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MAKE WOM GREAT AGAIN

ACABHATEDWOM2

New member
COSTUMES :



First of all as for now over 1 year some other Guys are trying to give somewhat of ideas to make PvP more enjoyable, but somehow i feel like nobody really cares and thats the point where it becomes kinda sad,

also we had in the past timed costumes with bonuses, they got removed, okay great but then adding now in the christmas time 60day costumes as a reward from the christmas wheel ticket, seems kinda unfair for these people that dont have either Time or Money to for example play in the christmas time,

and if they come back lets say mid of January or beginning of February they simply cannot have costumes because from who?`the people that need them have them and wont sell them, the Costumes rather feel essential with the amount of how it gets pumped into the server otherwise you wont compete with the others that have the costumes and make way less money

i would suggest never putting in 60+days costumes and rather stay with 30days even that is alot i think the 14days is the perfect amount of days where we all can enjoy the event time and go back from a bloodrush (in the event time) to normal on top of that having two sides of costumes:



with Strong against Metinstones and the 2. wth Strong against Bosses



these seem as nice to have but when it comes to red Forest farmers for example, i cannot compete with full costumes

people as a person who just came back from Vacation and have nothing of these, also 60days weapon skin, 60 days of fullpushes that should be only for event time max 1week after the Event ends, feeling like the need of 2 set of costumes to farm properly on this server, costs like a fortune.


PVP Unbalanced:



The PVP situation is really unbalanced not even the defence scaling rather the accessibility of competing with others, Some people made a post about it as far as i remember, the Pvp feels rather as a Ego Comparison rather than a Endlevel of showing the power of your own Character, no special rewards, no real goal to achieve.

Some more fun with different pvp events would be amazing, also Nation War maybe a weekly thing just for fun, put the 1 week experience reward only once a month or put it off completly since the reward is somewhat of pvp tokens if you manage to win.

Physicial Classes get to much push from costumes, pushes, etc. you name it
Magical Classes get almost nothing + the weapon skin is almost useless since it gives you no real value of magic attack compared to a physical class, the scaling is simply absurd, yes you could say a magical class can spam more often skills, but the amount of damage a Physical class is doing you are almost 2 or 3 hit on top of that they can simply autohit, that is absurd if you compare average +-5 skills from a magical class that cant autohit, even the bell hits have a bug where you deal 1dmg if the person is from the same guild and you wanna do a Duell.

PvP Events:
as mentioned earlier we are lacking even events where people can participate in PVP even for fun, not everything should be always for profit, rather for pure enjoyment since thats what we are playing games for, if we dont enjoy it we dont play it, for example we could manage to make a event once a month for example "king of the hill" where the strongest one is the winner maybe different brackets or just from 15-105, Maybe like something Capture the flag where 1 kingdom has to capture the flag in one of the kingdoms to retrieve it back to the own kingdom to win a point, something like this would definitly engage more people into pvp and maybe see the fun in it.

Frequency of Updates: the Frequency of Updates new content and even small little things just takes to much time, we have to wait for even small fixes to wait a whole month to be fixed, that is simply to long for such a great and well known server. we are lacking alot of different things that can be farmed, maybe new content for Higher Levels so they leave the lower level areas that getting crowded to much, and can enjoy freshly new baked areas to feel the taste of something refreshing, rather than eating the same old food for the past months/year, you could "yeah but most of the server is not even on this stages" yeah that is indeed true, but also dont forget that there is always for somebody a goal to achieve and maybe that motivates them to push further. Also the high level people get bored from doing the same things they did months or even a year ago so it should be more of a shift higher level people to higher level areas rather than giving them more options to get even more ahead, let the small people evolve better and not dominate places where people that just started farming there. For example i remember there was a deceitful forest with the Kirin horse. I think that would give a little bit of fresh taste and make people enjoy it more to explore new places.
 

