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Rejected Heroic runs

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I won't go into too much detail since it's plug and play in terms of implementation - I was thinking that it would be nice to make the runs such as Nemere, Razador, Meley more difficult to complete and in turn they would provide better rewards. So basically you have to choose between doing a normal run and a heroic (more difficult run). The heroic run should have longer cooldown. If needed, I can jump in into the details
 

Vanity

Active member
I don't think we can talk about increased difficulties for runs such as Nemere and Razador at least, until we have more of the playerbase able to actually do such runs. There's not many new names I see doing Nemere, even though the run is now last patch content.

However, I'm all up for creating easier difficulties (obviously, with reduced rewards) of previous chapters' major runs - obviously not talking about Naaga, Baroness, DT, but about Nemere, Razador, Earth, maybe Azrael as well (although I wouldn't include it in the difficult categories run).

Thing is, as mentioned by someone on the forums, the great majority of players will not touch Nemere or Nemere items on this server. The same goes for training Dragon's Claw and Heart. But now, since we're in a new chapter, maybe it's time to look into options that make old content easier or at least options that create lower difficulties with lower rewards for old content, maybe with additional restrictions, that would incentivize even the casual players to build some equipment to do those runs.

I'm speaking from the perspective of one of those casual players, so take my take with a grain of salt. Would I love to do Nemere? Of course. Do I have the time to get there? Probably not. Would I ... I don't know ... pay double a key price and have to do 3-4 as many runs to get the results of 1 Normal difficulty run? Honestly, I probably would - more content for me, less boredom, more fun.

But, tl;dr, I don't think the server is in a state where we can talk about bringing more challenges to high-level, end-game people. If we want to take into account longevity and long-term prosperity, we have to look into solutions to make it at least 20-30% easier for players to advance through what is now considered last-chapter content, IMO.
 

Exeragon105

Well-known member
When it comes down to if newer player do the runs or not, we also have to think about how mostly big guilds have 1 or 2 nemere chars for example and mostly the whole guild can run on it, even if somebody "newer" into the guild could have access to this account since soulbound is an option, so many might not see newer people in nemere since high lvl players choose to get into guilds to progress in a better way. Nonetheless all for Vanity honestly.
 

Basim

Well-known member
maybe it's time to look into options that make old content easier
cue snake making old content randomly harder (beta boss hp increase go brrr)
But, tl;dr, I don't think the server is in a state where we can talk about bringing more challenges to high-level, end-game people
Absolutely not imho, we still have fun content like bagjanamu and another quest monster in deceit forest without bonus dealing 40k at 99% hp

big -1 to OP's ideas
big +1 to balancing older content so people that are behind/new can have a chance to catch up, not super fast but still
 

Essence

Administrator
Staff member
Hi,

Thank you for your suggestion (and to everyone who has shared their thoughts). After careful consideration, we've decided not to move forward with it. That said, we appreciate the initiative and the effort to share your thoughts, it's always helpful to understand the different perspectives and outcomes of these conversations.

Warm wishes,
Essence.
 
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