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Remove/Increase the Average Damage Cap Limit

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Proteus

Active member
The AVG Cap removes a lot of excitement when switching in lv 30/75 weapons. Even if you say that the grudge shouldnt be better than the solar blade, its not like the market will be overflooded with avg 55 grudges 😅.
 

Asteria

Moderator
Staff member
Hello,

well honestly, i dont think ot would be fair to change that limit at this stage of the server. Perhaps this suggestion would be better if made before server start, but now? Many players already invested a lot of money to get as best as possible avg under present circumstances...

Regards
 

Synesthesia

Active member
Hello,

well honestly, i dont think ot would be fair to change that limit at this stage of the server. Perhaps this suggestion would be better if made before server start, but now? Many players already invested a lot of money to get as best as possible avg under present circumstances...

Regards
You could do an event where you increase the avg cap for 1-2 hours maximum.
 

Proteus

Active member
Hello,

well honestly, i dont think ot would be fair to change that limit at this stage of the server. Perhaps this suggestion would be better if made before server start, but now? Many players already invested a lot of money to get as best as possible avg under present circumstances...

Regards
I don't think the avg change would actually mind anyone. And about people having invested lots of money already in something only to be changed, isn't in kinda the same thing like the sura nerf? People invested lots of money in a character just to be nerfed after a year and now it doesnt make any sense to play that dogsh. char.

It would also help the new player evolve faster because the demand for the green changers will for sure increase in the first 2-3 months since more players will try to roll avgs above 50 therefore making the price for green changer a bit higher.
 
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