Keen
New member
Suggestion to reduce fraud on the server

I would like to propose a suggestion aimed at reducing fraud issues on the server.
Since there are players who sell items at different prices (such as stones, elixirs, or other items), my idea is quite simple:

Note:
This is just a general suggestion that can be adapted as needed by the development team. The purpose is to prevent accidental purchases of overpriced items due to inattention.
Because it is a very simple solution (just an additional confirmation window), I believe it could be considered for future implementation, as it would not affect gameplay or the item purchasing system in any negative way.
Why this suggestion should be taken into serious consideration
1. Clarification of intent
I fully agree that the staff should not be involved in individual player mistakes or trading errors. This suggestion is not about shifting responsibility to the team.
It is about adding a simple preventive mechanic that reduces human error.
2. The core problem
Players often buy items while:
- being tired
- being distracted
- acting quickly during gameplay
In these situations, it is very easy to accidentally purchase items at incorrect or extremely high prices. These are not scams in every case, but simple human mistakes that happen frequently.
3. Why this matters
Even though it may look like a small issue, the impact is bigger than it seems:
When a player loses a large amount of currency due to an accidental purchase, the result is often frustration and leaving the server.
This affects not just one player, but the entire in-game economy.
4. Economic impact (simple explanation)
A healthy server economy depends on active circulation:
- players buying items
- players selling items
- currency continuously moving between users
When players quit after losing resources, the economy loses activity. This means:
- fewer active buyers
- reduced item circulation
- weaker market stability over time
In short, fewer active players = less economic movement = a less stable market.
5. Proposed solution
A simple confirmation window for high-value purchases (for example: 50kk / 100kk / 200kk, depending on balance) would:
- prevent accidental purchases
- reduce frustration
- not affect gameplay or trading mechanics in any negative way
- require minimal implementation effort
6. Final note
This is a low-impact, high-benefit preventive feature. It does not interfere with gameplay or staff responsibilities, but it helps protect players from costly mistakes.
As a summary, simply, the purchase message remains, but if the price is higher than an amount, another window should appear to notify the player that the price is high
I hope this suggestion can be reviewed and forwarded for consideration.

I would like to propose a suggestion aimed at reducing fraud issues on the server.
Since there are players who sell items at different prices (such as stones, elixirs, or other items), my idea is quite simple:
Add a double confirmation message when purchasing an item that exceeds a certain value threshold (for example: 50kk, 100kk, or 200kk — the exact value can be decided by the team).

Note:
This is just a general suggestion that can be adapted as needed by the development team. The purpose is to prevent accidental purchases of overpriced items due to inattention.
Because it is a very simple solution (just an additional confirmation window), I believe it could be considered for future implementation, as it would not affect gameplay or the item purchasing system in any negative way.
Why this suggestion should be taken into serious consideration
1. Clarification of intent
I fully agree that the staff should not be involved in individual player mistakes or trading errors. This suggestion is not about shifting responsibility to the team.
It is about adding a simple preventive mechanic that reduces human error.
2. The core problem
Players often buy items while:
- being tired
- being distracted
- acting quickly during gameplay
In these situations, it is very easy to accidentally purchase items at incorrect or extremely high prices. These are not scams in every case, but simple human mistakes that happen frequently.
3. Why this matters
Even though it may look like a small issue, the impact is bigger than it seems:
When a player loses a large amount of currency due to an accidental purchase, the result is often frustration and leaving the server.
This affects not just one player, but the entire in-game economy.
4. Economic impact (simple explanation)
A healthy server economy depends on active circulation:
- players buying items
- players selling items
- currency continuously moving between users
When players quit after losing resources, the economy loses activity. This means:
- fewer active buyers
- reduced item circulation
- weaker market stability over time
In short, fewer active players = less economic movement = a less stable market.
5. Proposed solution
A simple confirmation window for high-value purchases (for example: 50kk / 100kk / 200kk, depending on balance) would:
- prevent accidental purchases
- reduce frustration
- not affect gameplay or trading mechanics in any negative way
- require minimal implementation effort
6. Final note
This is a low-impact, high-benefit preventive feature. It does not interfere with gameplay or staff responsibilities, but it helps protect players from costly mistakes.
As a summary, simply, the purchase message remains, but if the price is higher than an amount, another window should appear to notify the player that the price is high
I hope this suggestion can be reviewed and forwarded for consideration.