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Rejected ICE WITCH VIABLE FOR THE WHOLE COMMUNITY SO THE SERVER CAN EVOLVE

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Duarte

Member
I know this will probably get a lot of downvotes because it goes against the interests of a big guild, but I don’t think Witch should be designed as a free, friendly PvP area, because there would be no opposition capable of handling the currently dominant guild. This would likely lead to a monopoly and force players into situations they probably don’t want, such as being told to join the guild or not being allowed to participate.
In summary, if there is no opposition, this would only lead to a monopoly, which is not healthy for the server. If there is any real opposition, then free, friendly PvP is not a problem.
Also, same player that started the suggestion to do Ice Witch as a friendly PVP area is the same that's complaying about the hard acces to PvP in other post/suggestion.
So, how could other players get there when this measure cut that possibility out of the roots? More than that, PVP rewards are not enough at this time to motivate players to build competitive characters for this.
That being said, I hope the staff reconsiders the decision to turn Ice witch into a friendly pvp area. Thank you!
 
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Azarthal

Member
I get where this is coming from, but honestly, players who joined later can’t really expect to be on the same level as people who’ve been playing since day one. Those guilds didn’t get strong by accident — they invested time, organized early, and kept showing up.

If one guild is dominant right now, that’s just how progression works. Newer players and guilds need time and reasons to grow, not a friendly PvP zone that removes competition altogether. Turning Ice Witch into friendly PvP doesn’t fix the problem, it just avoids it.

Instead of flattening everything so everyone feels equal, there should be better rewards and incentives so more players actually want to gear up and compete. Catch-up is fine, but expecting the same access and results without the same time and effort isn’t realistic.
 

Duarte

Member
I get where this is coming from, but honestly, players who joined later can’t really expect to be on the same level as people who’ve been playing since day one. Those guilds didn’t get strong by accident — they invested time, organized early, and kept showing up.

If one guild is dominant right now, that’s just how progression works. Newer players and guilds need time and reasons to grow, not a friendly PvP zone that removes competition altogether. Turning Ice Witch into friendly PvP doesn’t fix the problem, it just avoids it.

Instead of flattening everything so everyone feels equal, there should be better rewards and incentives so more players actually want to gear up and compete. Catch-up is fine, but expecting the same access and results without the same time and effort isn’t realistic.
The acces of Ice witch can be a reason to grow. Is not like the Ice witch is the end level of the game. At the moment already exists 2x world bosses with friendly PVP area with a real competition and PVP action and it should be enough. The reasons you inserted in the comment, in connection with the dedication on game of the guild we talk about should not prevent a new wave of players from evolving and implied to have access to Ice witch.
 

unplayable

New member
+1 , Why would you want to prevent rank and item loss while in negative rank, other than forcing solo and new players to do what you want?
New players expecialy should have access to Witch without being persecuted by any guild.
 
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Moozak

Member
Relax guys,

I think you are confusing red with another kingdom/guild who would kill everyone under the sun that is not in it .
Same as other wb when red are predominant , you wont see any one turning on guild mode pvp just to **** bigginers.

This update is just so we could make some bad apples move back where they belong 🗑
 

Duarte

Member
Relax guys,

I think you are confusing red with another kingdom/guild who would kill everyone under the sun that is not in it .
Same as other wb when red are predominant , you wont see any one turning on guild mode pvp just to **** bigginers.

This update is just so we could make some bad apples move back where they belong 🗑
I didn't knew that RB owns the server so they can decide who the bad apples are.
 

Moozak

Member
You just confirmed my analysis.
Same as other wb when red are predominant , you wont see any one turning on guild mode pvp just to **** bigginers.


