Metin2Expert
Member
I feel like the game's progression has become increasingly dependent on one single map: Beta Map. And honestly, it's getting really frustrating.
Nowadays, almost every aspect of high-level progression revolves around Beta items:
One of the main reasons I started playing this game was the variety of farming options. I enjoyed being able to choose different dungeons, maps and farming methods depending on what I needed or simply what I felt like doing.
Unfortunately, that variety seems to have disappeared.
Over the past few months, the prices of Time Elixirs, Beta upgrading materials , and bonus changers have skyrocketed. Beta boss farming has become so profitable that it is practically impossible for other farming activities to compete with it.
I regularly run almost every dungeon in the game except Beta bosses, and I can honestly say that I'm starting to lose interest in the game because of this situation.
Why would anyone bother farming other dungeons when Beta Map is significantly more rewarding and its materials are required for almost everything anyway?
For example:
Why should high-level items and progression systems depend almost entirely on materials from a single map?
If players need materials from Nemere, Enchanted Forest and Razador to craft keys or upgrade their equipment, these areas would become relevant and profitable again.
This would also create a much healthier farming economy, where players have multiple ways to earn Yang and progress instead of everyone competing to farm the same map.
The idea is simple: High-level progression should require high-level materials from different parts of the game, not just Beta Map.
For example some key crafting requires materials from yongbi desert, valley, fishing etc. Why high level materials are only beta map materials? Why people farm nemere only to up nemere items ? Like beta map has effect on every item while dungeons and other maps are used to up only specific items.
The problem isn't that Beta Map is rewarding. The problem is that almost everything else feels unrewarding in comparison.
Please consider introducing more diverse crafting requirements and giving dungeons a meaningful role in high-level progression.
I genuinely miss the days when farming different dungeons actually felt worthwhile.
Nowadays, almost every aspect of high-level progression revolves around Beta items:
- Want to run Meley? You need Beta drops.
- Want to run Nemere? You need Beta drops.
- Want to build PvP gear? You need Beta drops.
- Want to build PvM gear? You guessed it: Beta drops.
One of the main reasons I started playing this game was the variety of farming options. I enjoyed being able to choose different dungeons, maps and farming methods depending on what I needed or simply what I felt like doing.
Unfortunately, that variety seems to have disappeared.
Over the past few months, the prices of Time Elixirs, Beta upgrading materials , and bonus changers have skyrocketed. Beta boss farming has become so profitable that it is practically impossible for other farming activities to compete with it.
I regularly run almost every dungeon in the game except Beta bosses, and I can honestly say that I'm starting to lose interest in the game because of this situation.
Why would anyone bother farming other dungeons when Beta Map is significantly more rewarding and its materials are required for almost everything anyway?
My Suggestion: Diversify Crafting and Upgrade Requirements
I believe crafting and upgrading should require materials obtained from different high-level areas of the game, not just Beta Map.For example:
- Key Crafting: Require certain drops from Nemere, Enchanted Forest or Razador chests to craft high-level dungeon keys.
- Item Upgrading (+): Introduce materials from these dungeons and areas as necessary ingredients for upgrading high-level equipment.
Why should high-level items and progression systems depend almost entirely on materials from a single map?
If players need materials from Nemere, Enchanted Forest and Razador to craft keys or upgrade their equipment, these areas would become relevant and profitable again.
This would also create a much healthier farming economy, where players have multiple ways to earn Yang and progress instead of everyone competing to farm the same map.
The idea is simple: High-level progression should require high-level materials from different parts of the game, not just Beta Map.
For example some key crafting requires materials from yongbi desert, valley, fishing etc. Why high level materials are only beta map materials? Why people farm nemere only to up nemere items ? Like beta map has effect on every item while dungeons and other maps are used to up only specific items.
Final Thoughts
A healthy in-game economy should offer multiple profitable farming opportunities. Players should be able to choose what they want to farm without feeling like they're wasting their time by not farming Beta.The problem isn't that Beta Map is rewarding. The problem is that almost everything else feels unrewarding in comparison.
Please consider introducing more diverse crafting requirements and giving dungeons a meaningful role in high-level progression.
I genuinely miss the days when farming different dungeons actually felt worthwhile.