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Rejected Mining Event 2025 - Dig Deep!

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sirzento

Member
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Have you ever wondered why the Mining Skill never had its own event minigame?
That changes now!

Introducing the Mining Minigame – “Dig Deep!”, a brand-new minigame that will test your precision, intuition, and a bit of luck.
(It's like the fishing jigsaw puzzle event but for mining)

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How does it work?
While the event is active, you have a chance to encounter the Mining Minigame each time you mine for resources.

Once the game begins, you’ll face a rugged section of rock hiding precious treasures and rare items beneath its surface.
Carefully plan each strike — every hit brings you closer to uncovering what lies below, but be warned: reckless mining will weaken the wall’s stability and may end your hunt for tresures early!


Two tools are available to help you mine the layers of rock:

The Pickaxe

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The pickaxe delivers smaller but precise hits.
Ideal for targeting specific areas without significantly compromising stability.



The Hammer

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The hammer strikes with much greater force than the pickaxe,
shattering multiple layers of stone with a single blow.
However, these powerful hits will greatly reduce the wall’s stability.



How do I get the reward?


Every item you fully uncover will be yours to keep,
so plan your strikes carefully and always keep an eye on the stability bar —
don’t let a single treasure slip away!




(Every item shown in the showcase is a placeholder and not really intendet as reward)
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Video Showcase with soundeffects:



How long would it take to code this?


That's the best part.
I’ve already fully coded this minigame, complete with all assets and sound effects!
If this suggestion gets accepted, I’ll gladly provide the full source code and assets to the WoM staff free of charge or anything, so they can easily test it and speed up the implementation into the current game. 😁

Anything else?


This could also be combined together with the suggestion that there should be an mining event that grants you extra points (currently at +10 upvotes). For example, every uncovered item could get you +1 point to your pickaxe (if balanced out).​
Can we have a different mining event where the GMs do not spawn veins in a specific map, but instead, during the event, for 2 hours(more or less), globally, everyone that mines will have a random % chance (idk 50% chance, this is debatable) to get double the points for their pickaxe?

Or each time you successfully mine during the event, you get double the points for your pickaxe. (instead of the random % chance I mentioned above)
 
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Basim

Well-known member
Good God, no. Fishing minigame and flower gathering mini-game are already very tyring. Last thing we need is ANOTHER ONE
 

sirzento

Member
Good God, no. Fishing minigame and flower gathering mini-game are already very tyring. Last thing we need is ANOTHER ONE
That sounds like you understand it as in this minigame would be the replacement to mining. It should be used as event that has the chance to appear when mining whithin the event time. It's not like you always have to do it.
 

foliasjoshi

New member
You are a G man, good idea. But I would not make this a limited time event, rather add it permanently with a low chance to appear after mining successfully. The reward could be a refined ore from the type of vein you are mining. And the chance of this game appearing could scale with your mining skills level. Nothing crazy, but like 5-10% at mining P. But i think you need to make the mini game harder, like limited use on the hammer or something, because i can see the player base quickly developing some sort of "meta" with the hammer abuse. But if the mini game is too long, then your name will disappear from your ore on the floor. I can see myself being too focused on this game, that i forget to pick up my recently mined ore and someone else will pick it up around me.
Big +1 from me, it would be a nice addition to the boring mining grind.
 

sirzento

Member
But i think you need to make the mini game harder, like limited use on the hammer or something
The difficulty can be adjusted very easy.
For example, you can change the "amount" of stability, how much stability gets removed when using the hammer/pickaxe or how the field gets generated. Currently it has a curve that averages on layer 3 but that can be adjusted higher (highest layer is 5). You can also adjust the size of the play field to make it much harder to find something. So there are many possibilities for balancing this out^^ (All of those could even be random to always have a kinda unique field)
 

nyxtomania

New member
Good God, no. Fishing minigame and flower gathering mini-game are already very tyring. Last thing we need is ANOTHER ONE
yeah why would you want gameplay in a game, why add innovation and events with potentially more loot when you can just left click an ore and be done.....0 IQ take
 

Basim

Well-known member
yeah why would you want gameplay in a game, why add innovation and events with potentially more loot when you can just left click an ore and be done.....0 IQ take
Because this was supposed to be an "old school" server and random mini-games feel pokemon like?
Also you literally have someone else's name idk why you decided to open your mouth
 

sirzento

Member
Because this was supposed to be an "old school" server
You sure? They are even listed as middleschool on the vote page. If you really want it to be oldschool, you would need to remove a bunch of systems and events from the server.
It's no harm to add a small minigame for variety to mining as event, just like the jigsaw puzzle event for fishing in my opinion. I would agree if my suggestion would ment to replace the regular mining system but thats not the goal.

There are also a bunch of people who want some mining event since as far as I know, there is only one where a gm just spawns ore in the world and thats it.
 

Basim

Well-known member
You sure? They are even listed as middleschool on the vote page. If you really want it to be oldschool, you would need to remove a bunch of systems and events from the server.
Yep when it launched it was advertised as old school and gradually they added new stuff that most people hated (e.g.: fishing minigame - you can look up how many times we cried for the original fishing system back on this forum)
 

Essence

Administrator
Staff member
Hi,

Thank you for the time and effort you’ve put into preparing and presenting this idea. It’s clear that a lot of thought, creativity and technical skill went into your proposal, and we truly appreciate your enthusiasm. That said, at this point in time, we’re not looking to bring on additional developers or external assistance for system development. While we may indeed explore a mining-related event in the future, and it could be entertaining to have a new event as such, it will likely take a different direction from what you’ve presented here. We genuinely value your effort and creativity, but at the end of the day, our game designers and developers will implement new systems and/or events according to our own vision and how they best fit the overall design of the game. Anyhow, we sincerely appreciate the passion and work you’ve shared with the community. It’s always great to see such talent and initiative from our players!

Warm wishes,
Essence.
 
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