What's new

Pending đź“˘ QoL Suggestion: Let us resize the Inventory HUD! 📏

Your suggestion is now Pending. You have a total of 7 days to gather 8-10 upvotes and 8-10 constructive and positive replies for your suggestion to not be rejected.

Exeragon105

Well-known member
Hey Devs,
can we please get an option to resize the Inventory HUD?


I'm playing on a 31.5" monitor, and when I go fullscreen, my inventory looks tiny af. It's like trying to manage items through a keyhole. Not everyone is gaming on a dusty old 18-inch monitor from 2006 anymore. It's 2025 screens got bigger, and so should our UI options.


Just a simple slider in the settings to scale the HUD would go a long way. Inventory management is a huge part of the game — let us see what we're doing without squinting.


Anyone else with big screens feeling this?
 

Demonika

New member
I have the same issue UI scaling option is needed. Also would be nice to have borderless window option aswell.
 

MaliPH

Member
i have 34 inch (AW3423DW) monitor and love it to play on fullscreen on 3440x1440 and have no problem with the UI
 

Snake

Game Designer
Staff member
Game Designer
I'd also add the option to lock position for some, if not all UI windows - Inventory, Pet Menu, Character Menu, Stone for Ore Refine UI, etc.
By 'lock position,' do you mean that the UI should stay fixed in place so the user can't accidentally move it, or that when the UI is closed and reopened, it should remember and return to the last position it was in?
 

Vanity

Active member
By 'lock position,' do you mean that the UI should stay fixed in place so the user can't accidentally move it, or that when the UI is closed and reopened, it should remember and return to the last position it was in?
I was thinking both - each UI part could have an additional button to Lock and Unlock movement - and once Lock is enabled, that window can't be moved anymore; or a Lock UI Position setting in the System Settings that players would click after arranging their UI the way they want (and it would save the set position of all UI elements indefinitely).

I know the UI right now saves position until warp/teleport/relog, which comes in handy lots of times personally - would be great if it could remember that position forever.


Edit - or, actually, to make it easier, much easier, the UI could just be set to remember the latest position indefinitely. We'd just login, move whatever we want, and those positions would be remembered (I personally didn't have issues with accidentaly moving UI elements). This would save you from implementing buttons or System Settings options.
 
Last edited:
Top