Hello everyone,
After looking at the current state of both the player base and the in-game economy, I believe it's time for a small adjustment.
Many new players who join the server seem to hit a progression wall between levels 35 and 60. As you can see, more than 40% of the active player base is currently within that level range. One of the main reasons for this is that the mid-game (levels 60–96) is not particularly rewarding in terms of profitability.
A level 60 player can currently farm approximately 150–200kk per hour. Meanwhile, a level 96–105 player farming in the Beta maps (Hot Map active) earns only around 120–150kk per hour, even when taking into account the sale of drops and additional rewards from Metins, such as Switchers, Magic Beans, upgrade materials, and other side drops.
Without the Hot Map event, the regular Beta maps are even less attractive, as the maximum profit is roughly 100kk per hour, making them a poor investment of time compared to lower-level alternatives.
Suggestion:
Increase the drop rate of all Metins from level 60 through the Beta maps by 20%.
I believe this change would make the mid- and late-game progression more rewarding, encourage players to continue leveling instead of remaining at lower levels, and create a healthier progression path overall.
This suggestion would make it easier for players to develop their PvM characters and eventually transition into building PvP characters.
There is little value in organizing PvP events in the future if the server only has 10–20 active PvP characters.
I kindly ask you to consider this proposal with a long-term perspective, as I believe it would benefit both player progression and the overall health of the server.
After looking at the current state of both the player base and the in-game economy, I believe it's time for a small adjustment.
Many new players who join the server seem to hit a progression wall between levels 35 and 60. As you can see, more than 40% of the active player base is currently within that level range. One of the main reasons for this is that the mid-game (levels 60–96) is not particularly rewarding in terms of profitability.
A level 60 player can currently farm approximately 150–200kk per hour. Meanwhile, a level 96–105 player farming in the Beta maps (Hot Map active) earns only around 120–150kk per hour, even when taking into account the sale of drops and additional rewards from Metins, such as Switchers, Magic Beans, upgrade materials, and other side drops.
Without the Hot Map event, the regular Beta maps are even less attractive, as the maximum profit is roughly 100kk per hour, making them a poor investment of time compared to lower-level alternatives.
Suggestion:
Increase the drop rate of all Metins from level 60 through the Beta maps by 20%.
I believe this change would make the mid- and late-game progression more rewarding, encourage players to continue leveling instead of remaining at lower levels, and create a healthier progression path overall.
This suggestion would make it easier for players to develop their PvM characters and eventually transition into building PvP characters.
There is little value in organizing PvP events in the future if the server only has 10–20 active PvP characters.
I kindly ask you to consider this proposal with a long-term perspective, as I believe it would benefit both player progression and the overall health of the server.