Thanks for coconfirmation.
I think you missed an important part of the message

As i said before , nobody is targeting bigginers , red was allays about sharing the wb.
At the start everybody moved to red to dtand up against a guild who was killing people from its own kingdom.
After we started having a majority everybody moved to red, (even the aformetioned noob killers )
That is why this change had to be implemented
 

unplayable

New member
I think you missed an important part of the message

As i said before , nobody is targeting bigginers , red was allays about sharing the wb.
At the start everybody moved to red to dtand up against a guild who was killing people from its own kingdom.
After we started having a majority everybody moved to red, (even the aformetioned noob killers )
That is why this change had to be implemented
I understand, but I can’t agree with this change because it could give one side a monopoly, especially if that side does not face a strong enough opposition that participates regularly. ( The oposition may exist but dosen't have interest in the ice witch becouse it's mostly a time waste for some ppl that can withstand RB )

Additionally, calling a handful of people who do not want to bow to RB “bad apples,” when they are clearly outnumbered and do not play as much as RB, only confirms my analysis. Your suggestion appears to benefit only yourselves rather than the community as a whole.

If somehow a strong enough oposition appears and it's obvious that one side dont have total control over the witch, then yes go on with the change.
 
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Moozak

Member
Additionally, calling a handful of people who do not want to bow to RB “bad apples,” when they are clearly outnumbered and do not play as much as RB, only confirms my analysis. Your suggestion appears to benefit only yourselves rather than the community as a whole.


No , there is no bowing involved, the "bad apples" i was talking about were a number of players who wanted to have a monopoly over witch and only their guild to farm.
 

Blasphem

Well-known member
I know this will probably get a lot of downvotes because it goes against the interests of a big guild, but I don’t think Witch should be designed as a free, friendly PvP area, because there would be no opposition capable of handling the currently dominant guild. This would likely lead to a monopoly and force players into situations they probably don’t want, such as being told to join the guild or not being allowed to participate.
In summary, if there is no opposition, this would only lead to a monopoly, which is not healthy for the server. If there is any real opposition, then free, friendly PvP is not a problem.
I understand the concern, but I disagree with the premise that the absence of a strong opposition necessarily justifies turning Ice Witch into a “friendly” area. At the beginning, Blue was effectively dominating Wobba and Red Drake and it genuinely looked unrealistic to compete. That situation did not “prove” that competition is unhealthy; it pushed the Red side to organize, improve, and ultimately create real and enjoyable rivalry. If we remove the competitive element before players even try to respond, we are guaranteeing stagnation.
Moreover, based on what I have seen, this is not an accurate reading of what actually happened on the server. In the earlier phase of witch, kingdoms were comparatively balanced and quite often all sides decided to split Wicth without imposing any monopoly approach. PvP happened occasionally (not systematically), mainly when NoComments engaged and I thank them to make it start, ngl. Those fights were one of most entertaining PvP moments on server, expecially cause at lower lvl range PvP is much more balanced than high-lvl.
I know this will probably get a lot of downvotes because it goes against the interests of a big guild, but I don’t think Witch should be designed as a free, friendly PvP area, because there would be no opposition capable of handling the currently dominant guild. This would likely lead to a monopoly and force players into situations they probably don’t want, such as being told to join the guild or not being allowed to participate.
In summary, if there is no opposition, this would only lead to a monopoly, which is not healthy for the server. If there is any real opposition, then free, friendly PvP is not a problem.
Also, same player that started the suggestion to do Ice Witch as a friendly PVP area is the same that's complaying about the hard acces to PvP in other post/suggestion.
So, how could other players get there when this measure cut that possibility out of the roots? More than that, PVP rewards are not enough at this time to motivate players to build competitive characters for this.
That being said, I hope the staff reconsiders the decision to turn Ice witch into a friendly pvp area. Thank you!
If you are referring to me as the author of the suggestion about Ice Witch (which I believe you are), then let me address it directly: there is no contradiction in my suggestion. Wanting a healthier access path to PvP in general does not mean advocating for turning a core world-boss into a risk-free loot routine. I am not in favor of “welfare” design political choices: removing the competitive component from a system intentionally built around both PvM and PvP is not “accessibility”, it is simply dismantling half of the feature.
A friendly area would mean that anyone who remembers to log in, tags the boss, and meets the minimum damage threshold gets (effectively) guaranteed chests with minimal effort and no meaningful contest. That is not progression; it is entitlement-based loot distribution. Taken to its logical conclusion, if the goal is to eliminate competition to ensure equality, then the “best” solution would be to remove world bosses entirely and just hand out chests to everyone: clearly an absurd outcome that shows the design is heading in the wrong direction.
So, how could other players get there when this measure cut that possibility out of the roots? More than that, PVP rewards are not enough at this time to motivate players to build competitive characters for this.
If PvP rewards are currently insufficient to motivate players to build competitive characters, then the coherent fix is to improve incentives and structure, not to neutralize PvP in the one system that successfully keeps PvP alive.

