MaliPH
Member
Hello,
I would like to suggest removing the 50% cap on Average Damage for weapons. Allowing Average Damage to go up to 60% (or higher) would make weapon progression more exciting and give players more reasons to hunt for or upgrade rare items.
The same could be applied to Skill Damage bonuses — if there is currently a cap on WoM2, increasing it would give more build diversity and make PvP/PvE even more dynamic.
This change would reward dedicated players, keep the economy active, and give everyone the chance to create truly unique high-end weapons.
Thank you for considering this suggestion!
I would like to suggest removing the 50% cap on Average Damage for weapons. Allowing Average Damage to go up to 60% (or higher) would make weapon progression more exciting and give players more reasons to hunt for or upgrade rare items.
The same could be applied to Skill Damage bonuses — if there is currently a cap on WoM2, increasing it would give more build diversity and make PvP/PvE even more dynamic.
This change would reward dedicated players, keep the economy active, and give everyone the chance to create truly unique high-end weapons.
Thank you for considering this suggestion!