Jessica

New member
i would suggest never putting in 60+days costumes and rather stay with 30days even that is alot i think the 14days is the perfect amount of days where we all can enjoy the event time and go back from a bloodrush (in the event time) to normal on top of that having two sides of costumes:
It's absurdly stupid that we will have Santa / Grinch costumes with bonuses, and Christmas weapon skins, up until the 8th of March. The team really messed up adding 60d bonus costumes, considering that we'll see players dressed as SANTA IN SPRING waving their CHRISTMAS themed weapons around. Just humorous.
 

Synesthesia

Active member
Long time ago i did that suggestion, its time to re-do:

Unfortunately, interest in guild wars has been lost in recent years as players are no longer interested in fighting for fame, pride and respect. The sad truth is that if they don't get any material items, they don't do anything anymore.

I have just seen that you have added a pvp points system and I feel that my proposal can fit perfectly with the new system you have created.

Each player has available x number of daily kills (to be done in guild wars) example 50/55.

You could make that every 10/15 kills made in wars equals 1 pvp ticket.

This in my opinion will increase so many people to do guild wars even with indecent equipment! Imagine how cool and retro a war between pvm people without any pvp equipment fighting to score points could be. They will also have more and more incentive to upgrade their equipment to speed up the process and be able to make the maximum daily kill count.

Since in the pvp tournament you only participate when you have all the pvp equipment ready instead this way even people without pvp items/ a full gear have a chance to earn a couple of points per day.
 
D

Deleted member 2771

Guest
seems kinda unfair for these people that dont have either Time or Money to for example play in the christmas time,
I kinda agree 60Days costumes is a lot but i also dont agree with the way you approached this particular area regarding costumes and who can get them and not. You say its unfair for players who dont have time or money, but in this sense it would also be unfair to the players who would want to invest the time and money needed to acquire such items. There is no need to punish someone who is willing to put in the time and work required not just for this, but for anything else because someone else cant or isnt willing to.

As for the PVP side of this i cant comment much since i myself am not too much invested into PVP but i would think disabling Skins and Costumes with bonuses in PVP would be fair to all since some classes benefit more then others based on the statements i have read.(correct me if im wrong about this)

I personally am not invested much into pvp and dont enjoy it for now since there is not enough worth nor fun for me to do it, in my opinion. There is only Dojang once per week and Nation War sometimes. Maybe suggestions can be made to add new PVP events or make current ones more frequent rather then just once a week or so, so that players can be more motivated to invest into the PVP side of the game rather then just PVM, but i will leave this topic for the more experienced players and someone who actually knows stuff about PVP.
 

Synesthesia

Active member
Hi everyone, I’d like to share an idea that I believe could make the PvP tournament much more interesting and engaging. The current system works well, but I think introducing a rotating weekly PvP tournament format could add more depth, strategy, and fun, while also encouraging players to create new gear setups.

Here’s how it could work:

  • Week 1: Classic 1vs1 tournament.
  • Week 2: 2vs2 tournament, where teamwork and coordination become crucial.
  • Week 3: 3vs3 tournament, requiring balanced teams and solid strategies.
  • Week 4: Special OneShot tournament: each player can use only one skill, and the winner is the one who deals the highest damage (split by class and subclass). If this idea doesn’t resonate, we can simply restart the cycle with the 1vs1 tournament.
Why would this change improve the PvP tournament?

  1. It would bring more variety and excitement, as the tournament type would change every week.
  2. It would introduce different strategies, especially for the 2vs2 and 3vs3 tournaments, where coordination and synergy play a huge role.
  3. Players would have new incentives to build specific gear with double defenses and other setups, encouraging character progression.
  4. This variety could also motivate more people to participate, not just to win but also to have fun and team up with friends.
I hope this suggestion helps in making the PvP tournaments even more exciting and enjoyable! Let me know what you think. 😊
 

vitt

New member
First of all, I agree with the point about costumes. In my opinion, a duration of 60 days is excessive.

However, what I agree with the most and believe should be given more importance is the topic of PvP.

A game system like the one proposed by Synesthesia, with competitions of various types divided into level brackets, would be ideal.
I would like to add that, in my opinion, better rewards in items or yang for the winners of PvP competitions would encourage more players to build PvP gear, even as an alternative to PvM in some cases.
 