Finally, as I already mentioned, I have no personal interest in this change, for two straightforward reasons:
  1. My participation in Ice Witch is very limited, so the financial impact on me would be virtually nil.
  2. When there was PvP, I spent significantly more than I earned because of alchemy, pushes, potions, etc. (and, as noted, this happened only occasionally, since in roughly 80% of cases the Witch was split and killed within about 10 minutes).
 

Duarte

Member
I understand the concern, but I disagree with the premise that the absence of a strong opposition necessarily justifies turning Ice Witch into a “friendly” area. At the beginning, Blue was effectively dominating Wobba and Red Drake and it genuinely looked unrealistic to compete. That situation did not “prove” that competition is unhealthy; it pushed the Red side to organize, improve, and ultimately create real and enjoyable rivalry. If we remove the competitive element before players even try to respond, we are guaranteeing stagnation.
Moreover, based on what I have seen, this is not an accurate reading of what actually happened on the server. In the earlier phase of witch, kingdoms were comparatively balanced and quite often all sides decided to split Wicth without imposing any monopoly approach. PvP happened occasionally (not systematically), mainly when NoComments engaged and I thank them to make it start, ngl. Those fights were one of most entertaining PvP moments on server, expecially cause at lower lvl range PvP is much more balanced than high-lvl.

If you are referring to me as the author of the suggestion about Ice Witch (which I believe you are), then let me address it directly: there is no contradiction in my suggestion. Wanting a healthier access path to PvP in general does not mean advocating for turning a core world-boss into a risk-free loot routine. I am not in favor of “welfare” design political choices: removing the competitive component from a system intentionally built around both PvM and PvP is not “accessibility”, it is simply dismantling half of the feature.
A friendly area would mean that anyone who remembers to log in, tags the boss, and meets the minimum damage threshold gets (effectively) guaranteed chests with minimal effort and no meaningful contest. That is not progression; it is entitlement-based loot distribution. Taken to its logical conclusion, if the goal is to eliminate competition to ensure equality, then the “best” solution would be to remove world bosses entirely and just hand out chests to everyone: clearly an absurd outcome that shows the design is heading in the wrong direction.

If PvP rewards are currently insufficient to motivate players to build competitive characters, then the coherent fix is to improve incentives and structure, not to neutralize PvP in the one system that successfully keeps PvP alive.

Finally, as I already mentioned, I have no personal interest in this change, for two straightforward reasons:
  1. My participation in Ice Witch is very limited, so the financial impact on me would be virtually nil.
  2. When there was PvP, I spent significantly more than I earned because of alchemy, pushes, potions, etc. (and, as noted, this happened only occasionally, since in roughly 80% of cases the Witch was split and killed within about 10 minutes).
As i already said it goes against to the interests of a big guild not against your own interests only. It's funny how disinterested you want to seem in the loot there, but we all know that if you don't participate personally, there are other members who will participate in your place, making them do the things you want them to do. And it also seems funny that you come up with suggestions like that, wanting to seem like a benefactor of the server, when again, we all know that the only evolution you're interested in, is that of your own guild.
 

