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Rejected Mental 105 vs Nemere

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alex611

New member
I propose to add 2-handed vulnerability or increase mental damage to nemere so that we can do it in a decent time, like 15 minutes. I say it's a good idea for the market (105 weapon, helmets, war armor for nemere would have value + as many players would make their own equipment which brings to the market movement) and for mental which has no purpose in pvm at 105
 

nub

Member
Hi, I do believe that there's a need to rebalance Nemere, at this moment, mages eat too much damage, mental war has issues with the damage, rebalancing the whole Nemere dungeon would make the game more player friendly for higher lv players, now the only chance that you're gonna be able to do this dungeon in a decent time is doing it with a BM sura, so, in order to make this game player friendly, I'd suggest rebalancing the whole Nemere dungeon(resistance shredding, doing something about the mages getting hit too much damage, and so on) , BM sura will still be the best, no doubts, and players will be able to do the Nemere dungeon with more classes, I only see it as a win-win. It might only be a loss to the few BM suras that actually do Nemere, and the overpriced Nemere market, but anyways, I really like alex's suggestion +1.
 

TurkErkegi

Member
I also want mental to be useful in some way. I really want to have one but it is completely useless other than for pvp. Any other character has some advantages and good places in pvm. This feels unfair.
 
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reiii

New member
Propongo agregar vulnerabilidad a dos manos o aumentar el daño mental a los Nemere para que podamos hacerlo en un tiempo razonable, unos 15 minutos. Creo que es una buena idea para el mercado (un arma de 105, cascos y armadura de guerra para los Nemere tendrían valor, y muchos jugadores crearían su propio equipo, lo que aumenta el movimiento del mercado) y para el daño mental, que no tiene sentido en P.

Estoy de acuerdo
 

Tasky

Well-known member
All I can say is that you could farm nemere with mental on the old server, i dont see why you shouldn't here also.
Fix is easy, -% 2hand and the dungeon becomes viable for mental.
They could even go as far as to add 5% Monster effect while Taichi is activated as it currently the ONLY character that cannot be used at all in pvm.
 
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