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Improve Mid-Game Progression

NoLimits

New member
Hello everyone,

After looking at the current state of both the player base and the in-game economy, I believe it's time for a small adjustment.

Many new players who join the server seem to hit a progression wall between levels 35 and 60. As you can see, more than 40% of the active player base is currently within that level range. One of the main reasons for this is that the mid-game (levels 60–96) is not particularly rewarding in terms of profitability.

A level 60 player can currently farm approximately 150–200kk per hour. Meanwhile, a level 96–105 player farming in the Beta maps (Hot Map active) earns only around 120–150kk per hour, even when taking into account the sale of drops and additional rewards from Metins, such as Switchers, Magic Beans, upgrade materials, and other side drops.

Without the Hot Map event, the regular Beta maps are even less attractive, as the maximum profit is roughly 100kk per hour, making them a poor investment of time compared to lower-level alternatives.

Suggestion:

Increase the drop rate of all Metins from level 60 through the Beta maps by 20%.

I believe this change would make the mid- and late-game progression more rewarding, encourage players to continue leveling instead of remaining at lower levels, and create a healthier progression path overall.

This suggestion would make it easier for players to develop their PvM characters and eventually transition into building PvP characters.

There is little value in organizing PvP events in the future if the server only has 10–20 active PvP characters.

I kindly ask you to consider this proposal with a long-term perspective, as I believe it would benefit both player progression and the overall health of the server.
 

MIDNITE

Member
Totally agreed regarding SLIGHT boost in the loot pool, advancing higher with pretty decent chars should allow you to earn more yang(stones wise), rather than barely making more than average Lv. 50 account.
 

VRa

New member
+1,
This will also affect the sale of wearable items. Selling items worth 2–3 kkk(or more) is nearly impossible, because there are perhaps only one or two players who would want to buy them.
 

poloch

Member
I partly agree with this suggestion.
"Increase the drop rate of all Metins from level 60 through the Beta maps by 20%."
I don't think the level 65 and 70 Metins should be included. They are already rewarding enough and are still part of the low-level progression, since they're mainly farmed by level 55 characters. Buffing them further would only make staying at low level even more attractive, which is the opposite of what we're trying to achieve.

However, I fully agree with increasing the drop rates for everything above that. The higher-level Metins, especially from the mid-game onward, definitely need a boost to make progressing to higher levels feel worthwhile and to encourage players to move beyond the level 55 farming stage.
 

Skullek

New member
I was going to make a separate thread about the Ghost Forest, but it fits here also.

Even with hot map drop bonus, having a 100% chance of a double drop this map is a joke. At level 60 things drop much better from 65-70 stones than from 75. During a 2/3 hour farming session. I could get about 4 changes per hour (situation looked the same for the whole week of hot map bonus) I dropped a few beans throughout the week. That definitely doesn't compensate. The average earnings for 55 lvl out of 70 metins are much higher.
 

DeCiMaToR

Active member
Why is everyone bashing beta metins? They are already in a good spot in my opinion.
Sure, when you just transition from Red Forest to Beta, and farm with rather low damage on the easier Calamity metins, then yes. It is not a big improvement, if any at all.
But the drop is still better per metin, and after you improve your damage and can do more stones per hour, you also make more.
I started making around 120-150kk / hour when I first went into beta (with changer prices being way lower back then as well), and later it evolved to 300kk-400kk / hour, my best hour with hotmap + Foxhunt + Dojang drop even exceeding 500kk. Sure, this is not the norm, and it really includes EVERY drop, but my point is just that beta metins already have good drop overall.
People just expect to make significantly more the second they farm them, even if they only farm with the same damage as in red forest.
 
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