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Rejected Increase Max Average Damage & Skill Damage on Weapons

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MaliPH

Member
Hello,
I would like to suggest removing the 50% cap on Average Damage for weapons. Allowing Average Damage to go up to 60% (or higher) would make weapon progression more exciting and give players more reasons to hunt for or upgrade rare items.

The same could be applied to Skill Damage bonuses — if there is currently a cap on WoM2, increasing it would give more build diversity and make PvP/PvE even more dynamic.

This change would reward dedicated players, keep the economy active, and give everyone the chance to create truly unique high-end weapons.

Thank you for considering this suggestion!
 

Basim

Well-known member
-1 for the same reasons Exe stated above.
People should stop trying to suggest to change stuff that was set in a certain way since server start..
 

ThePlayer

Active member
-1 for the same reasons Exe stated above.
People should stop trying to suggest to change stuff that was set in a certain way since server start..
Two handed nerf if you know what I mean 😅
The new mining system also…

They can change whatever they want whenever they want as long as the players can suffer a bit in their progression 😁


#justsaying
 

Essence

Administrator
Staff member
Hi,

Thanks for your suggestion, we appreciate it. Unfortunately, and after careful consideration, we've decided not to move forward with it as it doesn't align with our vision for the server. We still appreciate the engagement and hope to see more thoughtful ideas in the future.

Warm wishes,
Essence.
 
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