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Pending Proposal to Expand the Ranking System

Your suggestion is now Pending. You have a total of 7 days to gather 8-10 upvotes and 8-10 constructive and positive replies for your suggestion to not be rejected.

xSilentReaper

New member
I would like to propose an expansion of the current ranking system by adding new levels dedicated to the most active players.

Change in the way ranking points are obtained​

After reaching 20,000 ranking points, further progression would no longer work in the standard way. Every additional ranking point could be obtained exclusively by defeating Metins and Bosses.

Additionally, to maintain the prestige and appropriate level of difficulty, I suggest that each defeated Metin or Boss would have a 50% chance to grant exactly 1 ranking point. This would make progressing through the highest ranks much more challenging and would create a long-term goal for the most dedicated players.​

Proposed new ranks​

Honorable – 20,000 – 25,000 points
Legendary – 25,000 – 30,000 points
Masterful – 30,000 – 35,000 points
Unbreakable – 35,000 – 50,000 points​

Proposed bonuses​

Instead of only increasing the item drop chance percentage, each rank could provide small bonuses supporting character progression in PvE:

Honorable – +6% Item Drop Chance.
Legendary – +2% damage against Metins and Bosses.
Masterful – +8% Item Drop Chance.
Unbreakable – +3% damage against Metins and Bosses and +10% Item Drop Chance.

I would appreciate your opinions and feedback on this topic.
Thank you in advance for taking the time to share your thoughts.

Best regards SilentReaper :)
 

Exeragon105

Well-known member
Since I enjoy grinding a lot, I really like the idea behind this suggestion. Having long-term goals for the most active players is something I would definitely support.

However, I think the system could become a bit unfair depending on the level range. For example, a high-level player in Beta might not be able to farm 1,000 Metins in a day, while a lower-level player could potentially farm 2,000 due to easier areas and faster kills. The same applies to bosses, where different level ranges have different farming possibilities.

Because of this, the progression would need to be balanced carefully so it does not favor one stage of the game too much.

I also think a title, costume, aura, or another visual reward without direct combat bonuses might fit better. Reaching these ranks should represent dedication and activity rather than creating another power gap.

Overall, I like the idea, but I think the reward system and progression method would need some adjustments.
 

xSilentReaper

New member
Thanks for your reply. Regarding the topic, it is absolutely possible to change the reward system for obtaining this rank, as well as the way of acquiring it. This is only a proposal for consideration. The rest depends entirely on discussing the rewards themselves and the method of obtaining the rank.
 

Essence

Administrator
Staff member
Hi,

Thank you for your suggestion. I’ll move this to Pending for now, as I’d like to gather more input from the community before bringing it up with the team.

Warm wishes,
Essence.
 

MIDNITE

Member
Current karma system could use a love touch, definitely something that would make things interesting without massively changing the gameplay.
 
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