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Accepted National War for everyone

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Blasphem

Well-known member
Proposal:

Right now National War could easily become the main PvP event of the server due to the number of players. To make it enjoyable for everyone I suggest to take some great feature from WB + few more ones, meaning the following:

  1. Keep the -20% damage reduction and the like in the world bosses;
  2. Keep the "Unfair Kill" Mechanic – Weak Players Fight Back
    "While in the worldboss [National war ] map you will receive a buff "Fair Protection", when hovering over it, it will explain the following:
    If a player 10+ levels lower is attacked by a higher-level player they will get:
    +20% damage against higher-level attackers
    +20% defense against higher-level attackers
    +10% chance to avoid critical hits
    "
  3. Keep the Fair Fight Mode:
    "
    Players can only gain PvP points rewards if the defeated player is within 10 levels of their own level.
    If a level 105 kills a level 85 player, the kill does NOT count toward any PvP rewards, rankings, or streaks.
    However, if a level 105 kills a level 95, it counts as a valid PvP kill.
    --Killing players within 5 levels of your own level grants 2 PvP point.
    --Killing players 10 levels lower than you grants 1 PvP points.
    --Killing players 10+ levels lower grants ZERO PvP points.
    "
  4. Ban horses, white flags, loaches.
Pros:

Incentivate the PvP including also lower level players!
 

ACABHATEDWOM2

New member
Yes about banning pets in opvp ,NW is not made anymore because of Col and Rb!because they wouldn’t even join to try to fight so hated and staff need to wait hours till we do the kills since they couldn’t close is so it’s thanks to you that is not made anymore !
 

Ano

Active member
+1 for the thread and the Ideas but lets all be honest Nation war is atm not even possible it will be rb vs hated since red and yellow kingdom got a fusion and for this we have the worldboss's right now
 

Blasphem

Well-known member
+1 for the thread and the Ideas but lets all be honest Nation war is atm not even possible it will be rb vs hated since red and yellow kingdom got a fusion and for this we have the worldboss's right now
Yeh bro I do agree but, as we spoke privately, we also remember in past that there were historically always two main kingdoms fighting. Problem is only when there is only one lingdom but I think now competition might be good and with my proposal (wich is not really mine but I just borrowed DEV's idea for world bosses) it would be great to include also lower level.
 

ACABHATEDWOM2

New member
Yeh bro I do agree but, as we spoke privately, we also remember in past that there were historically always two main kingdoms fighting. Problem is only when there is only one lingdom but I think now competition might be good and with my proposal (wich is not really mine but I just borrowed DEV's idea for world bosses) it would be great to include also lower level.
Yes but now is not anymore about kingdoms is hated vs all 😉and u know it
 

Ano

Active member
Yeh bro I do agree but, as we spoke privately, we also remember in past that there were historically always two main kingdoms fighting. Problem is only when there is only one lingdom but I think now competition might be good and with my proposal (wich is not really mine but I just borrowed DEV's idea for world bosses) it would be great to include also lower level.
the kingdoms wouldve been equal bro



1763599134436.png

Edit: No it wasnt just for the witch it was mainly for something else
 
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Blasphem

Well-known member
the kingdoms wouldve been equal bro
I agree, they would be equal. If all players from both kingdoms join, the NW would be more or less balanced.
Yes about banning pets in opvp ,NW is not made anymore because of Col and Rb!because they wouldn’t even join to try to fight so hated and staff need to wait hours till we do the kills since they couldn’t close is so it’s thanks to you that is not made anymore !
This post is not about the reason why the NW was cancelled back than, so I will not go into that point. Please, consider that what I am suggesting is something different from old traditional NW that very often proved not be perfect: before national war was just few 105s vs few 105s so it was all but a global event. I am actually proposing a global massive cross-levels event.

Let me try to explain how the (i) -20% damage reduction; (ii) the "Unfair Kill" Mechanic – Weak Players Fight Back; and the (iii) Fair Fight Mode would make it work:

In practice, these rules completely change how a National War feels for everyone, not just for the top players.
Imagine a kingdom war where you have a mix of level 55–70 beginners, 80–95 mid-game players and a few 100–105 veterans. With this system active, the battlefield naturally “organizes itself”: low and mid-level players fight mainly against people close to their own level, while high-level players are pushed to seek real challenges instead of farming weak targets.

For a level 60 character joining war for the first time, the experience is no longer “spawn → one-shot → respawn → quit”. Global damage reduction and the protection they receive when they’re attacked by much higher-level enemies mean they survive longer, have time to react, and can actually hit back, especially if they stick with their group. When a level 95 or 105 dives into a pack of 55–70 players, that high-level still has an advantage, but can no longer delete everyone for free and ride away. Overextending into a coordinated low-level group becomes risky, because those “weak” players now have real tools to punish a greedy play. This immediately makes war more educational and less frustrating for all the new PvPers.
On the other side, a level 105 player who cares about PvP points no longer has any incentive to camp lowbies. Those kills give no progress, so the smart thing to do is to look for enemies in the 95–105 range. You end up with clusters of high-level fights, where strong characters clash with each other instead of massacring newcomers. The result is a cleaner separation of roles on the same map.

Moreover, banning horses, white flags and similar escape tools reinforces this dynamic. When someone commits to a dive, they can’t just kill a weaker player and instantly vanish.

NW would also become more inclusive. With reduced damage and protection for under-leveled players, can effectively contribute.

Overall, the practical effect of these rules is that every level range has something to do, a way to contribute and a realistic chance to improve. Level 55–75 players can enter war to learn and have fun, not just to be victims. Level 80–95 players have meaningful fights that motivate them to refine builds and mechanics. Level 100–105 players still dominate the top of the food chain. Over time, this kind of environment naturally creates more PvP-oriented players: people stay, they get used to fighting, they see that investing in their character actually changes their impact in war, and many of them end up loving PvP instead of avoiding it.
 

Essence

Administrator
Staff member
Hi,

Thank you for your suggestion. I’ll be moving it to “Considering” for now, as it’s currently under discussion and review.

Please note that this doesn’t guarantee acceptance, but it does mean the idea is on our radar and comes up regularly in our internal meetings. We appreciate your contribution and will keep you updated as things progress.

Warm wishes,
Essence.
 

Blasphem

Well-known member
Hi,

Thank you for your suggestion. I’ll be moving it to “Considering” for now, as it’s currently under discussion and review.

Please note that this doesn’t guarantee acceptance, but it does mean the idea is on our radar and comes up regularly in our internal meetings. We appreciate your contribution and will keep you updated as things progress.

Warm wishes,
Essence.
Thank you for the follow-up, and let me "up" for more feedback from low/mid-level players as well, since the idea is to ensure that everyone has access to PvP.
 

Essence

Administrator
Staff member
Hi,

Thank you for the suggestion. We will take it into consideration and plan to move forward with the development of a National War game mode inspired by the ideas discussed in this thread. While we do not yet have a confirmed timeline, we are hopeful that this could take shape within the next couple of months.

Warm wishes,
Essence.
 
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