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Accepted New Low LvL World Boss

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PlaQ

Well-known member
After testing the new WB, here are the urgent changes that need to be made, as it is currently way too overpowered:
  • Reduce the minimum DMG requirement to 50k–100k. Not even 10 players managed to reach 200k damage, which clearly shows how unrealistic the current requirement is.
  • Significantly reduce the WB's damage output. Right now, it's completely overpowered, making even Drake look easy in comparison. Even with my BM, Protection P, full push, 15% energy, and dews, I still get one-shotted.
  • Make WB more PvP-focused. WB is practically the only active PvP venue in the game, so the focus should be on players fighting each other rather than struggling to survive an excessively overpowered boss. Keep hardcore PvM content outside of WB. There is already barely any PvP happening outside of World Boss events. Players have plenty of opportunities to enjoy PvM elsewhere, so WB should remain a place where PvP can actually happen.
The current difficulty is simply too high and needs serious balancing. Almost no one on this server can consistently handle this boss, even without PvP interference. Once even a little PvP starts happening, killing the boss could easily take hours.

WB should encourage PvP and competition between players, not turn into an exhausting PvM encounter where everyone struggles just to stay alive.
 
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Lanceloth

New member
After testing the new WB, here are the urgent changes that need to be made, as it is currently way too overpowered:
  • Reduce the minimum DMG requirement to 50k–100k. Not even 10 players managed to reach 200k damage, which clearly shows how unrealistic the current requirement is.
  • Significantly reduce the WB's damage output. Right now, it's completely overpowered, making even Drake look easy in comparison. Even with my BM, Protection P, full push, 15% energy, and dews, I still get one-shotted.
  • Make WB more PvP-focused. WB is practically the only active PvP venue in the game, so the focus should be on players fighting each other rather than struggling to survive an excessively overpowered boss. Keep hardcore PvM content outside of WB. There is already barely any PvP happening outside of World Boss events. Players have plenty of opportunities to enjoy PvM elsewhere, so WB should remain a place where PvP can actually happen.
The current difficulty is simply too high and needs serious balancing. Almost no one on this server can consistently handle this boss, even without PvP interference. Once even a little PvP starts happening, killing the boss could easily take hours.

WB should encourage PvP and competition between players, not turn into an exhausting PvM encounter where everyone struggles just to stay alive.
+1
 

M4XD

New member
+1 its almost impossible to play with maxxed out account, imagine what can a map2 farmer do?
 

Ibertis

Member
+1. I agree with lowering the minimum damage requirement. As a blue player, I joined to support the system and low-level PvP, but didn’t get a single chest, which was frustrating.

There’s also a good balance here: strong red players have to attack the boss too, giving other PvP players more room to deal damage themselves. It’s a fine line, but I think a 50k - 100k minimum would be a good compromise.
 

Moozak

Member
Now that i hade some little time to think about this ,


- I can see the vision as to why the new wb requires such high damage to get the required minimum damage for chests
Rhazek only has 5 milion hp , this translates to only 25 accounts being able to get chests.
The amount of chests generated being so low should somehow stop everyone migrating to the same kingdom and each one bringing 2000 accounts.


- I presume this is also why the dmg is soo high (to require players to create a decent account and not just auto attack the boss with an ungeared buff shammy )


Where those 2 systems fall short tho is :



-solo players from another kingdom are having a hard time in reaching 200k for the minimum dmg threshold


- this is a "LOW lv worldboss" that requires you to have a CL5 BM SURA to survive its attacks

asking for new/ newish players that kind of gear is ludicrous
 

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Ibertis

Member
The WB should keep his dmg output.. it kills the reds and other kingdom can deal dmg. Its important that it is worth for blues and yellows too and in the end the redbasterds maybe want some playermaterial to kill and not a farmboss. But min dmg should be lowered yes.
 

Essence

Administrator
Staff member
Hi,

Thank you for your suggestion. We'll move it to Considering for now.
I would also encourage you to keep the conversation and feedback going as it is much appreciated.

Warm wishes,
Essence.
 

PlaQ

Well-known member
This boss still needs some serious balancing.

There is absolutely no reason why a boss should be able to one-shot a level 59 character with full Earth + CL5 Garnet. Now imagine how difficult it must be for players who don't have accounts worth 200kkk. At the moment, almost everyone gets killed in a single hit, which makes the fight unnecessarily frustrating.

Suggested changes:
  1. Slightly increase the boss's HP to compensate for the damage reduction + to make it possible to get to min dmg for more players.
  2. Reduce the boss's damage by at least 50–60% to make the fight more balanced.
  3. Lower the minimum damage requirement to 100k so more players can actually participate.
The boss should still be challenging, but there is a difference between a difficult fight and an unfair one. Players shouldn't need an insanely expensive account just to survive a single hit. Not even Drake, Wobba or Ice WItch is remotely close to this dmg.
Hi,

Thank you for your suggestion. We'll move it to Considering for now.
I would also encourage you to keep the conversation and feedback going as it is much appreciated.

Warm wishes,
Essence.
 

Ibertis

Member
1. and 3. YES i agree.
with point 2. consider that Body Warriors are already overpowered in PvP there. As a distance class warriors demolish u bad in pvp since u cannot leave the spot when there on you.
Big dmg output favours distance classes as they have the advantage of not beeing in range of the boss dmg.
 
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