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One-Click Loot Collection

21inch

New member
Hello everyone,

As the game has recently been focusing on quality-of-life improvements, I think it would be great to see an update that also addresses the needs of endgame players.

When farming metins in the Beta Maps, a player typically needs to press the loot collection key around 10–12 times per metin. If we consider a player who destroys an average of 200 metins per day, that adds up to approximately 2,000–2,400 key presses every single day just to collect loot.

I understand that everything needs to be balanced. The server offers a proper official-style progression , we already have drop filters. However, when farming in the Beta Maps, the main goal is often to collect weapons and armor rather than bonus-change items. Having to pick up so many individual drops can become tedious and frustrating over time.

In fact, I have friends who have stopped playing at the endgame level and instead created new level 60 characters to continue playing within that level range, partly because of this kind of repetitive farming experience.

I'm not suggesting fully automated looting. Instead, it would be great to have an option to collect all items on the ground with a single key press. This could be introduced as a premium feature in the Item Shop, priced at half the cost of the Thief's Gloves.

I believe this would be a reasonable quality-of-life improvement that most players would welcome. It would make endgame farming much more comfortable without removing the need to farm manually or changing the core gameplay experience.

Additionally, reducing thousands of repetitive key presses every day could help lower the long-term risk of repetitive strain injuries, including carpal tunnel syndrome.

Thank you for considering this suggestion!
 

Exeragon105

Well-known member
Another idea could be to introduce a skill that you can level up by reading skill books, similar to other skills.

The books could drop from different dungeons across all level ranges, giving both low and high level players a reason to farm them and creating another item that can be traded between players.

For example, at M1 the skill could allow you to pick up 2 drops with one click, and as you level it up, the amount increases until you can collect up to 5 items with one click at P.

This way, it wouldn't be fully automated looting, but a QoL feature that players have to work towards and upgrade over time.

I think this would be a good balance between convenience and the server's progression system. It would also give skill books another purpose in trading and create an additional reason to run dungeons across different level ranges, instead of just making it a premium feature in the Item Shop.
 
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