PlaQ

Well-known member
Even though your guild never showed interest in changing PvP or even supported any of my previous Posts here are my thoughts:

Costumes:​

  1. Event Costumes & Push Availability: Limit event costumes and push items to the duration of the event only. Once the event ends, these items should be removed.
  2. Revamp the Costume Concept: Adopt a system similar to other servers by introducing new items that hold the bonuses. This way, normal costumes—currently useless and essentially worthless—can be used instead, hwile not loosing the Bonuses from the Event. Every Event all players looks the same.
  3. PvM-Only Event Push: Restrict all event push bonuses, including medals, to PvM stats only. This would include bonuses like Boss, Metin, Monster, and Drop, while excluding stats such as HP, Pierce, Attack Value, etc.

PvP:​

  1. Revert Defense Scaling: Defense scaling should be returned to its normal state, as previously discussed in my own topics.
  2. Bring Back Old PvP Events: Reintroduce events similar to those on the old WoM2 server. The variety of PvP events kept things exciting, as players constantly had to prepare for the next big event.

Dojang:​

  • Remove the Elo System: The matchmaking Elo system in Dojang is unfair to frequent participants and should be eliminated. Rewards should encourage participation rather than penalize it.
  • Adjust Semi-Finals and Finals: Change the semi-finals to a best-of-2 format and the finals to a best-of-3 format.
  • Quick Edit: Always put Dojang Quests in every Battle Pass
 
Last edited:

zapolox

New member
Even though your guild never showed interest in changing PvP or even supported any of my previous Posts here are my thoughts:

Costumes:​

  1. Event Costumes & Push Availability: Limit event costumes and push items to the duration of the event only. Once the event ends, these items should be removed.
  2. Revamp the Costume Concept: Adopt a system similar to other servers by introducing new items that hold the bonuses. This way, normal costumes—currently useless and essentially worthless—can be used instead, hwile not loosing the Bonuses from the Event. Every Event all players looks the same.
  3. PvM-Only Event Push: Restrict all event push bonuses, including medals, to PvM stats only. This would include bonuses like Boss, Metin, Monster, and Drop, while excluding stats such as HP, Pierce, Attack Value, etc.

PvP:​

  1. Revert Defense Scaling: Defense scaling should be returned to its normal state, as previously discussed in my own topics.
  2. Bring Back Old PvP Events: Reintroduce events similar to those on the old WoM2 server. The variety of PvP events kept things exciting, as players constantly had to prepare for the next big event.

Dojang:​

  • Remove the Elo System: The matchmaking Elo system in Dojang is unfair to frequent participants and should be eliminated. Rewards should encourage participation rather than penalize it.
  • Adjust Semi-Finals and Finals: Change the semi-finals to a best-of-2 format and the finals to a best-of-3 format.
100% Agree we shoulnt play as Enemies in this Duscussion, we should Support to get a better Server for us all.
 

Exeragon105

Well-known member
Even though your guild never showed interest in changing PvP or even supported any of my previous Posts here are my thoughts:

Costumes:​

  1. Event Costumes & Push Availability: Limit event costumes and push items to the duration of the event only. Once the event ends, these items should be removed.
  2. Revamp the Costume Concept: Adopt a system similar to other servers by introducing new items that hold the bonuses. This way, normal costumes—currently useless and essentially worthless—can be used instead, hwile not loosing the Bonuses from the Event. Every Event all players looks the same.
  3. PvM-Only Event Push: Restrict all event push bonuses, including medals, to PvM stats only. This would include bonuses like Boss, Metin, Monster, and Drop, while excluding stats such as HP, Pierce, Attack Value, etc.

PvP:​

  1. Revert Defense Scaling: Defense scaling should be returned to its normal state, as previously discussed in my own topics.
  2. Bring Back Old PvP Events: Reintroduce events similar to those on the old WoM2 server. The variety of PvP events kept things exciting, as players constantly had to prepare for the next big event.

