sirzento
Member

Have you ever wondered why the Mining Skill never had its own event minigame?
That changes now!
Introducing the Mining Minigame – “Dig Deep!”, a brand-new minigame that will test your precision, intuition, and a bit of luck.
(It's like the fishing jigsaw puzzle event but for mining)

How does it work?
While the event is active, you have a chance to encounter the Mining Minigame each time you mine for resources.
Once the game begins, you’ll face a rugged section of rock hiding precious treasures and rare items beneath its surface.
Carefully plan each strike — every hit brings you closer to uncovering what lies below, but be warned: reckless mining will weaken the wall’s stability and may end your hunt for tresures early!
Two tools are available to help you mine the layers of rock:
The Pickaxe

The pickaxe delivers smaller but precise hits.
Ideal for targeting specific areas without significantly compromising stability.
The Hammer

The hammer strikes with much greater force than the pickaxe,
shattering multiple layers of stone with a single blow.
However, these powerful hits will greatly reduce the wall’s stability.
How do I get the reward?
Every item you fully uncover will be yours to keep,
so plan your strikes carefully and always keep an eye on the stability bar —
don’t let a single treasure slip away!
(Every item shown in the showcase is a placeholder and not really intendet as reward)
Video Showcase with soundeffects:
How long would it take to code this?
That's the best part.
I’ve already fully coded this minigame, complete with all assets and sound effects!
If this suggestion gets accepted, I’ll gladly provide the full source code and assets to the WoM staff free of charge or anything, so they can easily test it and speed up the implementation into the current game. 😁
Anything else?
This could also be combined together with the suggestion that there should be an mining event that grants you extra points (currently at +10 upvotes). For example, every uncovered item could get you +1 point to your pickaxe (if balanced out).
That changes now!
Introducing the Mining Minigame – “Dig Deep!”, a brand-new minigame that will test your precision, intuition, and a bit of luck.
(It's like the fishing jigsaw puzzle event but for mining)

How does it work?
While the event is active, you have a chance to encounter the Mining Minigame each time you mine for resources.
Once the game begins, you’ll face a rugged section of rock hiding precious treasures and rare items beneath its surface.
Carefully plan each strike — every hit brings you closer to uncovering what lies below, but be warned: reckless mining will weaken the wall’s stability and may end your hunt for tresures early!
Two tools are available to help you mine the layers of rock:
The Pickaxe

The pickaxe delivers smaller but precise hits.
Ideal for targeting specific areas without significantly compromising stability.
The Hammer

The hammer strikes with much greater force than the pickaxe,
shattering multiple layers of stone with a single blow.
However, these powerful hits will greatly reduce the wall’s stability.
How do I get the reward?
Every item you fully uncover will be yours to keep,
so plan your strikes carefully and always keep an eye on the stability bar —
don’t let a single treasure slip away!
(Every item shown in the showcase is a placeholder and not really intendet as reward)
Video Showcase with soundeffects:
How long would it take to code this?
That's the best part.
I’ve already fully coded this minigame, complete with all assets and sound effects!
If this suggestion gets accepted, I’ll gladly provide the full source code and assets to the WoM staff free of charge or anything, so they can easily test it and speed up the implementation into the current game. 😁
Anything else?
This could also be combined together with the suggestion that there should be an mining event that grants you extra points (currently at +10 upvotes). For example, every uncovered item could get you +1 point to your pickaxe (if balanced out).
Can we have a different mining event where the GMs do not spawn veins in a specific map, but instead, during the event, for 2 hours(more or less), globally, everyone that mines will have a random % chance (idk 50% chance, this is debatable) to get double the points for their pickaxe?
Or each time you successfully mine during the event, you get double the points for your pickaxe. (instead of the random % chance I mentioned above)
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