Exeragon105
Well-known member
Hello,
over the years in WoM 2, I have noticed that more and more events are becoming heavily influenced by players using Virtual Machines or multiple devices to maximize their rewards.
As I have mentioned in the past, I personally dislike systems like the Meley dungeon because they create a situation where players who own multiple computers or have access to additional devices have a significant advantage. To achieve the maximum possible profit, you are often required to use multiple devices or rely on other people who can provide additional accounts.
I was hoping that with events like the Halloween or Christmas events, we were slowly moving away from this kind of system. For those who were not around during those events: the dungeon itself could still be completed with multiple characters, but the rewards were restricted. Even when using multiple devices, only one character per device could claim the reward from the chest. This helped reduce the advantage of running many accounts while still allowing players to participate together.
However, with events like the Football event or the Snowman event, this problem still exists. A single player can log in with a large number of characters and gain a significantly higher amount of rewards compared to someone who plays normally with one account.
The problem is not that players use multiple accounts. Multi-accounting has always been part of WoM 2 and should remain possible. The issue is when events become designed around having as many clients running as possible, meaning that the biggest advantage comes from owning more devices rather than actively playing the game.
I would like to suggest looking into possible solutions to reduce this gap:
1. Reward restrictions per device or account
Similar to the Halloween and Christmas events, rewards could be limited per device or account.
Example:
2. Diminishing returns for additional characters
Instead of completely restricting multiple characters, additional characters could receive reduced rewards.
Example:
3. Make rewards account-bound instead of character-based
A large part of the problem comes from the fact that every character can generate independent rewards.
For example, in the Football event:
4. Add participation requirements
For events like Football or Snowman, characters could be required to actively participate before receiving rewards.
Possible requirements:
5. Improve event design
In my opinion, this is one of the most important points. Events should be designed around player activity and engagement, not around how many accounts or devices someone can run.
A good event should make players think:
"I want to play this event."
Not:
"I need to open 12 clients, otherwise I am wasting my time."
The Meley dungeon is a good example of how this problem can develop. It unintentionally created a system where owning multiple computers or having access to many accounts becomes a significant progression advantage. This creates a gap between casual players and hardcore farmers that cannot realistically be overcome through normal gameplay.
Personally, I think the best solution would be a combination of:
TL;DR:
Many events currently reward players who run a large number of clients through multiple devices or Virtual Machines, creating a big advantage over normal players.
The goal is not to remove multi-accounting, but to prevent events from becoming focused on "who can run the most characters."
Possible solutions:
I would be interested to hear the community's thoughts and possible suggestions on how this could be improved.
over the years in WoM 2, I have noticed that more and more events are becoming heavily influenced by players using Virtual Machines or multiple devices to maximize their rewards.
As I have mentioned in the past, I personally dislike systems like the Meley dungeon because they create a situation where players who own multiple computers or have access to additional devices have a significant advantage. To achieve the maximum possible profit, you are often required to use multiple devices or rely on other people who can provide additional accounts.
I was hoping that with events like the Halloween or Christmas events, we were slowly moving away from this kind of system. For those who were not around during those events: the dungeon itself could still be completed with multiple characters, but the rewards were restricted. Even when using multiple devices, only one character per device could claim the reward from the chest. This helped reduce the advantage of running many accounts while still allowing players to participate together.
However, with events like the Football event or the Snowman event, this problem still exists. A single player can log in with a large number of characters and gain a significantly higher amount of rewards compared to someone who plays normally with one account.
The problem is not that players use multiple accounts. Multi-accounting has always been part of WoM 2 and should remain possible. The issue is when events become designed around having as many clients running as possible, meaning that the biggest advantage comes from owning more devices rather than actively playing the game.
I would like to suggest looking into possible solutions to reduce this gap:
1. Reward restrictions per device or account
Similar to the Halloween and Christmas events, rewards could be limited per device or account.
Example:
- Players can still participate with multiple characters.
- However, only one character per device or account receives the full reward.
2. Diminishing returns for additional characters
Instead of completely restricting multiple characters, additional characters could receive reduced rewards.
Example:
- First character: 100% reward.
- Second character: reduced reward.
- Additional characters: heavily reduced rewards.
3. Make rewards account-bound instead of character-based
A large part of the problem comes from the fact that every character can generate independent rewards.
For example, in the Football event:
- Players could still participate and collect points with multiple characters.
- However, the account itself could have a daily maximum reward limit.
4. Add participation requirements
For events like Football or Snowman, characters could be required to actively participate before receiving rewards.
Possible requirements:
- The character must deal a minimum amount of damage.
- The character must stay active for a certain amount of time.
- The character must complete a specific interaction or objective.
5. Improve event design
In my opinion, this is one of the most important points. Events should be designed around player activity and engagement, not around how many accounts or devices someone can run.
A good event should make players think:
"I want to play this event."
Not:
"I need to open 12 clients, otherwise I am wasting my time."
The Meley dungeon is a good example of how this problem can develop. It unintentionally created a system where owning multiple computers or having access to many accounts becomes a significant progression advantage. This creates a gap between casual players and hardcore farmers that cannot realistically be overcome through normal gameplay.
Personally, I think the best solution would be a combination of:
- Reward restrictions per device or account.
- Diminishing returns for additional characters.
- Active participation requirements.
- Event mechanics that reward gameplay rather than the number of clients running.
TL;DR:
Many events currently reward players who run a large number of clients through multiple devices or Virtual Machines, creating a big advantage over normal players.
The goal is not to remove multi-accounting, but to prevent events from becoming focused on "who can run the most characters."
Possible solutions:
- Limit rewards per device/account.
- Add diminishing returns for additional characters.
- Make rewards account-bound with daily limits.
- Require active participation before receiving rewards.
- Design events around player activity instead of the number of clients running.
I would be interested to hear the community's thoughts and possible suggestions on how this could be improved.