Dojang:​

  • Remove the Elo System: The matchmaking Elo system in Dojang is unfair to frequent participants and should be eliminated. Rewards should encourage participation rather than penalize it.
  • Adjust Semi-Finals and Finals: Change the semi-finals to a best-of-2 format and the finals to a best-of-3 format.
As I told you in the past. We are for it the problem we have with both parties is that for some ingame discussions people simply don't agree to a specific topic and that comes from both sides.
At this point both parties should take their somewhat called "pride" even tho I find it a rather cringe word, but more or less the whole "war" that is going on is anyways cringe for me.

So let's work for it together and let us have together a fun time in the game.
All the best.
 

Blasphem

Well-known member
Here’s my take on the topic, addressing each point in detail:


1. Costumes and Weapon Skins​

I strongly believe costumes should serve a purely cosmetic purpose and not grant any power or stat advantage. Morever, offering permanent weapon skins in the same way as costumes could be a fun addition—purely aesthetic items that allow players to personalize their look. Temporary items during events are fine and can be interesting, but in my view they should be limited to PvM or possibly replaced with other types of rewards that don’t affect a character’s appearance, such as pets, mounts, or rings. This way, the visual style of your character remains an expression of personal taste rather than a gameplay advantage.


2. PvP Balance and Defenses​

I’ve been a lover of PvP for a long time—my "All time Ranking" of duels (won and lost) and my willingless in founding PvP-oriented guilds at levels 79, 59, and 39 shows just how important PvP is to me. However, once we started doing internal guild wars (5v4, 6v6, etc.), it became very clear that the current defense system is severely unbalanced. With defense apparently working at only 50% effectiveness, PvP often ends in a “oneshot festival,” leaving little room for strategy or skill. As a result, the majority of our guild members gave up on PvP or quit altogether, which highlights how detrimental this imbalance is. Fixing the defense values so that, for instance, 15% actually means 15%—not 7.5%—would go a long way toward making combat more engaging and preventing PvP from degenerating into long-range one-shot battles.


3. PvP Events and Rewards​

When it comes to hosting PvP events, I’m partially on board. However, I don’t think PvP always needs to be profitable. On the old WoM2 server, we would fight in front of the Demon Tower for hours, using up tons of potions just for the sheer enjoyment of battle. This was fun because PvP was balanced enough that even mid-level characters could participate meaningfully without being obliterated by a single skill. While incentives or creative PvP events can be useful and entertaining, I don’t believe that’s the core of Metin. Historically, Metin’s open-map PvP emerged naturally and wasn’t instanced. Having said that, I’d still love to see an old feature like the PvP Arena reintroduced (perhaps with some bugfixes) because it can serve as a solid foundation for hosting different kinds of PvP-oriented events.


4. Update Frequency​

Finally, regarding the frequency of updates, I believeit largely depends on the staff’s available resources—both financial and human. I don’t think the developers are simply being lazy. It’s likely a matter of budget, manpower, and time constraints. I’m sure both the devs and the community want more frequent and robust updates, but these depend on multiple factors. I truly hope they can find a way to keep improving and delivering content at a steady pace without overextending themselves.


In conclusion, the potential to make PvP more enjoyable, to refine cosmetic items so they remain purely aesthetic, and to keep the content flowing at a healthy rate all exist. It’s just a matter of careful planning, fair implementation, and community feedback. If the defense system is fixed and new (or improved) PvP features get introduced, I believe the game’s PvP scene can regain its former glory.
 

Arendal

New member

1. Costumes and Weapon Skins​

I strongly believe costumes should serve a purely cosmetic purpose and not grant any power or stat advantage. Morever, offering permanent weapon skins in the same way as costumes could be a fun addition—purely aesthetic items that allow players to personalize their look. Temporary items during events are fine and can be interesting, but in my view they should be limited to PvM or possibly replaced with other types of rewards that don’t affect a character’s appearance, such as pets, mounts, or rings. This way, the visual style of your character remains an expression of personal taste rather than a gameplay advantage.
On point, I 100% agree with this.
 
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