Blasphem

Well-known member
As i already said it goes against to the interests of a big guild not against your own interests only. It's funny how disinterested you want to seem in the loot there, but we all know that if you don't participate personally, there are other members who will participate in your place, making them do the things you want them to do. And it also seems funny that you come up with suggestions like that, wanting to seem like a benefactor of the server, when again, we all know that the only evolution you're interested in, is that of your own guild.
Duarte,

judging by how confidently you’re making statements about me, in a rather apodictic way tbh, it sounds like you know me very well. Unfortunately, I don’t know you at all, so I can’t (and I won’t) “talk about you” in return: this forum is for discussing the game and its systems, not the people behind the characters.

That said, precisely to avoid personal insinuations (and, frankly, potentially defamatory narratives), let me clarify one thing very plainly: I am not the deus ex machina of any guild. I don’t “make people do what I want”, and I’m not the hidden mastermind pulling strings. If you’re convinced such a figure exists, you might simply be confusing me with someone else.

I’ll also be transparent on the only point where I do have a personal stake: I am not a “benefactor”. I have an interest, a very normal one, in the server doing well and lasting. On the old WoM2, when the server started going downhill and eventually closed, I lost everything. So yes: I care about WoM2 staying healthy, populated, and competitive, because I want to keep playing here long-term, just like everyone else.

For that exact reason, my suggestions are not “benevolence”, they’re aligned with what I believe is in the server’s self-interest: preserving the World Boss system as it was designed, i.e. a mix of PvM and PvP, not a risk-free loot routine. Since the World Boss system (together with the speed event) was introduced, numbers, activity and competition increased; I’d like that to continue.

I’ll stop here, because these threads too often drift from technical design discussions into the usual childish contest of who can “assert themselves” the loudest. I’m not interested in that.
 

unplayable

New member
they’re aligned with what I believe is in the server’s self-interest: preserving the World Boss system as it was designed, i.e. a mix of PvM and PvP, not a risk-free loot routine.
Still, your belief in your suggestion means you guys monopolizing the Witch, which is definitely not in the server’s interest but yours.
 

Rokuu

New member
where were all these posts and suggestions when one guild or another was dominating the other world bosses for a long time. ??
Either way you all caring too much for the game,
I wonder where are the decisions from the developers, many suggestions since last year and few ever were approved.
they cant even fix a simple UI bug let alone.
So save your energy guys !
 

MIDNITE

Member
World boss should never be about letting anyone suck up the rewards as it ruins servers economy.
(Jimmynho farming on 3 - 4 accounts every witch and putting it all on the market for a cent on a dollar)

You have plenty of bosses already all around the maps - but if someone wants to compete for WORLD BOSSES they HAVE to be willing to push towards making a opvp character , building a guild and tryna motivate their players to push further and participate.
Once you take that aspect out - game becomes meaningless for many.

Right now the witch had become yet again active and that's beautiful - about time really, server needs MORE of pvp and giving guilds a reason to push further in order to compete, not less.
 
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Moozak

Member
Still, your belief in your suggestion means you guys monopolizing the Witch, which is definitely not in the server’s interest but yours.
By any chance , are you lv 90+ ? Have you entered the wubba wb ? If yes , did anyone from your own kingdom kill you there ?
That wb has had the system we are talking about for months now and i havent heard anyone complaining ...

Let me tell you a story ... when this system was inplemented at wubba me and a buch of other lv 94 friends got killed repeatedly by our own kingdom by a guild..
Because of that we moved to red, as we got decent items we then started dominating the ice witch.
Then a new premise was born ..share all wb with anyone except the people from the aformentioned guild that kept killing us when we were in the same kingdom.
Now , the reason why i wanted the change to be implemented was because people from blue that kept killing us were making accounts at red just to profit from our protection , which i dont think its a fair thing to do.

Sorry for the long tangent here but i just wanted to share the whole picture.
 

Moozak

Member
To sort of prove our point.

This is what has been discussed regarding the witch change, long before this forum post was even created
Screenshot_20251217_153543_Gallery.jpg
Ps: on here you can also see our mastermind - Ivan just being fixated on pvp and not caring about rewards 😂😂
 
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