add a number of uses per key.
Right now you need 12412981 materials from all levels to craft a Nemere key. Nemere is an end-game dungeon. I get it why it's like this, to keep the market alive, but there's no F market.
Both Enchanted string and Red Dragon Steel are right now barely on the market. A while back we didn't have enough Shanck of meat and someone from the team suggested we actually pick it up when it drops instead of leaving it there - like we didn't already pick our 2-3 pieces of meat per day. 🤦‍♂️

1758868169413.png

My point is - we need tokens like the Purgatory access token we have for Razador - you know most people don't even use the purgatory token? most people just craft a 24h key because crafting it is way more accessible than it is to craft Nemere or Meley key.


1231231.png

image213412412.pngraza.png

If you compare 24h Razador key with single use Meley key, you'll easily see that the Meley key is way harder to make - why does it randomly ask for 4 belly and 4 enchanted string but the rest of the mats just 2 and 1 magma? Maybe make it ask for just x2 or x1 of mats - you end up spending on the key more than you can make from the run ~ on average you get 3 changers 214871 cors and blessing marble from a run you pay like 130kk to enter and use end game alchemy push items etc. (unless you get very lucky and drop alchemic bonus changer then you're fine)
Same thing for Nemere, unless you magically drop the most expensive up, you make less per run than you spent to craft the key.
 

DeCiMaToR

Active member
Yeah, it is super frustrating.

Also the price of Meley keys barely makes it worth for regular players to farm.
I opened 700 chests so far, and got roughly 30kk average value per chest.
If you go in with 8 chars, drop on average let's say 10 chests, that is 300kk. But key + push etc. cost 150kk already, so you end up with only 150kk profit.
That being said, that is not a bad yield generally speaking. But that is for going in with 8 chars.
Now if you have a regular player with 4 chars lv105 (which honestly is way above "regular", as most people won't have more than 2-3 lv105 chars at the end, let's be real), they go in and get 4-5 chests. That doesn't even cover the costs for the run. Even if they team up and split the key costs, that is still a minimal net win for an endgame dungeon.
 

Basim

Well-known member
Dunno why we have to drop from end-game dungeon both x2 and x4 blessing marble and both x2 and x3 bonus adder - like we don't already drop it in 21471847128 other places. Same thing with the inventory keys. You need to be level 105 (max level!) to enter this run - do we honestly not have our inventory unlocked on all accounts by this stage?
It feels like Azrael coffers drop all over again.
My average drop experience is: cor cut, cor rare, bonus adder, blessing marble, bonus changer. Do I want alchemic bonus changer from every coffer? No, of course, but getting on average 10 coffers/run and gaining 20kk worth of stuff is just... bad. When the key is 120kk+ worth of materials and you need good items, alchemy and push. At least if we had time elixirs in these coffers XD it wouldn't be so bad
image.png
 

DeCiMaToR

Active member
Dunno why we have to drop from end-game dungeon both x2 and x4 blessing marble and both x2 and x3 bonus adder - like we don't already drop it in 21471847128 other places. Same thing with the inventory keys. You need to be level 105 (max level!) to enter this run - do we honestly not have our inventory unlocked on all accounts by this stage?
It feels like Azrael coffers drop all over again.
My last 300 chests were 15kk / chest on average btw. :)
And I fully agree, it doesn't make sense that you don't drop time elixirs. You drop everything related to alchemy, but not time elixirs, like come on..
 

MagicPain

Active member
My last 300 chests were 15kk / chest on average btw. :)
And I fully agree, it doesn't make sense that you don't drop time elixirs. You drop everything related to alchemy, but not time elixirs, like come on..
Magma 95kk + 4x String 40kk + 2x Knife 10kk + 5kk cash = 150kk total key costs.
Let’s say you’ve unlocked the 100 runs and you average around 10 chests per run.
You still need potions and alchemy on top of that...


I’m lucky I’ve already unlocked the 300 runs with key costs less then 50kk,
but I really feel bad for new players just starting to farm Meley.

Things like this aren’t good for the server.
New players should always have a fair chance to get started and become part of the community!
 

MagicPain

Active member
You mean you did 300 runs when key prices where just 50kk? What happens at 300 runs?
At the time Meley came out the materials for the key were not that much expesive like now. There were times I bought Magma for 25kk and strings 2,5kk each. And now with 300 runs I get 100% 2 chests per character.... so for me its not that hard like for others to pay 150kk per key
 

sirzento

Member
And now with 300 runs I get 100% 2 chests per character.... so for me its not that hard like for others to pay 150kk per key
Thats sounds like one should just buy the stuff that dropps from the chests than doing the run themself if they have 0 runs if other will profit way more from it 😅
 

Basim

Well-known member
magma residue 95-100kk each
enchanted string 10kk each
no shack of meat in all kingdoms markets again

Fun times to craft keys to do runs
 
Top