What's new

Patch 2.0.1.0

Essence

Administrator
Staff member
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Dear players,

Happy Anniversary, everyone! Thank you for being part of our journey and supporting the server throughout the years. To celebrate, we’re bringing a new update along with several improvements and additions. Besides that, enjoy the bundle of surprise events happening this Friday, Saturday and Sunday; we've got a bunch, so make sure you're online!
Here are the latest changes:

Guild Systems​

  • Added Guild War System – PvM Race
Each guild enters with a fixed team of five players (Warrior, Sura, Ninja, Shaman, Scout) and a global time limit of thirty minutes. Scout role, a non-combat class with increased movement speed, can open gates and guide the team through each stage. Players must coordinate by class, as certain objectives (Metin Stones and bosses) can only be completed by specific classes.

Stage one features corridor-based progression with class-bound Metin Stones that respawn multiple times and require correct class assignment to destroy. Stage two introduces four class-specific zones, each containing a sequence of bosses that must be defeated in order, with damage restricted to the assigned class. Stage three is a final boss encounter with multiple phases, where class-bound objectives must be cleared to remove boss immunity. Gates can only be opened by the Scout and remain active for a limited time, requiring precise timing and coordination. If a player disconnects, they can rejoin, but progression may be blocked until all team members are present.
The first guild to defeat the final boss wins; if time expires, the match ends in a draw. More information in-game.

Battle Pass​

  • Completed missions now change color in the progress bar and UI, making them easier to identify.
  • Fixed an issue where the Flame King mission did not count for players at level fifty due to level differences.

UI & Quality of Life​

  • Added the Vote for Buff button in-game when eligible to vote for the server.
  • Minimap: Flower entities now use a clearer color, making them easier to spot.
  • Channel Switch: Tooltip expanded to clarify which channel you were previously on.
  • Removed the summoning restriction around Red Dragon's portal in Fireland.
  • Character Selection Improvements:
    • Character creation and deletion now provide clearer error messages.
    • Messages now explain specific failure reasons (level restrictions, guild leadership, bound items, marriage status, or cooldowns).

Inventory Improvements​

  • Inventory UI refreshed.
  • Added sidebar buttons for:
    • Search
    • Auto-stack
    • Slot locking
  • Added Slot Locking Feature:
    • Allows selecting and locking specific inventory slots.
    • Prevents items from moving when using Sort or Stack.
    • Locked slots are clearly highlighted with different colors.
    • Configuration is saved per character.

Combat & Systems​

  • DPS meter now updates correctly when switching targets.
  • Improved DPS alignment in PvP instances.

Fixes​

  • Fixed a rare issue where quickslots could reset after warping.
  • Fixed an issue where World Boss Ranking entries were sometimes not visible.
  • Fixed incorrect tooltips in the Cube window (e.g. showing scroll/map instead of item tooltips).
  • Fixed an issue where opening the chat log window would hide normal chat messages.

Ranking System Improvements​

  • Added search feature:
    • Quickly find any player or guild across all ranking categories.
    • Results are auto-focused and highlighted.
  • Player names in rankings are now clickable (opens whisper instantly).
  • Dungeon Rankings update:
    • Now track Completion Count alongside best time.
    • Existing entries start at one; all future runs are counted automatically.
  • UI improvements:
    • Fixed button states during cooldowns for smoother interaction.

Wiki Changes​

As promised, we’ve started updating the Wiki. We previously opened a thread where you can share what you’d like to see added, feel free to check it out.
Below are the latest changes.
  • Added all items from Deceitful Forest to the Wiki.
  • Improved the structure and order of dungeons, events, systems, and guides for better progression and readability.
  • Added a “Last Updated” line at the end of every page.
  • All updates are currently available only in English; other languages will be added in future patches.

Dungeons​

  • Added required Resistances and Strong Against information.
  • Added notes about the rejoin function.
  • Clarified whether dungeons require one key per group or per player.
  • Added System-Tier information for Naaga, Demon Tower, and Meley’s Lair.
  • Removed outdated notes from the Blue Death page.

Events​

  • Nation War: Updated with the latest points system mechanics (Patch 2.0.0.4).
  • Dojang: Added information about the Participation Potion.

Systems​

  • Added seven new systems: Hand-Up Questline, Lost King Treasury Maps, Mission Books, Biologist Research, Horse, Skills, Crafting.
  • Battle Pass: Added note that the minimum level requirement is level 30.
  • Energy System: Added visuals for the Removal Option (Chapter 4).
  • World Bosses: Added PvP zone information and previous patch updates.
  • Party: Updated values and added missing details.
  • Costumes: Updated bonuses section with the Christmas 2025 system.
  • Refine Skill: Added visuals for skill information and Soon’s Exchange.
  • Leader Skill: Added book images for Charisma and Inspiration.
  • Advanced Mining: Added Pickaxe Infusion section.
  • Fishing: Added Angling Arsenal section and updated information.
  • Alchemy: Added third alchemy page and included maximum values for all stone bonuses (CL one to CL five).
  • Guild: Added Potion Maker, Potion Details, Potion Usage Guidelines, and PvM Guild Tournament sections.

Guides​

  • Removed Kirin Horse guide (merged into Horse system).
  • Maps & Walkthrough: Added Ochao Temple and Enchanted Forest.
  • Leveling Guide: Updated Phase seven with Chapter four content.
Warm wishes,
Essence.
 
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