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New kingdom update

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Thiefye

New member
The fact that you banned the creation of characters in the blue kingdom will not bring any benefit to the other kingdoms that are dead, the whole market is in the blue, if someone wants to buff he can't. Nobody wants to come on foot from another kingdom to blue just to put something in the shop, not being able to teleport from one kingdom to another, the current players will not move to another kingdom or very few will, and the new ones will not they will be happy to start in a dead kingdom.

We are no longer in 2009, there should be only one metin server and there should be all possible players, we are not enough to populate all the kingdoms.
Of course, my suggestion is to remove this restriction
 

Asteria

Moderator
Staff member
Hello,

while i do think traveling on foot from one to another kingdom is really bothersome for players i do not think that locking jinno is such a bad move. Anyway, we will see after some time if this action brought
any positive results and thereafter i guess team will take proper steps regarding this matter in accordance to present results. Lets not be so pessimistic right away.

Regards
 

Stforjanka

Active member
Hello,

while i do think traveling on foot from one to another kingdom is really bothersome for players i do not think that locking jinno is such a bad move. Anyway, we will see after some time if this action brought
any positive results and thereafter i guess team will take proper steps regarding this matter in accordance to present results. Lets not be so pessimistic right away.

Regards
I think this might backfire thought, there was influx of new players, as there always is post-summer.

You're a new player, you join a server, u create a char. U spawn in yellow and see 5 shops. U might already consider quitting, since you don't know that there's actually a lot of players, just elsewhere. Then you farm a bit, create a shop and go to bed. Nothing sold, since u're forced to create shop in yellow. U log in few more times and quit.

I don't think scaring away potential players with empty map is a balanced move. And you might think that this issue will fix itself with the blue kingdom lock, but it might as well hurt the playerbase, i don't think this risk is worth it when it comes to balancing kingdoms, not during new-player season.

U can always let kingdom choice be end-game thing, and let blue keep it's trading map status. Let us choose the empty kingdom for the sake of OPVP and global events, and let blue keep most of playerbase, there's nothing wrong with that.
 
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Tekno

Member
Imo there are a few things that could be implemented, both on the player, and GD/DEV sides:
Players: just check other markets even once a day, maybe you will find something and thus help out newcomers.
GD/DEV:
- implement some sort of trial nemere tp ring in the beginners package, maybe limited to 20 tps or provide them with some tp scrolls to other kingdoms so they see that there's actual player base;
- let newcomers open up a shop in different kingdom for a limited period of time (maybe 14/30d)
- something I've been advocating for making an item, could be merchant's wisdom rework, which upon shop searching would say if such item is on the market in other kingdom one is shop searching
-finally, (could be combined with the first point) maybe allow to crate tp scrolls in foreign kingdoms, or even create sort of event tp scrolls that would let you do that.

thanks for reading my essay
 

Asteria

Moderator
Staff member
I think this might backfire thought, there was influx of new players, as there always is post-summer.

You're a new player, you join a server, u create a char. U spawn in yellow and see 5 shops. U might already consider quitting, since you don't know that there's actually a lot of players, just elsewhere. Then you farm a bit, create a shop and go to bed. Nothing sold, since u're forced to create shop in yellow. U log in few more times and quit.

I don't think scaring away potential players with empty map is a balanced move. And you might think that this issue will fix itself with the blue kingdom lock, but it might as well hurt the playerbase, i don't think this risk is worth it when it comes to balancing kingdoms, not during new-player season.

U can always let kingdom choice be end-game thing, and let blue keep it's trading map status. Let us choose the empty kingdom for the sake of OPVP and global events, and let blue keep most of playerbase, there's nothing wrong with that.
Hello again,

indeed what you are saying is true as well...dont know what to say but it is really a problem when there's a huge gap between kingdoms, starting from difficulties in players everyday life in less populated kingdoms to other things such as some kingdom based events & rewards. There's no efficient way we can introduce to make it work and reduce these differences in population (other than to try what several players suggested to add some tp rings or option to tp from teleporter or mini map, even then success is not guaranteed but once added its hard to remove this option imo).

Regards.
 
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